Commit Graph

98 Commits

Author SHA1 Message Date
Cat Flynn 0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField 368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Novvator 81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField 169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField 4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Programmer-DField 078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField 2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField 83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
Cat Flynn e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
Cat Flynn 35d652bb95 unregister event on disable 2021-02-23 12:54:51 +00:00
Cat Flynn d945aea322 add game event scriptable object 2021-02-23 09:52:04 +00:00
Cinder Foster-Smith 8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
Cat Flynn 60634152d3 play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Cinder Foster-Smith 0839767d25 Merge branch 'feature/checkpoints' into 'main'
Checkpoints

See merge request kernel-panic/revival!9
2021-02-22 15:26:00 +00:00
Cat Flynn 955972e4a3 Merge branch 'main' into feature/dialogue-frontend 2021-02-22 10:33:36 +00:00
Cat Flynn 1fe3bbd79d Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Novvator f5cc5a4f14 Added nearbyArtefactID SerialInt 2021-02-19 20:38:45 +00:00
Cat Flynn 5d79c1b637 begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
Cat Flynn ddce06585f use custom .data instead of raw csv file in dialogue db 2021-02-19 16:26:15 +00:00
Novvator 4397ec0326 Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
2021-02-19 15:14:14 +00:00
Cat Flynn f1c9f8a752 fix error spam in edit mode 2021-02-18 17:24:15 +00:00
Cat Flynn 28b8b860d1 make log readable 2021-02-15 23:26:42 +00:00
Cat Flynn 9eea5cd4d5 add log that should have been there in the first place 2021-02-15 23:11:29 +00:00
Cat Flynn 618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
Cinder Foster-Smith 96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
Programmer-DField 079fa914a2 Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
Cat Flynn 4e76ea2168 Feature/import dialogue 2021-02-15 13:42:14 +00:00
Programmer-DField adb0c9e673 Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient. 2021-02-15 13:14:42 +00:00
Programmer-DField 3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Novvator 7ff4569fde Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
cyndrdev 7a25b61f90 fixed ci issue 2021-02-12 14:12:26 +00:00
cyndrdev 95f04ad618 Merge branch 'feature/flow' of https://gitlab.badbrain.dev/kernel-panic/game into feature/flow 2021-02-12 14:05:16 +00:00
cyndrdev 7c769a2371 changes from code review 2021-02-12 14:04:12 +00:00
Cat Flynn 4424659082 Merge branch 'main' into feature/flow 2021-02-12 10:36:41 +00:00
cyndrdev a4906a35d4 gameflow 2021-02-12 09:32:10 +00:00
Cat Flynn e681a3f306 properly tail log and check build result 2021-02-01 18:00:00 +00:00
cyndrdev 7fefaae405 basic camera controller 2021-01-27 12:06:17 +00:00
cyndrdev ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
Cat Flynn bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00