Adjust scale of noise UV for terrain shading

This commit is contained in:
kayomn 2023-01-16 23:48:56 +00:00
parent 81abb0d8d9
commit 73de050628
1 changed files with 1 additions and 1 deletions

View File

@ -24,7 +24,7 @@ uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable;
void fragment() {
vec2 uv = UV * (SIZE / 2.0);
vec2 uv_alt = uv * -0.25;
vec2 uv_alt = uv * -0.5;
vec3 splat_map = texture(TERRAIN_MAP, UV).rgb;
float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0);