Refactor editor UI logic and structure
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							| @ -1,7 +1,5 @@ | ||||
| class_name EditableTerrain extends Node | ||||
| 
 | ||||
| const _DEFAULT_COLOR := Color(0.0, 0.0, 0.0, 0.5) | ||||
| 
 | ||||
| ## | ||||
| ## Blank sample value. | ||||
| ## | ||||
| @ -9,14 +7,6 @@ const BLANK := Color(0.0, 0.0, 0.0, 0.0) | ||||
| 
 | ||||
| var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF) | ||||
| 
 | ||||
| ## | ||||
| ## Terrain texture channel mixing values. | ||||
| ## | ||||
| ## Affects the color that terrain is mixed into during editing operations like [method paint]. | ||||
| ## | ||||
| @export | ||||
| var channels := Vector3.ZERO | ||||
| 
 | ||||
| ## | ||||
| ## Tracked [TerrainInstance3D] to echo all terrain editing changes to. | ||||
| ## | ||||
| @ -33,7 +23,6 @@ var instance: TerrainInstance3D = null: | ||||
| ## | ||||
| ## Width and height of the editable terrain in units. | ||||
| ## | ||||
| @export | ||||
| var size := Vector2i.ZERO: | ||||
| 	get: | ||||
| 		return size | ||||
| @ -47,51 +36,162 @@ var size := Vector2i.ZERO: | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	_image.fill(_DEFAULT_COLOR) | ||||
| 
 | ||||
| ## | ||||
| ## Mixes the texture [member channels] and raises the terrain by [code]elevation_level[/code] in a | ||||
| ## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with | ||||
| ## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint. | ||||
| ## | ||||
| ## For continuous painting, a delta value may be supplied to [code]brush_intensity[/code] to avoid | ||||
| ## issues with variable-rate paint updates. | ||||
| ## | ||||
| func paint(point: Vector2i, elevation_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| 
 | ||||
| func _get_draw_area(point: Vector2i, mask: Image, scale: float) -> Rect2i: | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var brush_mask_size := brush_mask.get_size() | ||||
| 	var brush_size := brush_mask_size * brush_scale | ||||
| 	var mask_size := mask.get_size() | ||||
| 	var scaled_mask_size := mask_size * scale | ||||
| 
 | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(size * 0.5), brush_size)) | ||||
| 	return Rect2i(Vector2i.ZERO, size).intersection( | ||||
| 		Rect2i((point - Vector2i(scaled_mask_size * 0.5)) + Vector2i(size * 0.5), scaled_mask_size)) | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	clear(BLANK) | ||||
| 
 | ||||
| ## | ||||
| ## Clears the image to the value of [code]clear_color[/code]. | ||||
| ## | ||||
| func clear(clear_color: Color) -> void: | ||||
| 	_image.fill(clear_color) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var scaled_brush_mask_size := brush_mask_size / draw_area.size | ||||
| 
 | ||||
| 		elevation_level = clampf(elevation_level, -1.0, 1.0) | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * scaled_brush_mask_size.y) | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask := brush_mask.get_pixel( | ||||
| 					int(x * scaled_brush_mask_size.x), brush_mask_y).a | ||||
| 
 | ||||
| 				var mask_intensity := brush_intensity * mask | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, channels.x, mask_intensity), | ||||
| 						lerpf(pixel.g, channels.y, mask_intensity), | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, pixel.a + (elevation_level * mask), brush_intensity))) | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a)) | ||||
| 
 | ||||
| 			instance.terrain_map.update(_image) | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a - (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta))) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_blue(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					pixel.r, pixel.g, lerpf(pixel.b, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.a)) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_green(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					pixel.r, lerpf(pixel.g, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.b, pixel.a)) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_red(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.g, pixel.b, pixel.a)) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func raise(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a + (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta))) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning | ||||
| @ -109,42 +209,23 @@ func sample(point: Vector2i) -> Color: | ||||
| 	return BLANK | ||||
| 
 | ||||
| ## | ||||
| ## Mixes the texture [member channels] and smooths the terrain to [code]smoothing_level[/code] in a | ||||
| ## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with | ||||
| ## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint. | ||||
| ## | ||||
| ## For continuous smoothing, a delta value may be supplied to [code]brush_intensity[/code] to avoid | ||||
| ## issues with variable-rate smooth updates. | ||||
| ## | ||||
| func smooth(point: Vector2i, smoothing_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| 
 | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var brush_mask_size := brush_mask.get_size() | ||||
| 	var brush_size := brush_mask_size * brush_scale | ||||
| 	var terrain_map_size := _image.get_size() | ||||
| 
 | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, terrain_map_size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) +\ | ||||
| 			Vector2i(terrain_map_size * 0.5), brush_size)) | ||||
| func smooth(point: Vector2i, mask: Image, scale: float, level: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var scaled_brush_mask_size := brush_mask_size / draw_area.size | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * scaled_brush_mask_size.y) | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity := brush_intensity * brush_mask.get_pixel( | ||||
| 					int(x * scaled_brush_mask_size.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, channels.x, mask_intensity), | ||||
| 						lerpf(pixel.g, channels.y, mask_intensity),  | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, smoothing_level, mask_intensity))) | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, level, delta * mask.get_pixel( | ||||
| 						int(x * mask_ratio.x), brush_mask_y).a))) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
|  | ||||
							
								
								
									
										
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								editor/menus_theme.res
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