157 Commits

Author SHA1 Message Date
929eca3204 Add ADS Weapon Spread Modifier 2023-07-27 22:22:14 +01:00
938b4425eb Add ADS aim sensitivity modifier 2023-07-26 22:43:29 +01:00
3d4ef7e3c0 Add functionality to change movement speed depending on status 2023-07-25 21:34:04 +01:00
9e7417eb59 Change shooting direction to use camera and centre of screen 2023-07-24 19:09:59 +01:00
3ed84127c2 Add Aim Down Sights functionality 2023-07-24 19:09:04 +01:00
db22a4eb58 Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
df9a1af227 Rename FireSound to OverlapSound 2023-07-03 21:58:46 +01:00
a402de0781 Add new Weapon HUD UI 2023-07-03 20:05:31 +01:00
4ab591e4b9 Add extra checking for when an enemy can fire a weapon 2023-06-29 21:55:43 +01:00
9d32a0a0e3 Add temporary fix for level loading 2023-06-29 18:10:31 +01:00
596bae1855 Remove unnecessary testing 2023-06-28 23:14:41 +01:00
bff484f139 Reload Current Level on Character Destruction 2023-06-28 22:58:58 +01:00
925be65769 Enable Ragdoll on player death 2023-06-27 22:17:03 +01:00
7571a7fe7a Add Health Damage Delegates in Characters 2023-06-26 18:34:57 +01:00
6ad454a881 Add Particle Effects and Sound Effect 2023-06-25 01:17:36 +01:00
adef6ecc54 Add future TODO message 2023-06-24 15:25:21 +01:00
b51f3a7a34 Moving setting of light colour to BeginPlay 2023-06-24 15:25:06 +01:00
bbe5f04b72 Add HealthPickup Functionality 2023-06-24 15:20:50 +01:00
9bf226b614 Add HealthPickup class 2023-06-24 15:13:39 +01:00
79d61a200e Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
b1eed2ff2e Add Pickup class 2023-06-24 15:10:46 +01:00
b5088f3bae Apply Rider cleanup 2023-06-23 21:06:28 +01:00
e8d41797b0 Remove Z-aim lock from player aiming 2023-06-21 23:08:06 +01:00
797f4def89 Add Sin wave to Light Brightness 2023-06-20 01:01:47 +01:00
f1c2ac0ec6 Add PointLightComponent to WeaponPickup 2023-06-15 22:44:26 +01:00
d8ca7f001c Add logic to Explode in Demolition Character 2023-06-14 22:57:44 +01:00
50cba81295 Create Distance To Player Task
I should have given this a better name, maybe in the future
2023-06-12 22:11:02 +01:00
11c88c6dd9 Create DemolitionCharacter class 2023-06-12 22:10:32 +01:00
09e4cd0f41 Add extra weapon pickup creation check for enemies 2023-06-12 22:09:27 +01:00
db5a5e229d Set Sphere Component to Overlap All collision channels 2023-06-11 21:16:54 +01:00
ef18ecfa03 Move Force Magnitude to Radial Falloff 2023-06-01 22:16:57 +01:00
33eb3f709e Change ProcessHits to check for HealthComponent instead of class 2023-06-01 02:26:14 +01:00
e3649d4752 Add secondary Interact function in Interactable Component 2023-06-01 02:24:35 +01:00
62d6bc8dbd Add Explosive Actor 2023-06-01 02:22:04 +01:00
705d46820c Add Interactable Actor Component interaction on weapon hit 2023-05-29 01:36:59 +01:00
7256afd8bf Add extra checking for field system spawning 2023-05-29 01:36:05 +01:00
a8adf8abfb Add Interactable Actor Component 2023-05-29 01:35:18 +01:00
9d2d3c0187 Fix PlayFireSoundAtLocation bugs 2023-03-16 23:50:15 +00:00
6127b5cd81 Add PerceptionComponent to PlayerCharacter and EnemyCharacter 2023-03-13 23:01:12 +00:00
8a7ee5faee Add basic logic to EnemyCharacter OnFire functions 2023-03-13 22:58:21 +00:00
e77b6cce35 Create AI TaskFireWeapon node 2023-03-13 22:54:27 +00:00
bf742b0224 Create OnFire, CalculateHits and ProcessHits functions in EnemyCharacter 2023-03-13 22:22:56 +00:00
60deefdf96 Make OnFire a virtual function 2023-03-13 22:01:21 +00:00
f7216d25f9 Change CalculateHits and ProcessHits from public to protected 2023-03-13 21:56:23 +00:00
403eff6029 Move hit processing to ProcessHits 2023-03-13 21:47:42 +00:00
187b067e88 Create virtual functions for CalculateHits and ProcessHits in NakatomiCharacter 2023-03-13 21:45:56 +00:00
ba6c614116 Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter 2023-03-13 01:39:43 +00:00
83d5ba31f4 Add Get Random Location task 2023-02-16 18:28:25 +00:00
2f8da66aa4 Add BeginPlay method to EnemyAIController 2023-02-16 18:28:08 +00:00
9ed5da5792 Add Perception Source Stimuli to PlayerCharacter 2023-02-16 18:27:34 +00:00