Commit Graph

54 Commits

Author SHA1 Message Date
cyndrdev f90267dedf added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
cyndrdev ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
cyndrdev 1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
Programmer-DField 368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Programmer-DField 7fee30a4bd No drastic changes. Just demo shown to the team. 2021-03-01 18:33:28 +00:00
Programmer-DField 40075087aa As before 2021-03-01 18:03:57 +00:00
Programmer-DField 169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
Cat Flynn baf850d5f8 Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...

See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
CharlieTinley 895fe53fdd Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
Cat Flynn 51f32cc70f Merge branch 'main' into artefact_inheritance 2021-02-26 17:17:42 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Cat Flynn f2a9cf4229 Merge branch 'main' into 33-trap-pitfall-art 2021-02-24 15:33:47 +00:00
CharlieTinley cbb5825c20 Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Cat Flynn e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
Cat Flynn 35d652bb95 unregister event on disable 2021-02-23 12:54:51 +00:00
Cat Flynn c66bf6f1f1 replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Cat Flynn d945aea322 add game event scriptable object 2021-02-23 09:52:04 +00:00
Cat Flynn 9ef1d12a40 ignore FMOD cache 2021-02-23 09:27:10 +00:00
Cat Flynn 6b659a25c9 relative path to fmod project 2021-02-22 17:46:36 +00:00
Cinder Foster-Smith 8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
cyndrdev 6f8ed8ee6d power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Cat Flynn 60634152d3 play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Cinder Foster-Smith 0839767d25 Merge branch 'feature/checkpoints' into 'main'
Checkpoints

See merge request kernel-panic/revival!9
2021-02-22 15:26:00 +00:00
Cat Flynn f8f037203c import fmod plugin 2021-02-22 15:25:38 +00:00
Cat Flynn 955972e4a3 Merge branch 'main' into feature/dialogue-frontend 2021-02-22 10:33:36 +00:00
Cat Flynn 1fe3bbd79d Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Novvator f5cc5a4f14 Added nearbyArtefactID SerialInt 2021-02-19 20:38:45 +00:00
Cat Flynn 5d79c1b637 begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
Cat Flynn ddce06585f use custom .data instead of raw csv file in dialogue db 2021-02-19 16:26:15 +00:00
Novvator 4397ec0326 Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
2021-02-19 15:14:14 +00:00
Cat Flynn f1c9f8a752 fix error spam in edit mode 2021-02-18 17:24:15 +00:00
Cat Flynn 28b8b860d1 make log readable 2021-02-15 23:26:42 +00:00
Cat Flynn 9eea5cd4d5 add log that should have been there in the first place 2021-02-15 23:11:29 +00:00
Cat Flynn 618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
Cinder Foster-Smith 96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
Programmer-DField 079fa914a2 Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
Cat Flynn 4e76ea2168 Feature/import dialogue 2021-02-15 13:42:14 +00:00
Programmer-DField adb0c9e673 Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient. 2021-02-15 13:14:42 +00:00
Programmer-DField 3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Novvator 7ff4569fde Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
cyndrdev 7a25b61f90 fixed ci issue 2021-02-12 14:12:26 +00:00
cyndrdev 95f04ad618 Merge branch 'feature/flow' of https://gitlab.badbrain.dev/kernel-panic/game into feature/flow 2021-02-12 14:05:16 +00:00
cyndrdev 7c769a2371 changes from code review 2021-02-12 14:04:12 +00:00
Cat Flynn 4424659082 Merge branch 'main' into feature/flow 2021-02-12 10:36:41 +00:00
cyndrdev d62f3a7b6b debug text visibility 2021-02-12 09:35:59 +00:00
cyndrdev a4906a35d4 gameflow 2021-02-12 09:32:10 +00:00
CharlieTinley e790ef7493 Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Cat Flynn e681a3f306 properly tail log and check build result 2021-02-01 18:00:00 +00:00