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3D Assets
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fix material imports
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2021-04-27 21:02:02 +01:00 |
Animation
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doors now close when the player dies, changes in main to make it work
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2021-04-21 16:42:11 +01:00 |
Audio
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added new freeze voice lines
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2021-04-16 14:00:46 +01:00 |
BLOCKOUT
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fix material imports
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2021-04-27 21:02:02 +01:00 |
Character_Anim
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updated animation controller, got new anims in-game
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2021-03-23 11:48:43 +00:00 |
Data
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artefact control prefabs
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2021-04-16 19:55:34 +01:00 |
Editor Default Resources
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets
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vastly improve lighting
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2021-04-15 17:19:54 +01:00 |
Fonts
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artefact control prefabs
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2021-04-16 19:55:34 +01:00 |
Gizmos
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Levels
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Materials
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add gloves lol
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2021-04-16 19:31:49 +01:00 |
NuGet
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
PathCreator
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import pathcreator
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2021-03-12 14:33:05 +00:00 |
Plugins
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
Polybrush Data
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs
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doors now close when the player dies, changes in main to make it work
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2021-04-21 16:42:11 +01:00 |
Presets
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initial commit
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2021-01-25 19:44:17 +00:00 |
Resources
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import dotween
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2021-03-17 18:12:17 +00:00 |
Scenes
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moved char to starting position
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2021-04-25 20:08:52 +01:00 |
Scripts
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doors now close when the player dies, changes in main to make it work
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2021-04-21 16:42:11 +01:00 |
Settings
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tune bloom and match controls to prompt
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2021-04-16 20:19:19 +01:00 |
Shaders
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
StreamingAssets
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
TextMesh Pro
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added written artefact description
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2021-04-16 16:36:49 +01:00 |
Textures
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artefact preview
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2021-03-11 15:50:19 +00:00 |
TutorialInfo
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
3D Assets.meta
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Animation.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Audio.meta
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
BLOCKOUT.meta
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Character_Anim.meta
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Animations
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2021-03-22 23:34:02 +01:00 |
Data.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Editor Default Resources.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Fonts.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Gizmos.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
GlobalPostFX.asset
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tune bloom and match controls to prompt
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2021-04-16 20:19:19 +01:00 |
GlobalPostFX.asset.meta
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added freeze postfx
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2021-04-16 15:31:10 +01:00 |
InputSystem.inputsettings.asset
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
InputSystem.inputsettings.asset.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Levels.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Materials.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
New Lighting Settings.lighting
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Lighting Settings.lighting.meta
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Terrain 1.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain 1.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
NewShaderVariants.shadervariants
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
NewShaderVariants.shadervariants.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
NuGet.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
PathCreator.meta
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import pathcreator
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2021-03-12 14:33:05 +00:00 |
Plugins.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Polybrush Data.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs.meta
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Changed Artefact and ArtefactInventory to Scriptable objects
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2021-02-19 15:14:14 +00:00 |
Presets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Resources.meta
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import dotween
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2021-03-17 18:12:17 +00:00 |
Scenes.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scripts.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Settings.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Shaders.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
StreamingAssets.meta
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tried to fix FMOD dialogue issue
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2021-03-05 14:11:16 +00:00 |
TextMesh Pro.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Textures.meta
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
TimeFreezePostFXProfile.asset
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added freeze postfx
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2021-04-16 15:31:10 +01:00 |
TimeFreezePostFXProfile.asset.meta
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added freeze postfx
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2021-04-16 15:31:10 +01:00 |
TutorialInfo.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |