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Debug
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
Glitch
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
Simple
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import baz and disable dir lights in freeze rooms
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2021-04-27 03:39:14 +01:00 |
Black Innit.mat
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starting dialogue
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2021-05-17 23:32:40 +01:00 |
Black Innit.mat.meta
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starting dialogue
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2021-05-17 23:32:40 +01:00 |
Checkpoint_Mat.mat
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Checkpoint_Mat.mat.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
DeathVolume_MAt.mat
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import arrow flurry
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2021-04-26 20:33:57 +01:00 |
DeathVolume_MAt.mat.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Debug.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dissolve_Mat 1.mat
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Continued work on getting the respawn system working, merge has broken functionality.
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2021-02-26 15:02:33 +00:00 |
Dissolve_Mat 1.mat.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Dissolve_Mat.mat
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Dissolve_Mat.mat.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Fog.mat
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added fog to boost levels
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2021-05-15 20:40:00 +01:00 |
Fog.mat.meta
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fog innit
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2021-05-15 20:24:17 +01:00 |
Frogopolis.mat
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add fog, wip last freeze design
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2021-05-16 03:42:18 +01:00 |
Frogopolis.mat.meta
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add fog, wip last freeze design
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2021-05-16 03:42:18 +01:00 |
Glitch.meta
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bunch of glitchy graphics stuff idk
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2021-04-24 02:06:03 +01:00 |
Glog.mat
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
Glog.mat.meta
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bunch of final level design
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2021-05-17 23:37:20 +01:00 |
LavaFog.mat
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added fog to boost levels
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2021-05-15 20:40:00 +01:00 |
LavaFog.mat.meta
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added fog to boost levels
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2021-05-15 20:40:00 +01:00 |
Lava_Mat.mat
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Lava_Mat.mat.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Player_Mat.mat
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
Player_Mat.mat.meta
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
Player_Metal_Mat.mat
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add jetpack
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2021-05-11 01:48:24 +01:00 |
Player_Metal_Mat.mat.meta
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add jetpack
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2021-05-11 01:48:24 +01:00 |
Respawn_Mat.mat
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Respawn_Mat.mat.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Simple.mat
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fix broken materials
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2021-04-27 21:15:38 +01:00 |
Simple.mat.meta
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more material fixing
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2021-04-27 21:08:01 +01:00 |
Simple.meta
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bunch of glitchy stuff, temple prefab
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2021-04-25 23:44:43 +01:00 |
Skybox_Mat.mat
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bunch of glitchy stuff, temple prefab
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2021-04-25 23:44:43 +01:00 |
Skybox_Mat.mat.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
TestFloor_Mat.mat
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
TestFloor_Mat.mat.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Trail_Mat.mat
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add gloves lol
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2021-04-16 19:31:49 +01:00 |
Trail_Mat.mat.meta
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add gloves lol
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2021-04-16 19:31:49 +01:00 |