Louis Hobbs
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ecff0b36a8
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Set `WeaponProperties` in `WeaponPickup` when dying
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2023-02-12 20:32:03 +00:00 |
Louis Hobbs
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84fbd00bea
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Cleanup `RandomWeaponParameters`
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2023-02-12 20:31:29 +00:00 |
Louis Hobbs
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ec9617fe51
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Add Methods to Pick Weapon Mesh, Sound and Impact Field
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2023-02-12 20:29:59 +00:00 |
Louis Hobbs
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bc26d04f83
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Store `WeaponProperties` in `WeaponPickup`
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2023-02-12 20:28:30 +00:00 |
Louis Hobbs
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296074d97f
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Change Weapon SkeletalMesh to SkeletalMeshComponent
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2023-02-12 20:27:38 +00:00 |
Louis Hobbs
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e83659123e
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Add `RandomWeapon` Class
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2023-02-12 20:26:22 +00:00 |
Louis Hobbs
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4363d2ad23
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Change default WeaponPickup rotation speed to 50
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2023-02-10 23:29:07 +00:00 |
Louis Hobbs
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2585404169
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Add public methods to set Weapon in WeaponPickup
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2023-02-10 23:20:36 +00:00 |
Louis Hobbs
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0e95cf7239
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
Louis Hobbs
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66d923f1a9
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |
Louis Hobbs
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4582493b8e
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Move `SetInventoryToDefault` call to base character `BeginPlay`
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2023-02-09 22:11:25 +00:00 |
Louis Hobbs
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d56e25ad62
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
Louis Hobbs
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84807d6416
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Add extra Random Weapon Parameters
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2023-02-09 00:50:30 +00:00 |
Louis Hobbs
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4f65c38e0b
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Create RandomWeapon class
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2023-02-08 02:37:22 +00:00 |
Louis Hobbs
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3bf351782d
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |
Louis Hobbs
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5c18442131
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Change platform RequestExit from Generic to Windows
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2023-02-06 01:30:57 +00:00 |
Louis Hobbs
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8e59d1a8b7
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
Louis Hobbs
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f6894fc519
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Stop `Destructable` from producing errors
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2023-02-03 01:31:42 +00:00 |
Louis Hobbs
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8a54837ad6
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Damage `EnemyCharacter` in `CalculateHits`
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2023-02-03 01:31:23 +00:00 |
Louis Hobbs
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e06e724c0c
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
Louis Hobbs
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7a7f158816
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
Louis Hobbs
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33e0d24d34
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Add EnemyCharacter class
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2023-02-03 01:29:14 +00:00 |
Louis Hobbs
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f2824be7b9
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Add `FieldSystemEngine` and `GeometryCollectionEngine` to build file
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2023-01-31 21:35:27 +00:00 |
Louis Hobbs
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f88752f5a5
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Change `WeaponDamage` to `float` from `int`
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2023-01-31 21:34:36 +00:00 |
Louis Hobbs
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a0c125c424
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Spawn FieldSystemActor at Hit Result Impact Point
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2023-01-31 21:27:36 +00:00 |
Louis Hobbs
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97c937d212
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Add `NakatomiFieldSystemActor` to `Weapon`
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2023-01-31 21:26:45 +00:00 |
Louis Hobbs
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934055d0ed
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Add `NakatomiFieldSystemActor`
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2023-01-31 21:25:28 +00:00 |
Louis Hobbs
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cb969be97c
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Update Weapon Pickup Defaults
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2023-01-25 00:28:00 +00:00 |
Louis Hobbs
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ac9c8981b9
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Fix out of range array crashes when removing weapon from inventory
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2023-01-24 02:54:17 +00:00 |
Louis Hobbs
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a3456fce0f
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Add logic for removing weapons from inventory
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2023-01-18 22:41:10 +00:00 |
Louis Hobbs
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7c44598084
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Play Weapon Fire Sound in OnFire
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2023-01-18 00:35:06 +00:00 |
Louis Hobbs
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a266215e98
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Decrement Weapon AmmoCount in OnFire
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2023-01-18 00:10:39 +00:00 |
Louis Hobbs
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ba7457dca9
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Add Ammo counts to Weapon
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2023-01-18 00:10:10 +00:00 |
Louis Hobbs
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495e08ec74
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Filter Hits by Actor Tag
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2023-01-16 23:14:03 +00:00 |
Louis Hobbs
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26d9daf73d
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Add `"Player"` Actor Tag to PlayerCharacter
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2023-01-16 23:13:24 +00:00 |
Louis Hobbs
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19a5054271
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Create Destructible Actor Class
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2023-01-16 23:12:35 +00:00 |
Louis Hobbs
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3007c56580
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Use`CurrentWeapon` properties in `CalculateHits`
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2023-01-13 21:25:19 +00:00 |
Louis Hobbs
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4712d405d5
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Add max health check to `SetCurrentHealth`
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2023-01-13 21:14:08 +00:00 |
Louis Hobbs
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a90c447ce9
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Add extra weapon firing logic
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2023-01-13 21:11:07 +00:00 |
Louis Hobbs
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90fcf30ce5
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Fix formatting
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2023-01-13 19:45:40 +00:00 |
Louis Hobbs
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b955732fb8
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Add Weapon from Weapon Pickup to Current Inventory
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2023-01-12 23:53:02 +00:00 |
Louis Hobbs
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0f0ab4c6e7
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Make Weapon Properties Blueprint Editable
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2023-01-12 23:17:54 +00:00 |
Louis Hobbs
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ada4178123
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Add attach weapon to hand socket
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2023-01-12 23:17:34 +00:00 |
Louis Hobbs
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b59171df27
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Invert Camera Pitch Movement
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2023-01-11 01:48:29 +00:00 |
Louis Hobbs
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f556d1d176
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Add `OnComponentBeginOverlap` delegate to `AWeaponPickup`
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2023-01-09 22:48:53 +00:00 |
Louis Hobbs
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2d48d7c703
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Add barebones weapon pickup
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2023-01-06 01:33:26 +00:00 |
Louis Hobbs
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86b34b7226
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Add Weapon Switching Input Action and Callback
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2023-01-05 01:53:32 +00:00 |
Louis Hobbs
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f002cfa870
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Add Inventory basic shell
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2023-01-02 02:59:40 +00:00 |
Louis Hobbs
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14bb9eef74
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Add base `Weapon` class
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2022-12-15 22:04:51 +00:00 |
Louis Hobbs
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772b2cb146
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Add Project Files
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2022-12-13 04:14:07 +00:00 |
Louis Hobbs
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87b2102733
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Add Player Character
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2022-12-13 04:11:56 +00:00 |
Louis Hobbs
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26e875e47e
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Add Player Controller
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2022-12-13 04:11:17 +00:00 |
Louis Hobbs
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c47a072996
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Add Health Components
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2022-12-13 04:10:20 +00:00 |
Louis Hobbs
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b734fc529b
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Create empty UE5.1 project
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2022-12-08 02:40:24 +00:00 |