Louis Hobbs
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4fe48e9644
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Add Machinegun weapon
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2023-03-17 13:35:41 +00:00 |
Louis Hobbs
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82e20402a9
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Add `gun_fire` sound effect to test weapon
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2023-03-16 23:50:54 +00:00 |
Louis Hobbs
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9d2d3c0187
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Fix `PlayFireSoundAtLocation` bugs
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2023-03-16 23:50:15 +00:00 |
Louis Hobbs
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bd8721a693
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Add Office Level
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2023-03-16 18:22:20 +00:00 |
Louis Hobbs
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509031f24c
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Add `LevelPrototyping` content
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2023-03-13 23:06:34 +00:00 |
Louis Hobbs
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1c9e172837
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Update Worker Blackboard and BehaviourTree
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2023-03-13 23:05:25 +00:00 |
Louis Hobbs
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6127b5cd81
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Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
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2023-03-13 23:01:12 +00:00 |
Louis Hobbs
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8a7ee5faee
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Add basic logic to `EnemyCharacter` `OnFire` functions
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2023-03-13 22:58:21 +00:00 |
Louis Hobbs
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e77b6cce35
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Create AI `TaskFireWeapon` node
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2023-03-13 22:54:27 +00:00 |
Louis Hobbs
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bf742b0224
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Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
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2023-03-13 22:22:56 +00:00 |
Louis Hobbs
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60deefdf96
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Make `OnFire` a virtual function
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2023-03-13 22:01:21 +00:00 |
Louis Hobbs
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f7216d25f9
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Change `CalculateHits` and `ProcessHits` from public to protected
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2023-03-13 21:56:23 +00:00 |
Louis Hobbs
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403eff6029
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Move hit processing to `ProcessHits`
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2023-03-13 21:47:42 +00:00 |
Louis Hobbs
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187b067e88
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Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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2023-03-13 21:45:56 +00:00 |
Louis Hobbs
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ba6c614116
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Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter
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2023-03-13 01:39:43 +00:00 |
Louis Hobbs
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6d8dd33bda
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Create Worker Enemy blueprints
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2023-02-16 18:28:57 +00:00 |
Louis Hobbs
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83d5ba31f4
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Add Get Random Location task
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2023-02-16 18:28:25 +00:00 |
Louis Hobbs
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2f8da66aa4
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Add BeginPlay method to EnemyAIController
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2023-02-16 18:28:08 +00:00 |
Louis Hobbs
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9ed5da5792
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Add Perception Source Stimuli to PlayerCharacter
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2023-02-16 18:27:34 +00:00 |
Louis Hobbs
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40db233d6c
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Add AI Modules to build script
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2023-02-16 18:27:10 +00:00 |
Louis Hobbs
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8b89f8e851
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Cleanup RandomWeaponParameters
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2023-02-12 21:27:53 +00:00 |
Louis Hobbs
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44f69a4355
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Move Inventory Methods to base Character class
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2023-02-12 20:33:08 +00:00 |
Louis Hobbs
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ecff0b36a8
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Set `WeaponProperties` in `WeaponPickup` when dying
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2023-02-12 20:32:03 +00:00 |
Louis Hobbs
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84fbd00bea
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Cleanup `RandomWeaponParameters`
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2023-02-12 20:31:29 +00:00 |
Louis Hobbs
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ec9617fe51
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Add Methods to Pick Weapon Mesh, Sound and Impact Field
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2023-02-12 20:29:59 +00:00 |
Louis Hobbs
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bc26d04f83
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Store `WeaponProperties` in `WeaponPickup`
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2023-02-12 20:28:30 +00:00 |
Louis Hobbs
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296074d97f
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Change Weapon SkeletalMesh to SkeletalMeshComponent
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2023-02-12 20:27:38 +00:00 |
Louis Hobbs
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e83659123e
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Add `RandomWeapon` Class
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2023-02-12 20:26:22 +00:00 |
Louis Hobbs
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4363d2ad23
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Change default WeaponPickup rotation speed to 50
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2023-02-10 23:29:07 +00:00 |
Louis Hobbs
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2585404169
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Add public methods to set Weapon in WeaponPickup
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2023-02-10 23:20:36 +00:00 |
Louis Hobbs
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0e95cf7239
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
Louis Hobbs
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66d923f1a9
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |
Louis Hobbs
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4582493b8e
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Move `SetInventoryToDefault` call to base character `BeginPlay`
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2023-02-09 22:11:25 +00:00 |
Louis Hobbs
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d56e25ad62
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
Louis Hobbs
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84807d6416
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Add extra Random Weapon Parameters
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2023-02-09 00:50:30 +00:00 |
Louis Hobbs
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4f65c38e0b
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Create RandomWeapon class
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2023-02-08 02:37:22 +00:00 |
Louis Hobbs
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3bf351782d
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |
Louis Hobbs
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5c18442131
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Change platform RequestExit from Generic to Windows
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2023-02-06 01:30:57 +00:00 |
Louis Hobbs
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8e59d1a8b7
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
Louis Hobbs
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3632cf19f0
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Add Test Enemy assets
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2023-02-03 01:32:52 +00:00 |
Louis Hobbs
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fb8b8dc258
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Add `AIModule` to project
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2023-02-03 01:32:20 +00:00 |
Louis Hobbs
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f6894fc519
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Stop `Destructable` from producing errors
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2023-02-03 01:31:42 +00:00 |
Louis Hobbs
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8a54837ad6
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Damage `EnemyCharacter` in `CalculateHits`
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2023-02-03 01:31:23 +00:00 |
Louis Hobbs
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e06e724c0c
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
Louis Hobbs
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7a7f158816
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
Louis Hobbs
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33e0d24d34
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Add EnemyCharacter class
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2023-02-03 01:29:14 +00:00 |
Louis Hobbs
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1ecb6e005a
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Add FieldSystem to TestWeapon
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2023-01-31 21:37:35 +00:00 |
Louis Hobbs
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f2824be7b9
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Add `FieldSystemEngine` and `GeometryCollectionEngine` to build file
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2023-01-31 21:35:27 +00:00 |
Louis Hobbs
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f88752f5a5
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Change `WeaponDamage` to `float` from `int`
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2023-01-31 21:34:36 +00:00 |
Louis Hobbs
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c45a88bc0c
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Add FieldSystemEngine Extension to project modules
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2023-01-31 21:28:10 +00:00 |