ef203777ae
Merge branch 'main' into CineCamera
2021-03-02 18:44:31 +00:00
1d8eff8015
fixed camera rotation issues'
2021-03-02 18:28:13 +00:00
Programmer-DField
368b03f848
Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
2021-03-01 23:26:35 +00:00
Programmer-DField
7fee30a4bd
No drastic changes. Just demo shown to the team.
2021-03-01 18:33:28 +00:00
Programmer-DField
40075087aa
As before
2021-03-01 18:03:57 +00:00
baf850d5f8
Merge branch 'Feature/TrimSheet' into 'main'
...
Added the trim sheet to Engine with its meshes, Set up some basic lighting...
See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
14a4d3c1b8
Merge branch 'main' into feature/artefact-dialogue
2021-03-01 16:18:24 +00:00
CharlieTinley
895fe53fdd
Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
2021-02-26 18:40:13 +00:00
51f32cc70f
Merge branch 'main' into artefact_inheritance
2021-02-26 17:17:42 +00:00
Novvator
a8d79c2b10
Changes in Artefact inheritance
2021-02-25 20:12:08 +00:00
Novvator
7e06b98577
Added Artefact inheritance
...
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
CharlieTinley
cbb5825c20
Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
2021-02-24 15:21:44 +00:00
e47f04fb79
trigger dialogue on artefact pickup
2021-02-23 13:05:42 +00:00
c66bf6f1f1
replicate main scene setup in dialogue dev scene
2021-02-23 09:58:49 +00:00
8a96a44a64
Merge branch 'feature/dialogue-frontend' into 'main'
...
Feature/dialogue frontend
See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
6f8ed8ee6d
power tweaks, scene & prefab fixes
2021-02-22 17:11:15 +00:00
5d79c1b637
begin dialogue frontend implementation, placeholder dialogue ui
2021-02-19 16:33:02 +00:00
618dab1052
Merge branch 'main' into Checkpoints
2021-02-15 18:58:35 +00:00
96860632ff
Feature/character controller
2021-02-15 18:09:32 +00:00
Programmer-DField
079fa914a2
Updated animations. Disabled player controller during death. Generally cleaned code.
2021-02-15 16:23:29 +00:00
Programmer-DField
adb0c9e673
Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient.
2021-02-15 13:14:42 +00:00
Programmer-DField
3b9e31a4b3
Added a safezone that reports the position of the player whenever they are within the area.
...
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
4424659082
Merge branch 'main' into feature/flow
2021-02-12 10:36:41 +00:00
d62f3a7b6b
debug text visibility
2021-02-12 09:35:59 +00:00
a4906a35d4
gameflow
2021-02-12 09:32:10 +00:00
CharlieTinley
e790ef7493
Created small block out of the level for the programmers to test the mechanics
2021-02-09 15:48:42 +00:00
7fefaae405
basic camera controller
2021-01-27 12:06:17 +00:00
ab7cd608cb
basic player controller and input handling
2021-01-27 11:27:56 +00:00
bd5bc825d3
initial commit
2021-01-25 19:44:17 +00:00