|  | e2ccaa469e | Add clear tiles button to map editor | 2023-01-27 20:20:24 +00:00 |  | 
			
				
					|  | 4963f7b355 | Add basic functionality for plotting meshes of interiors | 2023-01-27 19:36:54 +00:00 |  | 
			
				
					|  | f6e3408d0e | Make map edit activation signal more flexible | 2023-01-27 15:57:16 +00:00 |  | 
			
				
					|  | 499cfe84ef | Clean up MeshGrid logic | 2023-01-27 15:49:56 +00:00 |  | 
			
				
					|  | 42c3a53b24 | Refactor code quality and squash bugs in MeshGrid | 2023-01-27 14:15:59 +00:00 |  | 
			
				
					|  | f87cc4f996 | Remove debug print | 2023-01-26 00:08:37 +00:00 |  | 
			
				
					|  | fbe4213c7f | Remove dependency on ItemSelection | 2023-01-26 00:08:06 +00:00 |  | 
			
				
					|  | 725ab3c55d | Modify WorkerPrompt to use signals over awaitable functions | 2023-01-25 23:55:18 +00:00 |  | 
			
				
					|  | eb20329586 | Remove testing cube from map editor | 2023-01-25 23:48:13 +00:00 |  | 
			
				
					|  | 9dd28af524 | Fix regression in terrain visibility | 2023-01-25 23:47:37 +00:00 |  | 
			
				
					|  | f3f837f31b | Rename Frame rate: 144.638397 Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000 to  and  to  in UI and code | 2023-01-25 23:42:50 +00:00 |  | 
			
				
					|  | 7a8225240b | Add support for building menu to toolbar | 2023-01-25 23:39:10 +00:00 |  | 
			
				
					|  | 0d11abfe23 | Add support for multi-context control overrides to player controller | 2023-01-25 23:36:53 +00:00 |  | 
			
				
					|  | 7526e60037 | Work around parser regression in latest Godot 4 beta | 2023-01-25 23:35:36 +00:00 |  | 
			
				
					|  | 9636d23dd0 | Refactor map editor UI to support interior maps | 2023-01-24 23:26:17 +00:00 |  | 
			
				
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								 kayomn | 11e5e237c6 | Merge pull request 'Fix Brush Cursor Highlight' (#12) from fix-brush-cursor-highlight into main Reviewed-on: #12 | 2023-01-23 22:50:58 +01:00 |  | 
			
				
					|  | 6eb73649c8 | Fix brush cursor highlight | 2023-01-23 21:43:56 +00:00 |  | 
			
				
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								 kayomn | 03a7ad1b02 | Merge pull request 'Add Support for Custom Brushes in Map Editor' (#11) from map-editor-custom-brushes into main Reviewed-on: #11 | 2023-01-23 22:25:20 +01:00 |  | 
			
				
					|  | 5bda4e0254 | Add support for custom brushes in map editor | 2023-01-23 21:23:43 +00:00 |  | 
			
				
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								 kayomn | 9cd33db1dd | Merge pull request 'Fix Large Terrain Performance Issues' (#10) from large-terrain-performance-fix into main Reviewed-on: #10 | 2023-01-23 21:32:18 +01:00 |  | 
			
				
					|  | 4121b068f4 | Amend missed code review comment | 2023-01-23 20:31:28 +00:00 |  | 
			
				
					|  | aa97badf69 | Amend code review comments | 2023-01-23 20:29:43 +00:00 |  | 
			
				
					|  | 10ee4f93f5 | Offload map editor terrain generation to secondary thread | 2023-01-23 20:16:26 +00:00 |  | 
			
				
					|  | eb83022e6d | Remove testing terrain paints | 2023-01-23 18:28:51 +00:00 |  | 
			
				
					|  | 32700ee9d4 | Refactor map editor | 2023-01-23 18:28:14 +00:00 |  | 
			
				
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								 kayomn | f3e630849b | Merge pull request 'Add Camera Bounds Data' (#9) from editor-camera-bounds into main Reviewed-on: #9 | 2023-01-22 23:57:46 +01:00 |  | 
			
				
					|  | 17d0130d4f | Always show player camera boundary marker | 2023-01-22 22:51:16 +00:00 |  | 
			
				
					|  | 01e5a5dbdb | Add world boundaries for player camera | 2023-01-22 15:41:37 +00:00 |  | 
			
				
					|  | 5d02cd16c7 | Reword editor warning for ItemSelection | 2023-01-21 15:05:37 +00:00 |  | 
			
				
					|  | b4772546b3 | Add editor warnings to ButtonSelection | 2023-01-21 15:03:12 +00:00 |  | 
			
				
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								 kayomn | e72698ffcd | Merge pull request 'Editor Terrain Brush' (#2) from editor-terrain-brush into main Reviewed-on: #2 | 2023-01-19 01:51:24 +01:00 |  | 
			
				
					|  | 748a22347a | Amend code review changes | 2023-01-19 00:49:44 +00:00 |  | 
			
				
					|  | c7a0d6bce2 | Tidy up code and file structure | 2023-01-18 17:15:41 +00:00 |  | 
			
				
					|  | 2c24ec861f | More editor UI fixes | 2023-01-17 19:53:09 +00:00 |  | 
			
				
					|  | 129c4f16d8 | Fix brush mask button group being ignored | 2023-01-17 16:44:21 +00:00 |  | 
			
				
					|  | 5db227a8ac | Expose hardcoded brush mask to editor UI | 2023-01-17 16:41:54 +00:00 |  | 
			
				
					|  | bf73abed8d | Fix editor crash at startup | 2023-01-17 15:29:40 +00:00 |  | 
			
				
					|  | ea5db595d4 | Refactor and redesign editor UI | 2023-01-17 15:22:15 +00:00 |  | 
			
				
					|  | 73de050628 | Adjust scale of noise UV for terrain shading | 2023-01-16 23:48:56 +00:00 |  | 
			
				
					|  | 81abb0d8d9 | Fix errors in editable terrain painting calculations | 2023-01-16 23:48:13 +00:00 |  | 
			
				
					|  | 0b19b97293 | Various editor and editor GUI fixes | 2023-01-16 18:54:06 +00:00 |  | 
			
				
					|  | 9982cae13b | Add cobbled limestone terrain | 2023-01-16 18:25:35 +00:00 |  | 
			
				
					|  | b800041173 | Add more style appropriate terrain assets | 2023-01-16 17:44:14 +00:00 |  | 
			
				
					|  | a296f010a2 | Fix paint selection not resetting in editor UI | 2023-01-16 01:43:24 +00:00 |  | 
			
				
					|  | aa12a9ef2b | Refactor editor UI logic and structure | 2023-01-16 00:58:11 +00:00 |  | 
			
				
					|  | 8613d41550 | Expose player controller frozen property in editor | 2023-01-16 00:57:17 +00:00 |  | 
			
				
					|  | b06837f819 | Fix duplicated G texture channel reading | 2023-01-13 18:11:49 +00:00 |  | 
			
				
					|  | 91790f4589 | Fix mismatched shader uniform property in TerrainInstance3D | 2023-01-13 18:00:13 +00:00 |  | 
			
				
					|  | 6a4cb1a431 | Fix leaky abstractions in EditableTerrain | 2023-01-13 17:32:48 +00:00 |  | 
			
				
					|  | 64d0280b1f | Refactor terrain map code into own file | 2023-01-13 10:08:56 +00:00 |  |