|  | 83d5ba31f4 | Add Get Random Location task | 2023-02-16 18:28:25 +00:00 |  | 
			
				
					|  | 2f8da66aa4 | Add BeginPlay method to EnemyAIController | 2023-02-16 18:28:08 +00:00 |  | 
			
				
					|  | 9ed5da5792 | Add  Perception Source Stimuli to PlayerCharacter | 2023-02-16 18:27:34 +00:00 |  | 
			
				
					|  | 40db233d6c | Add AI Modules to build script | 2023-02-16 18:27:10 +00:00 |  | 
			
				
					|  | 8b89f8e851 | Cleanup RandomWeaponParameters | 2023-02-12 21:27:53 +00:00 |  | 
			
				
					|  | 44f69a4355 | Move Inventory Methods to base Character class | 2023-02-12 20:33:08 +00:00 |  | 
			
				
					|  | ecff0b36a8 | Set WeaponPropertiesinWeaponPickupwhen dying | 2023-02-12 20:32:03 +00:00 |  | 
			
				
					|  | 84fbd00bea | Cleanup RandomWeaponParameters | 2023-02-12 20:31:29 +00:00 |  | 
			
				
					|  | ec9617fe51 | Add Methods  to Pick Weapon Mesh, Sound and Impact Field | 2023-02-12 20:29:59 +00:00 |  | 
			
				
					|  | bc26d04f83 | Store WeaponPropertiesinWeaponPickup | 2023-02-12 20:28:30 +00:00 |  | 
			
				
					|  | 296074d97f | Change Weapon SkeletalMesh to SkeletalMeshComponent | 2023-02-12 20:27:38 +00:00 |  | 
			
				
					|  | e83659123e | Add RandomWeaponClass | 2023-02-12 20:26:22 +00:00 |  | 
			
				
					|  | 4363d2ad23 | Change default WeaponPickup rotation speed to 50 | 2023-02-10 23:29:07 +00:00 |  | 
			
				
					|  | 2585404169 | Add public methods to set Weapon in WeaponPickup | 2023-02-10 23:20:36 +00:00 |  | 
			
				
					|  | 0e95cf7239 | Add RandomWeaponParameters to EnemyCharacter | 2023-02-09 23:22:41 +00:00 |  | 
			
				
					|  | 66d923f1a9 | Change RandomWeaponParameters from UObject to UActorComponent | 2023-02-09 23:17:05 +00:00 |  | 
			
				
					|  | 4582493b8e | Move SetInventoryToDefaultcall to base characterBeginPlay | 2023-02-09 22:11:25 +00:00 |  | 
			
				
					|  | d56e25ad62 | Move weapon and inventory logic to base Character class | 2023-02-09 21:56:52 +00:00 |  | 
			
				
					|  | 84807d6416 | Add extra Random Weapon Parameters | 2023-02-09 00:50:30 +00:00 |  | 
			
				
					|  | 4f65c38e0b | Create RandomWeapon class | 2023-02-08 02:37:22 +00:00 |  | 
			
				
					|  | 3bf351782d | Move WeaponProperties to its own file | 2023-02-08 02:36:38 +00:00 |  | 
			
				
					|  | 5c18442131 | Change platform RequestExit from Generic to Windows | 2023-02-06 01:30:57 +00:00 |  | 
			
				
					|  | 8e59d1a8b7 | Add basic Player HUD | 2023-02-06 01:07:01 +00:00 |  | 
			
				
					|  | 3632cf19f0 | Add Test Enemy assets | 2023-02-03 01:32:52 +00:00 |  | 
			
				
					|  | fb8b8dc258 | Add AIModuleto project | 2023-02-03 01:32:20 +00:00 |  | 
			
				
					|  | f6894fc519 | Stop Destructablefrom producing errors | 2023-02-03 01:31:42 +00:00 |  | 
			
				
					|  | 8a54837ad6 | Damage EnemyCharacterinCalculateHits | 2023-02-03 01:31:23 +00:00 |  | 
			
				
					|  | e06e724c0c | Update HealthComponent Functionality | 2023-02-03 01:30:24 +00:00 |  | 
			
				
					|  | 7a7f158816 | Add EnemyAIController class | 2023-02-03 01:29:38 +00:00 |  | 
			
				
					|  | 33e0d24d34 | Add EnemyCharacter class | 2023-02-03 01:29:14 +00:00 |  | 
			
				
					|  | 1ecb6e005a | Add FieldSystem to TestWeapon | 2023-01-31 21:37:35 +00:00 |  | 
			
				
					|  | f2824be7b9 | Add FieldSystemEngineandGeometryCollectionEngineto build file | 2023-01-31 21:35:27 +00:00 |  | 
			
				
					|  | f88752f5a5 | Change WeaponDamagetofloatfromint | 2023-01-31 21:34:36 +00:00 |  | 
			
				
					|  | c45a88bc0c | Add FieldSystemEngine Extension to project modules | 2023-01-31 21:28:10 +00:00 |  | 
			
				
					|  | a0c125c424 | Spawn FieldSystemActor at Hit Result Impact Point | 2023-01-31 21:27:36 +00:00 |  | 
			
				
					|  | 97c937d212 | Add NakatomiFieldSystemActortoWeapon | 2023-01-31 21:26:45 +00:00 |  | 
			
				
					|  | 934055d0ed | Add NakatomiFieldSystemActor | 2023-01-31 21:25:28 +00:00 |  | 
			
				
					|  | cb969be97c | Update Weapon Pickup Defaults | 2023-01-25 00:28:00 +00:00 |  | 
			
				
					|  | ac9c8981b9 | Fix out of range array crashes when removing weapon from inventory | 2023-01-24 02:54:17 +00:00 |  | 
			
				
					|  | 08a8774a24 | Update Default Editor Settings | 2023-01-23 02:14:39 +00:00 |  | 
			
				
					|  | a3456fce0f | Add logic for removing weapons from inventory | 2023-01-18 22:41:10 +00:00 |  | 
			
				
					|  | 7c44598084 | Play Weapon Fire Sound in OnFire | 2023-01-18 00:35:06 +00:00 |  | 
			
				
					|  | a266215e98 | Decrement Weapon AmmoCount in OnFire | 2023-01-18 00:10:39 +00:00 |  | 
			
				
					|  | ba7457dca9 | Add Ammo counts to Weapon | 2023-01-18 00:10:10 +00:00 |  | 
			
				
					|  | 495e08ec74 | Filter Hits by Actor Tag | 2023-01-16 23:14:03 +00:00 |  | 
			
				
					|  | 26d9daf73d | Add "Player"Actor Tag to PlayerCharacter | 2023-01-16 23:13:24 +00:00 |  | 
			
				
					|  | 19a5054271 | Create Destructible Actor Class | 2023-01-16 23:12:35 +00:00 |  | 
			
				
					|  | fc71693a42 | Add Starter Content Explosion Particle Effect | 2023-01-16 23:11:50 +00:00 |  | 
			
				
					|  | 42decff31b | Add Starter Content Shapes | 2023-01-16 23:11:12 +00:00 |  | 
			
				
					|  | 3007c56580 | Use CurrentWeaponproperties inCalculateHits | 2023-01-13 21:25:19 +00:00 |  |