121 Commits

Author SHA1 Message Date
77ce74c45a matrginally improve courtyard collision geometry 2021-04-15 19:36:53 +01:00
5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
Novvator
577070a551 added PressurePlate test scene 2021-04-15 00:43:20 +01:00
07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
b26abcc081 beta time babey 2021-03-25 12:20:32 +00:00
a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
242ccb6fcb Merge branch 'main' into feature/menus 2021-03-25 11:27:13 +00:00
01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
dd1924143f fixed menus not working with keeb / controller 2021-03-22 02:20:38 +00:00
e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
eb82f4d95d cursor 2021-03-15 18:30:52 +00:00
b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
Programmer-DField
a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField
b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Programmer-DField
148f153ea5 Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen. 2021-03-15 12:27:02 +00:00
Programmer-DField
d299976da2 More fine tuning of the rigs. Enabled the Y-axis recentering. 2021-03-15 12:15:55 +00:00
Programmer-DField
65d46f7f18 Adjusted height of rigs to give a better view ahead, above, and below. 2021-03-15 12:06:53 +00:00
Programmer-DField
59d5f6b53c Made changes to the collision for the camera. In a tight area the camera will now move toward the player. 2021-03-15 11:28:46 +00:00
Programmer-DField
ab8999b105 Fine tuned look ahead smoothing. 2021-03-15 11:19:42 +00:00
Programmer-DField
5473a5fc10 Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction. 2021-03-15 10:03:20 +00:00
Programmer-DField
29ec4cf76c Testing radius of lower rig. 2021-03-12 23:07:54 +00:00
a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Programmer-DField
9f3ec84ad8 Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting). 2021-03-12 16:39:27 +00:00
Programmer-DField
8a81d12da5 Moved the follow target to be inline with the player model's shoulders. 2021-03-12 16:25:36 +00:00
Programmer-DField
7c56c0defa Changes made as suggested in code review (part2) 2021-03-12 15:58:18 +00:00
6baf92ea9a add spline walkway prefab 2021-03-12 15:38:23 +00:00
ba3d232088 made button bois pretty 2021-03-12 00:39:08 +00:00
8e62127c71 added new whooshes 2021-03-12 00:18:10 +00:00
ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
599ff42a13 fixed main menu 2021-03-11 15:51:09 +00:00
720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00