Commit Graph

281 Commits

Author SHA1 Message Date
baz e97ed90ffd Replace SkeletalMesh with SkeletalMeshComponent 2024-05-10 18:03:22 +01:00
baz 126a9e116a Fix weapon switching 2024-05-02 22:39:34 +01:00
baz e50d8701fd Add Quit Button functionality 2024-05-02 01:22:31 +01:00
baz 63b3ec0819 Fix Level Switching Crash 2024-04-23 23:30:48 +01:00
baz 98cadd5952 Make FUNCTIONS in LevelManager BlueprintCallable 2024-04-19 19:30:18 +01:00
baz a25f08b832 Replace health number with symbols 2024-04-11 00:34:24 +01:00
baz 0e6ac1fc2f Disable DebugLines for shots 2024-04-10 01:31:48 +01:00
baz c0d57dac8e Check for Player in OnOverlapBegin on ALevelKeyPickup 2024-04-10 01:28:51 +01:00
baz 35a8247bf6 Add WeaponSpreadModifier to EnemyCharacters 2024-04-09 21:20:35 +01:00
baz ab85d8990b Force 16:9 in windowed mode and remove 4k option 2024-04-04 23:33:02 +01:00
baz 9cdb60ac81 Disbale check for Command Line Overrides when applying settings 2024-04-04 23:25:56 +01:00
baz bad9a639d9 Disable resolution button when fullscreen is ticked 2024-04-04 23:16:18 +01:00
baz cf41b2e456 Update OptionsMenu widget delegates 2024-04-04 01:36:02 +01:00
baz 86cf69bec5 Update PauseMenu widget delegates 2024-04-04 01:35:47 +01:00
baz 3bd680ca16 Add OnClicked Sound Functionality 2024-04-03 23:59:29 +01:00
baz 2981ca4f79 Add Unhovered Sound Stuff 2024-04-03 23:24:33 +01:00
baz 71889f9578 Move Generic Hovered functionality to InteractiveWidget class 2024-04-03 22:58:09 +01:00
baz 4c795a3a27 Create parent InteractiveWidget for UserWidgets 2024-04-03 22:49:34 +01:00
baz a86c56fccb Add MenuMain hover text functionality 2024-04-03 22:38:11 +01:00
baz 2fb940610c Add OnHovered Sound2D in PauseMenuUIWidget 2024-04-03 00:24:11 +01:00
baz 16efcc8fd7 Add OnHovered Sound2D in OptionsUIWidget 2024-04-03 00:15:59 +01:00
baz 4a74fc1007 Add UFUNCTION to play Sound2D when button is hovered in UMainMenuUIWidget 2024-04-03 00:01:00 +01:00
baz abf02796a6 Fix bug with bullet hit detectionn 2024-03-22 20:12:18 +00:00
baz 78ce84936c Remove unused NextGameLevel variable 2024-03-12 20:32:01 +00:00
baz 95aa4285e3 Move NextLevel referene to LevelEndTriggerVolume 2024-03-12 20:12:20 +00:00
baz 1b32434d98 Fix static mesh inhabiting the incorrect position 2024-03-12 19:56:17 +00:00
baz e2e32e0092 Reparent LevelKeyPickup to StaticMeshPickup 2024-03-12 17:46:07 +00:00
baz d87a31ab61 Reparent HealthPickup to StaticMeshPickup 2024-03-12 17:45:45 +00:00
baz b7bb5c6673 Create StaticMeshPickup 2024-03-12 17:45:08 +00:00
baz 9dc2fff2ed Checfk if all keys have been collected in LevelEndTriggerVolume 2024-03-11 22:09:42 +00:00
baz cffef34d9b IncrementCollectedLevelKeys instead of InitialLevelKeys 2024-03-11 21:14:13 +00:00
baz 532bcc7e66 Create LevelKeyPickup 2024-03-11 21:01:50 +00:00
baz a183445aba Create LevelManager 2024-03-11 20:01:56 +00:00
baz 7d8015acf0 Play animation when Updating Health 2024-03-10 23:07:33 +00:00
baz 5e0433905f Rotate Healthbar to face Player Camera in Tick 2024-03-09 03:52:14 +00:00
baz a43ec2c068 Add getter for player CameraComponent 2024-03-09 03:51:34 +00:00
baz fdfa37a346 UpdateHealthbar on BindOwner 2024-03-09 03:51:16 +00:00
baz e30e644b58 Add Healthbar to EnemyCharacter 2024-03-08 02:33:40 +00:00
baz ed3747037c Spawn ParticleSystem OnHit NakatomiCharacter 2024-03-07 17:16:15 +00:00
baz e1ae4f60a8 Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
baz 76fb2475d2 Use NiagaraSystem to spawn Particle Effects on bullet impact 2024-03-07 02:10:11 +00:00
baz cda5b81484 Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
baz 2470daa098 Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
baz baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
baz c474aa4405 Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz 3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter 2024-03-05 17:00:53 +00:00
baz 0ec7f89c57 Add speed check to allow firing when movement speed is low enough while sprint key is held 2024-03-05 16:02:05 +00:00
baz 91f2befa71 Disallow Sprinting and Aiming Downsights at the same time 2024-03-05 15:32:32 +00:00
baz 0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
baz a2186205cc Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00