Louis Hobbs
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2a33897198
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Add Hitmarker HUD asset, animation and Enemy Hit Delegate
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2023-08-08 22:31:37 +01:00 |
Louis Hobbs
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1fb9930791
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Add Crosshair Expansion when OnFire is called.
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2023-08-08 22:02:56 +01:00 |
Louis Hobbs
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dc9339ef90
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Create PlayerHUDWidget
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2023-08-01 23:02:32 +01:00 |
Louis Hobbs
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cee5c8d08c
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Add ADS Spread Multiplier to RandomWeaponParameter generation
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2023-07-30 15:23:30 +01:00 |
Louis Hobbs
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929eca3204
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Add ADS Weapon Spread Modifier
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2023-07-27 22:22:14 +01:00 |
Louis Hobbs
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938b4425eb
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Add ADS aim sensitivity modifier
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2023-07-26 22:43:29 +01:00 |
Louis Hobbs
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3d4ef7e3c0
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Add functionality to change movement speed depending on status
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2023-07-25 21:34:04 +01:00 |
Louis Hobbs
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9e7417eb59
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Change shooting direction to use camera and centre of screen
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2023-07-24 19:09:59 +01:00 |
Louis Hobbs
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3ed84127c2
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Add Aim Down Sights functionality
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2023-07-24 19:09:04 +01:00 |
Louis Hobbs
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db22a4eb58
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Add Bouncing Static Mesh to Health Pickup
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2023-07-04 22:22:27 +01:00 |
Louis Hobbs
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df9a1af227
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Rename FireSound to OverlapSound
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2023-07-03 21:58:46 +01:00 |
Louis Hobbs
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a402de0781
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Add new Weapon HUD UI
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2023-07-03 20:05:31 +01:00 |
Louis Hobbs
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4ab591e4b9
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Add extra checking for when an enemy can fire a weapon
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2023-06-29 21:55:43 +01:00 |
Louis Hobbs
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9d32a0a0e3
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Add temporary fix for level loading
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2023-06-29 18:10:31 +01:00 |
Louis Hobbs
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596bae1855
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Remove unnecessary testing
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2023-06-28 23:14:41 +01:00 |
Louis Hobbs
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bff484f139
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Reload Current Level on Character Destruction
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2023-06-28 22:58:58 +01:00 |
Louis Hobbs
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925be65769
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Enable Ragdoll on player death
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2023-06-27 22:17:03 +01:00 |
Louis Hobbs
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7571a7fe7a
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Add Health Damage Delegates in Characters
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2023-06-26 18:34:57 +01:00 |
Louis Hobbs
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6ad454a881
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Add Particle Effects and Sound Effect
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2023-06-25 01:17:36 +01:00 |
Louis Hobbs
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adef6ecc54
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Add future TODO message
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2023-06-24 15:25:21 +01:00 |
Louis Hobbs
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b51f3a7a34
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Moving setting of light colour to BeginPlay
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2023-06-24 15:25:06 +01:00 |
Louis Hobbs
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bbe5f04b72
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Add HealthPickup Functionality
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2023-06-24 15:20:50 +01:00 |
Louis Hobbs
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9bf226b614
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Add HealthPickup class
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2023-06-24 15:13:39 +01:00 |
Louis Hobbs
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79d61a200e
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Move generic pickup functionality to base Pickup class
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2023-06-24 15:11:09 +01:00 |
Louis Hobbs
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b1eed2ff2e
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Add Pickup class
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2023-06-24 15:10:46 +01:00 |
Louis Hobbs
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b5088f3bae
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
Louis Hobbs
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e8d41797b0
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Remove Z-aim lock from player aiming
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2023-06-21 23:08:06 +01:00 |
Louis Hobbs
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797f4def89
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Add Sin wave to Light Brightness
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2023-06-20 01:01:47 +01:00 |
Louis Hobbs
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f1c2ac0ec6
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Add PointLightComponent to WeaponPickup
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2023-06-15 22:44:26 +01:00 |
Louis Hobbs
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d8ca7f001c
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Add logic to Explode in Demolition Character
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2023-06-14 22:57:44 +01:00 |
Louis Hobbs
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50cba81295
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Create Distance To Player Task
I should have given this a better name, maybe in the future
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2023-06-12 22:11:02 +01:00 |
Louis Hobbs
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11c88c6dd9
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Create DemolitionCharacter class
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2023-06-12 22:10:32 +01:00 |
Louis Hobbs
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09e4cd0f41
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Add extra weapon pickup creation check for enemies
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2023-06-12 22:09:27 +01:00 |
Louis Hobbs
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db5a5e229d
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Set Sphere Component to Overlap All collision channels
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2023-06-11 21:16:54 +01:00 |
Louis Hobbs
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ef18ecfa03
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Move Force Magnitude to Radial Falloff
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2023-06-01 22:16:57 +01:00 |
Louis Hobbs
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33eb3f709e
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Change ProcessHits to check for HealthComponent instead of class
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2023-06-01 02:26:14 +01:00 |
Louis Hobbs
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e3649d4752
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Add secondary Interact function in Interactable Component
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2023-06-01 02:24:35 +01:00 |
Louis Hobbs
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62d6bc8dbd
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Add Explosive Actor
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2023-06-01 02:22:04 +01:00 |
Louis Hobbs
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
Louis Hobbs
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7256afd8bf
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Add extra checking for field system spawning
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2023-05-29 01:36:05 +01:00 |
Louis Hobbs
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a8adf8abfb
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Add Interactable Actor Component
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2023-05-29 01:35:18 +01:00 |
Louis Hobbs
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9d2d3c0187
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Fix `PlayFireSoundAtLocation` bugs
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2023-03-16 23:50:15 +00:00 |
Louis Hobbs
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6127b5cd81
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Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
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2023-03-13 23:01:12 +00:00 |
Louis Hobbs
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8a7ee5faee
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Add basic logic to `EnemyCharacter` `OnFire` functions
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2023-03-13 22:58:21 +00:00 |
Louis Hobbs
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e77b6cce35
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Create AI `TaskFireWeapon` node
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2023-03-13 22:54:27 +00:00 |
Louis Hobbs
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bf742b0224
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Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
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2023-03-13 22:22:56 +00:00 |
Louis Hobbs
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60deefdf96
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Make `OnFire` a virtual function
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2023-03-13 22:01:21 +00:00 |
Louis Hobbs
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f7216d25f9
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Change `CalculateHits` and `ProcessHits` from public to protected
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2023-03-13 21:56:23 +00:00 |
Louis Hobbs
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403eff6029
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Move hit processing to `ProcessHits`
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2023-03-13 21:47:42 +00:00 |
Louis Hobbs
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187b067e88
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Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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2023-03-13 21:45:56 +00:00 |