Louis Hobbs
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bbe5f04b72
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Add HealthPickup Functionality
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2023-06-24 15:20:50 +01:00 |
Louis Hobbs
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9bf226b614
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Add HealthPickup class
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2023-06-24 15:13:39 +01:00 |
Louis Hobbs
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79d61a200e
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Move generic pickup functionality to base Pickup class
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2023-06-24 15:11:09 +01:00 |
Louis Hobbs
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b1eed2ff2e
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Add Pickup class
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2023-06-24 15:10:46 +01:00 |
Louis Hobbs
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b5088f3bae
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
Louis Hobbs
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9bd298bd6e
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Update .gitignore
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2023-06-23 21:05:23 +01:00 |
Louis Hobbs
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e8d41797b0
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Remove Z-aim lock from player aiming
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2023-06-21 23:08:06 +01:00 |
Louis Hobbs
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797f4def89
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Add Sin wave to Light Brightness
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2023-06-20 01:01:47 +01:00 |
Louis Hobbs
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f1c2ac0ec6
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Add PointLightComponent to WeaponPickup
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2023-06-15 22:44:26 +01:00 |
Louis Hobbs
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11724a9426
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Add Test Values to Demolition Worker
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2023-06-14 22:58:06 +01:00 |
Louis Hobbs
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d8ca7f001c
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Add logic to Explode in Demolition Character
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2023-06-14 22:57:44 +01:00 |
Louis Hobbs
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a67d4c671a
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Create BARREL
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2023-06-12 22:12:45 +01:00 |
Louis Hobbs
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fd6c005d9d
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Update DemolitionWorker Enemy functionality
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2023-06-12 22:11:36 +01:00 |
Louis Hobbs
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50cba81295
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Create Distance To Player Task
I should have given this a better name, maybe in the future
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2023-06-12 22:11:02 +01:00 |
Louis Hobbs
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11c88c6dd9
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Create DemolitionCharacter class
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2023-06-12 22:10:32 +01:00 |
Louis Hobbs
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09e4cd0f41
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Add extra weapon pickup creation check for enemies
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2023-06-12 22:09:27 +01:00 |
Louis Hobbs
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db5a5e229d
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Set Sphere Component to Overlap All collision channels
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2023-06-11 21:16:54 +01:00 |
Louis Hobbs
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20955df027
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Create Demolition Worker Character, Blackboard and Behaviour Tree
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2023-06-06 22:23:09 +01:00 |
Louis Hobbs
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ef18ecfa03
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Move Force Magnitude to Radial Falloff
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2023-06-01 22:16:57 +01:00 |
Louis Hobbs
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a5d63b339c
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Add Prototype Barrel
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2023-06-01 02:29:19 +01:00 |
Louis Hobbs
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33eb3f709e
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Change ProcessHits to check for HealthComponent instead of class
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2023-06-01 02:26:14 +01:00 |
Louis Hobbs
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e3649d4752
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Add secondary Interact function in Interactable Component
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2023-06-01 02:24:35 +01:00 |
Louis Hobbs
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62d6bc8dbd
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Add Explosive Actor
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2023-06-01 02:22:04 +01:00 |
Louis Hobbs
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
Louis Hobbs
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7256afd8bf
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Add extra checking for field system spawning
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2023-05-29 01:36:05 +01:00 |
Louis Hobbs
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a8adf8abfb
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Add Interactable Actor Component
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2023-05-29 01:35:18 +01:00 |
Louis Hobbs
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8ffda269b7
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Add White Grid prototyping Material
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2023-05-24 01:59:12 +01:00 |
Louis Hobbs
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7a189d037b
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Add e1m1 test room
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2023-05-24 01:58:47 +01:00 |
Louis Hobbs
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e1f8b5b284
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Increase walking and running speed
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2023-05-24 01:29:46 +01:00 |
Louis Hobbs
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cb2e7671af
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Update project to UE5.2
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2023-05-21 03:09:24 +01:00 |
Louis Hobbs
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efa0c9052a
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Update Player Default Inventory
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2023-03-17 13:37:41 +00:00 |
Louis Hobbs
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b389e7308c
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Edit Level Prototyping Materials
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2023-03-17 13:37:28 +00:00 |
Louis Hobbs
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62ed575a9a
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Edit Basic Wall Asset
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2023-03-17 13:37:04 +00:00 |
Louis Hobbs
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c9af53811e
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Add Window Geometry Collection
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2023-03-17 13:36:37 +00:00 |
Louis Hobbs
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3b428a8c7d
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Edit BulletImpactField
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2023-03-17 13:36:11 +00:00 |
Louis Hobbs
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4ead48cf4d
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Add Shotgun weapon
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2023-03-17 13:35:51 +00:00 |
Louis Hobbs
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4fe48e9644
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Add Machinegun weapon
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2023-03-17 13:35:41 +00:00 |
Louis Hobbs
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82e20402a9
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Add `gun_fire` sound effect to test weapon
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2023-03-16 23:50:54 +00:00 |
Louis Hobbs
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9d2d3c0187
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Fix `PlayFireSoundAtLocation` bugs
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2023-03-16 23:50:15 +00:00 |
Louis Hobbs
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bd8721a693
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Add Office Level
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2023-03-16 18:22:20 +00:00 |
Louis Hobbs
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509031f24c
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Add `LevelPrototyping` content
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2023-03-13 23:06:34 +00:00 |
Louis Hobbs
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1c9e172837
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Update Worker Blackboard and BehaviourTree
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2023-03-13 23:05:25 +00:00 |
Louis Hobbs
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6127b5cd81
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Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
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2023-03-13 23:01:12 +00:00 |
Louis Hobbs
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8a7ee5faee
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Add basic logic to `EnemyCharacter` `OnFire` functions
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2023-03-13 22:58:21 +00:00 |
Louis Hobbs
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e77b6cce35
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Create AI `TaskFireWeapon` node
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2023-03-13 22:54:27 +00:00 |
Louis Hobbs
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bf742b0224
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Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
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2023-03-13 22:22:56 +00:00 |
Louis Hobbs
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60deefdf96
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Make `OnFire` a virtual function
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2023-03-13 22:01:21 +00:00 |
Louis Hobbs
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f7216d25f9
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Change `CalculateHits` and `ProcessHits` from public to protected
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2023-03-13 21:56:23 +00:00 |
Louis Hobbs
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403eff6029
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Move hit processing to `ProcessHits`
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2023-03-13 21:47:42 +00:00 |
Louis Hobbs
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187b067e88
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Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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2023-03-13 21:45:56 +00:00 |