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kayomn
f6e3408d0e
Make map edit activation signal more flexible
2023-01-27 15:57:16 +00:00
map_editor
Refactor code quality and squash bugs in MeshGrid
2023-01-27 14:15:59 +00:00
terrain
Add support for building menu to toolbar
2023-01-25 23:39:10 +00:00
user_interface
Remove dependency on ItemSelection
2023-01-26 00:08:06 +00:00
.gitattributes
Initial commit
2023-01-10 01:36:09 +00:00
.gitignore
Initial commit
2023-01-10 01:36:09 +00:00
black.png
Tidy up code and file structure
2023-01-18 17:15:41 +00:00
black.png.import
Tidy up code and file structure
2023-01-18 17:15:41 +00:00
export_presets.cfg
Initial commit
2023-01-10 01:36:09 +00:00
icon.png
Initial commit
2023-01-10 01:36:09 +00:00
icon.png.import
Initial commit
2023-01-10 01:36:09 +00:00
immortal.ttf
Initial commit
2023-01-10 01:36:09 +00:00
immortal.ttf.import
Initial commit
2023-01-10 01:36:09 +00:00
local_player.scn
Add support for building menu to toolbar
2023-01-25 23:39:10 +00:00
map_editor.scn
Make map edit activation signal more flexible
2023-01-27 15:57:16 +00:00
mesh_grid.gd
Clean up MeshGrid logic
2023-01-27 15:49:56 +00:00
player_controller.gd
Add support for multi-context control overrides to player controller
2023-01-25 23:36:53 +00:00
project.godot
Refactor code quality and squash bugs in MeshGrid
2023-01-27 14:15:59 +00:00
settings.gd
Initial commit
2023-01-10 01:36:09 +00:00
Description
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54
MiB
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GDScript
100%