revival/game/Assets/Materials
Cat Flynn 361f42cf85 gauntlet graphics 2021-05-18 17:00:20 +01:00
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Debug camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Glitch gauntlet graphics 2021-05-18 17:00:20 +01:00
Simple import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
Black Innit.mat starting dialogue 2021-05-17 23:32:40 +01:00
Black Innit.mat.meta starting dialogue 2021-05-17 23:32:40 +01:00
Checkpoint_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Checkpoint_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
DeathVolume_MAt.mat import arrow flurry 2021-04-26 20:33:57 +01:00
DeathVolume_MAt.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Debug.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dissolve_Mat 1.mat Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Dissolve_Mat 1.mat.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Dissolve_Mat.mat Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Dissolve_Mat.mat.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Fog.mat added fog to boost levels 2021-05-15 20:40:00 +01:00
Fog.mat.meta fog innit 2021-05-15 20:24:17 +01:00
Frogopolis.mat add fog, wip last freeze design 2021-05-16 03:42:18 +01:00
Frogopolis.mat.meta add fog, wip last freeze design 2021-05-16 03:42:18 +01:00
Glitch.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Glog.mat bunch of final level design 2021-05-17 23:37:20 +01:00
Glog.mat.meta bunch of final level design 2021-05-17 23:37:20 +01:00
LavaFog.mat added fog to boost levels 2021-05-15 20:40:00 +01:00
LavaFog.mat.meta added fog to boost levels 2021-05-15 20:40:00 +01:00
Lava_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Lava_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Player_Mat.mat camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Player_Mat.mat.meta camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Player_Metal_Mat.mat add jetpack 2021-05-11 01:48:24 +01:00
Player_Metal_Mat.mat.meta add jetpack 2021-05-11 01:48:24 +01:00
Respawn_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Respawn_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Simple.mat fix broken materials 2021-04-27 21:15:38 +01:00
Simple.mat.meta more material fixing 2021-04-27 21:08:01 +01:00
Simple.meta bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Skybox_Mat.mat bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Skybox_Mat.mat.meta initial commit 2021-01-25 19:44:17 +00:00
TestFloor_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
TestFloor_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Trail_Mat.mat add gloves lol 2021-04-16 19:31:49 +01:00
Trail_Mat.mat.meta add gloves lol 2021-04-16 19:31:49 +01:00