Louis Hobbs
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929eca3204
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Add ADS Weapon Spread Modifier
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2023-07-27 22:22:14 +01:00 |
Louis Hobbs
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938b4425eb
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Add ADS aim sensitivity modifier
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2023-07-26 22:43:29 +01:00 |
Louis Hobbs
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3d4ef7e3c0
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Add functionality to change movement speed depending on status
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2023-07-25 21:34:04 +01:00 |
Louis Hobbs
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9e7417eb59
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Change shooting direction to use camera and centre of screen
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2023-07-24 19:09:59 +01:00 |
Louis Hobbs
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3ed84127c2
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Add Aim Down Sights functionality
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2023-07-24 19:09:04 +01:00 |
Louis Hobbs
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db22a4eb58
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Add Bouncing Static Mesh to Health Pickup
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2023-07-04 22:22:27 +01:00 |
Louis Hobbs
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df9a1af227
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Rename FireSound to OverlapSound
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2023-07-03 21:58:46 +01:00 |
Louis Hobbs
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a402de0781
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Add new Weapon HUD UI
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2023-07-03 20:05:31 +01:00 |
Louis Hobbs
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4ab591e4b9
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Add extra checking for when an enemy can fire a weapon
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2023-06-29 21:55:43 +01:00 |
Louis Hobbs
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9d32a0a0e3
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Add temporary fix for level loading
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2023-06-29 18:10:31 +01:00 |
Louis Hobbs
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596bae1855
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Remove unnecessary testing
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2023-06-28 23:14:41 +01:00 |
Louis Hobbs
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bff484f139
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Reload Current Level on Character Destruction
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2023-06-28 22:58:58 +01:00 |
Louis Hobbs
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925be65769
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Enable Ragdoll on player death
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2023-06-27 22:17:03 +01:00 |
Louis Hobbs
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7571a7fe7a
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Add Health Damage Delegates in Characters
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2023-06-26 18:34:57 +01:00 |
Louis Hobbs
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6ad454a881
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Add Particle Effects and Sound Effect
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2023-06-25 01:17:36 +01:00 |
Louis Hobbs
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adef6ecc54
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Add future TODO message
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2023-06-24 15:25:21 +01:00 |
Louis Hobbs
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b51f3a7a34
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Moving setting of light colour to BeginPlay
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2023-06-24 15:25:06 +01:00 |
Louis Hobbs
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bbe5f04b72
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Add HealthPickup Functionality
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2023-06-24 15:20:50 +01:00 |
Louis Hobbs
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9bf226b614
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Add HealthPickup class
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2023-06-24 15:13:39 +01:00 |
Louis Hobbs
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79d61a200e
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Move generic pickup functionality to base Pickup class
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2023-06-24 15:11:09 +01:00 |
Louis Hobbs
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b1eed2ff2e
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Add Pickup class
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2023-06-24 15:10:46 +01:00 |
Louis Hobbs
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b5088f3bae
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
Louis Hobbs
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e8d41797b0
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Remove Z-aim lock from player aiming
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2023-06-21 23:08:06 +01:00 |
Louis Hobbs
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797f4def89
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Add Sin wave to Light Brightness
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2023-06-20 01:01:47 +01:00 |
Louis Hobbs
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f1c2ac0ec6
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Add PointLightComponent to WeaponPickup
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2023-06-15 22:44:26 +01:00 |
Louis Hobbs
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d8ca7f001c
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Add logic to Explode in Demolition Character
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2023-06-14 22:57:44 +01:00 |
Louis Hobbs
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50cba81295
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Create Distance To Player Task
I should have given this a better name, maybe in the future
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2023-06-12 22:11:02 +01:00 |
Louis Hobbs
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11c88c6dd9
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Create DemolitionCharacter class
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2023-06-12 22:10:32 +01:00 |
Louis Hobbs
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09e4cd0f41
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Add extra weapon pickup creation check for enemies
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2023-06-12 22:09:27 +01:00 |
Louis Hobbs
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db5a5e229d
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Set Sphere Component to Overlap All collision channels
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2023-06-11 21:16:54 +01:00 |
Louis Hobbs
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ef18ecfa03
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Move Force Magnitude to Radial Falloff
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2023-06-01 22:16:57 +01:00 |
Louis Hobbs
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33eb3f709e
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Change ProcessHits to check for HealthComponent instead of class
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2023-06-01 02:26:14 +01:00 |
Louis Hobbs
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e3649d4752
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Add secondary Interact function in Interactable Component
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2023-06-01 02:24:35 +01:00 |
Louis Hobbs
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62d6bc8dbd
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Add Explosive Actor
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2023-06-01 02:22:04 +01:00 |
Louis Hobbs
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
Louis Hobbs
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7256afd8bf
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Add extra checking for field system spawning
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2023-05-29 01:36:05 +01:00 |
Louis Hobbs
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a8adf8abfb
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Add Interactable Actor Component
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2023-05-29 01:35:18 +01:00 |
Louis Hobbs
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9d2d3c0187
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Fix `PlayFireSoundAtLocation` bugs
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2023-03-16 23:50:15 +00:00 |
Louis Hobbs
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6127b5cd81
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Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
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2023-03-13 23:01:12 +00:00 |
Louis Hobbs
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8a7ee5faee
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Add basic logic to `EnemyCharacter` `OnFire` functions
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2023-03-13 22:58:21 +00:00 |
Louis Hobbs
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e77b6cce35
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Create AI `TaskFireWeapon` node
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2023-03-13 22:54:27 +00:00 |
Louis Hobbs
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bf742b0224
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Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
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2023-03-13 22:22:56 +00:00 |
Louis Hobbs
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60deefdf96
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Make `OnFire` a virtual function
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2023-03-13 22:01:21 +00:00 |
Louis Hobbs
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f7216d25f9
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Change `CalculateHits` and `ProcessHits` from public to protected
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2023-03-13 21:56:23 +00:00 |
Louis Hobbs
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403eff6029
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Move hit processing to `ProcessHits`
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2023-03-13 21:47:42 +00:00 |
Louis Hobbs
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187b067e88
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Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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2023-03-13 21:45:56 +00:00 |
Louis Hobbs
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ba6c614116
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Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter
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2023-03-13 01:39:43 +00:00 |
Louis Hobbs
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83d5ba31f4
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Add Get Random Location task
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2023-02-16 18:28:25 +00:00 |
Louis Hobbs
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2f8da66aa4
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Add BeginPlay method to EnemyAIController
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2023-02-16 18:28:08 +00:00 |
Louis Hobbs
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9ed5da5792
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Add Perception Source Stimuli to PlayerCharacter
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2023-02-16 18:27:34 +00:00 |
Louis Hobbs
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40db233d6c
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Add AI Modules to build script
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2023-02-16 18:27:10 +00:00 |
Louis Hobbs
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8b89f8e851
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Cleanup RandomWeaponParameters
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2023-02-12 21:27:53 +00:00 |
Louis Hobbs
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44f69a4355
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Move Inventory Methods to base Character class
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2023-02-12 20:33:08 +00:00 |
Louis Hobbs
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ecff0b36a8
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Set `WeaponProperties` in `WeaponPickup` when dying
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2023-02-12 20:32:03 +00:00 |
Louis Hobbs
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84fbd00bea
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Cleanup `RandomWeaponParameters`
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2023-02-12 20:31:29 +00:00 |
Louis Hobbs
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ec9617fe51
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Add Methods to Pick Weapon Mesh, Sound and Impact Field
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2023-02-12 20:29:59 +00:00 |
Louis Hobbs
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bc26d04f83
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Store `WeaponProperties` in `WeaponPickup`
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2023-02-12 20:28:30 +00:00 |
Louis Hobbs
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296074d97f
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Change Weapon SkeletalMesh to SkeletalMeshComponent
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2023-02-12 20:27:38 +00:00 |
Louis Hobbs
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e83659123e
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Add `RandomWeapon` Class
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2023-02-12 20:26:22 +00:00 |
Louis Hobbs
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4363d2ad23
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Change default WeaponPickup rotation speed to 50
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2023-02-10 23:29:07 +00:00 |
Louis Hobbs
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2585404169
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Add public methods to set Weapon in WeaponPickup
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2023-02-10 23:20:36 +00:00 |
Louis Hobbs
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0e95cf7239
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
Louis Hobbs
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66d923f1a9
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |
Louis Hobbs
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4582493b8e
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Move `SetInventoryToDefault` call to base character `BeginPlay`
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2023-02-09 22:11:25 +00:00 |
Louis Hobbs
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d56e25ad62
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
Louis Hobbs
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84807d6416
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Add extra Random Weapon Parameters
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2023-02-09 00:50:30 +00:00 |
Louis Hobbs
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4f65c38e0b
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Create RandomWeapon class
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2023-02-08 02:37:22 +00:00 |
Louis Hobbs
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3bf351782d
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |
Louis Hobbs
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5c18442131
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Change platform RequestExit from Generic to Windows
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2023-02-06 01:30:57 +00:00 |
Louis Hobbs
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8e59d1a8b7
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
Louis Hobbs
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f6894fc519
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Stop `Destructable` from producing errors
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2023-02-03 01:31:42 +00:00 |
Louis Hobbs
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8a54837ad6
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Damage `EnemyCharacter` in `CalculateHits`
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2023-02-03 01:31:23 +00:00 |
Louis Hobbs
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e06e724c0c
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
Louis Hobbs
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7a7f158816
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
Louis Hobbs
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33e0d24d34
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Add EnemyCharacter class
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2023-02-03 01:29:14 +00:00 |
Louis Hobbs
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f2824be7b9
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Add `FieldSystemEngine` and `GeometryCollectionEngine` to build file
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2023-01-31 21:35:27 +00:00 |
Louis Hobbs
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f88752f5a5
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Change `WeaponDamage` to `float` from `int`
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2023-01-31 21:34:36 +00:00 |
Louis Hobbs
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a0c125c424
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Spawn FieldSystemActor at Hit Result Impact Point
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2023-01-31 21:27:36 +00:00 |
Louis Hobbs
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97c937d212
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Add `NakatomiFieldSystemActor` to `Weapon`
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2023-01-31 21:26:45 +00:00 |
Louis Hobbs
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934055d0ed
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Add `NakatomiFieldSystemActor`
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2023-01-31 21:25:28 +00:00 |
Louis Hobbs
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cb969be97c
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Update Weapon Pickup Defaults
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2023-01-25 00:28:00 +00:00 |
Louis Hobbs
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ac9c8981b9
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Fix out of range array crashes when removing weapon from inventory
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2023-01-24 02:54:17 +00:00 |
Louis Hobbs
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a3456fce0f
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Add logic for removing weapons from inventory
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2023-01-18 22:41:10 +00:00 |
Louis Hobbs
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7c44598084
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Play Weapon Fire Sound in OnFire
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2023-01-18 00:35:06 +00:00 |
Louis Hobbs
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a266215e98
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Decrement Weapon AmmoCount in OnFire
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2023-01-18 00:10:39 +00:00 |
Louis Hobbs
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ba7457dca9
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Add Ammo counts to Weapon
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2023-01-18 00:10:10 +00:00 |
Louis Hobbs
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495e08ec74
|
Filter Hits by Actor Tag
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2023-01-16 23:14:03 +00:00 |
Louis Hobbs
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26d9daf73d
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Add `"Player"` Actor Tag to PlayerCharacter
|
2023-01-16 23:13:24 +00:00 |
Louis Hobbs
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19a5054271
|
Create Destructible Actor Class
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2023-01-16 23:12:35 +00:00 |
Louis Hobbs
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3007c56580
|
Use`CurrentWeapon` properties in `CalculateHits`
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2023-01-13 21:25:19 +00:00 |
Louis Hobbs
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4712d405d5
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Add max health check to `SetCurrentHealth`
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2023-01-13 21:14:08 +00:00 |
Louis Hobbs
|
a90c447ce9
|
Add extra weapon firing logic
|
2023-01-13 21:11:07 +00:00 |
Louis Hobbs
|
90fcf30ce5
|
Fix formatting
|
2023-01-13 19:45:40 +00:00 |
Louis Hobbs
|
b955732fb8
|
Add Weapon from Weapon Pickup to Current Inventory
|
2023-01-12 23:53:02 +00:00 |
Louis Hobbs
|
0f0ab4c6e7
|
Make Weapon Properties Blueprint Editable
|
2023-01-12 23:17:54 +00:00 |
Louis Hobbs
|
ada4178123
|
Add attach weapon to hand socket
|
2023-01-12 23:17:34 +00:00 |
Louis Hobbs
|
b59171df27
|
Invert Camera Pitch Movement
|
2023-01-11 01:48:29 +00:00 |
Louis Hobbs
|
f556d1d176
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Add `OnComponentBeginOverlap` delegate to `AWeaponPickup`
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2023-01-09 22:48:53 +00:00 |
Louis Hobbs
|
2d48d7c703
|
Add barebones weapon pickup
|
2023-01-06 01:33:26 +00:00 |
Louis Hobbs
|
86b34b7226
|
Add Weapon Switching Input Action and Callback
|
2023-01-05 01:53:32 +00:00 |