revival/game/Assets/Scripts/Death & Respawn
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
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DeathZone.cs Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
DeathZone.cs.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
RespawnManager.cs Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
RespawnManager.cs.meta Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00