Invert Camera Pitch Movement
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@ -133,7 +133,7 @@ void APlayerCharacter::LookCallback(const FInputActionInstance& Instance)
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if (vec2.Size() != 0.0f)
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{
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AddControllerYawInput(vec2.X * 45.0f * GetWorld()->GetDeltaSeconds());
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AddControllerPitchInput(vec2.Y * 45.0f * GetWorld()->GetDeltaSeconds());
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AddControllerPitchInput((vec2.Y * (-1.0f)) * 45.0f * GetWorld()->GetDeltaSeconds());
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}
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}
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