Cat Flynn
|
1eab207201
|
wip
|
2021-04-28 19:26:24 +01:00 |
Cat Flynn
|
5590a93171
|
start work on tunnel teleport
|
2021-04-28 15:58:11 +01:00 |
Cat Flynn
|
5da4fc500a
|
fix renderer
|
2021-04-28 15:42:56 +01:00 |
Cat Flynn
|
a46d19a620
|
import arrow model and fix particle emission
|
2021-04-28 14:45:37 +01:00 |
Cat Flynn
|
ac6bf175d1
|
Merge branch 'main' into feature/arrow-flurry-audio
|
2021-04-28 14:43:47 +01:00 |
Cat Flynn
|
780df95b8a
|
lighting experiments
|
2021-04-28 00:50:24 +01:00 |
Cat Flynn
|
3cd4fdb0fe
|
design second boost level
|
2021-04-28 00:27:47 +01:00 |
Cat Flynn
|
a7ada25aa1
|
give baz a drink and improve cameras
|
2021-04-27 22:41:30 +01:00 |
Novvator
|
4285e6b518
|
wip
|
2021-04-27 21:31:20 +01:00 |
Cat Flynn
|
7b581796af
|
Merge branch 'main' into feature/level-design
|
2021-04-27 21:16:49 +01:00 |
Cat Flynn
|
ae4a3d5535
|
fix broken materials
|
2021-04-27 21:15:38 +01:00 |
Cat Flynn
|
77d43c1c00
|
Merge branch 'main' into feature/level-design
|
2021-04-27 21:10:23 +01:00 |
Cat Flynn
|
8eb20a6fe8
|
more material fixing
|
2021-04-27 21:08:01 +01:00 |
Cat Flynn
|
72bfc8eb8f
|
fix material imports
|
2021-04-27 21:02:38 +01:00 |
Cat Flynn
|
e6100db30f
|
Merge branch 'main' into feature/trim2
|
2021-04-27 20:44:34 +01:00 |
Cat Flynn
|
0464502d56
|
environment prefabs in preparation for merge
|
2021-04-27 20:36:29 +01:00 |
Cat Flynn
|
d9c4710984
|
camera improvements
|
2021-04-27 20:11:54 +01:00 |
CharlieTinley
|
aac16946d1
|
Trim 2 assets, with materials and lighting changes
|
2021-04-27 13:02:36 +01:00 |
Cat Flynn
|
913c4d2231
|
import baz and disable dir lights in freeze rooms
|
2021-04-27 03:39:14 +01:00 |
Cat Flynn
|
4fdeabc7f0
|
buncha level design, prefabs and stuff
|
2021-04-27 00:57:07 +01:00 |
Cat Flynn
|
a941c7105f
|
forgot to save scene lol
|
2021-04-26 20:39:38 +01:00 |
Cat Flynn
|
3fc21c21a0
|
import arrow flurry
|
2021-04-26 20:33:57 +01:00 |
Cat Flynn
|
51437264fc
|
wip
|
2021-04-26 19:12:54 +01:00 |
Cat Flynn
|
0d6854cf0c
|
create more environment prefabs
|
2021-04-26 17:32:35 +01:00 |
Cat Flynn
|
5201402bce
|
Merge branch 'main' into feature/glitch
|
2021-04-25 23:52:51 +01:00 |
Cat Flynn
|
9c8ff85cf1
|
bunch of glitchy stuff, temple prefab
|
2021-04-25 23:44:43 +01:00 |
Novvator
|
f91b7918b3
|
moved char to starting position
|
2021-04-25 20:08:52 +01:00 |
Cat Flynn
|
3344196f49
|
camera pass and start temple prefab
|
2021-04-25 05:16:35 +01:00 |
Cat Flynn
|
b192263344
|
add vertex floatiness uwu
|
2021-04-25 00:59:37 +01:00 |
Cat Flynn
|
b91e97984f
|
bunch of glitchy graphics stuff idk
|
2021-04-24 02:06:03 +01:00 |
Novvator
|
71a3b48a78
|
doors now close when the player dies, changes in main to make it work
|
2021-04-21 16:42:11 +01:00 |
Cat Flynn
|
3a2296e1bf
|
remove trap from opening courtyard and add floor
|
2021-04-16 20:42:10 +01:00 |
Cat Flynn
|
bff72788e6
|
make puzzle more forgiving
|
2021-04-16 20:28:21 +01:00 |
Cat Flynn
|
9d9de550e1
|
tune bloom and match controls to prompt
|
2021-04-16 20:19:19 +01:00 |
Cat Flynn
|
7c7ca3c48c
|
artefact control prefabs
|
2021-04-16 19:55:34 +01:00 |
Cat Flynn
|
120e7574d0
|
add gloves lol
|
2021-04-16 19:31:49 +01:00 |
Cat Flynn
|
9912ed67db
|
Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx
See merge request kernel-panic/revival!69
|
2021-04-16 16:47:57 +00:00 |
cyndrdev
|
338868d041
|
Merge branch 'main' into feature/menus
|
2021-04-16 16:39:06 +01:00 |
cyndrdev
|
28ac0b38cf
|
added written artefact description
|
2021-04-16 16:36:49 +01:00 |
cyndrdev
|
9bb1b4e9df
|
added artefact description writing
|
2021-04-16 16:26:42 +01:00 |
cyndrdev
|
a669c02858
|
triggers for freeze sfx & vfx
|
2021-04-16 15:43:19 +01:00 |
cyndrdev
|
6ec3f5f99b
|
added freeze postfx
|
2021-04-16 15:31:10 +01:00 |
Cat Flynn
|
1d00bffd70
|
update freeze input actions
|
2021-04-16 15:12:30 +01:00 |
Cat Flynn
|
c3312b7d93
|
disable cheats on player
|
2021-04-16 15:03:50 +01:00 |
Cat Flynn
|
6ef4923b3d
|
make freeze 3 playable without boost
|
2021-04-16 15:00:37 +01:00 |
Cat Flynn
|
3bc0b48c74
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:23:37 +01:00 |
Cat Flynn
|
e75681c0b3
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:18:35 +01:00 |
Cat Flynn
|
6cb0d90ee8
|
remove random walkway intersecting level
|
2021-04-16 14:18:19 +01:00 |
Cat Flynn
|
024653a354
|
freeze artefact
|
2021-04-16 14:17:41 +01:00 |
Cat Flynn
|
12fccff6cd
|
make it possible to complete freeze level 2 without boost
|
2021-04-16 14:17:12 +01:00 |
cyndrdev
|
116b1140df
|
added implementation for freeze first use dialogue
|
2021-04-16 14:06:52 +01:00 |
cyndrdev
|
cf8d58690d
|
added new freeze voice lines
|
2021-04-16 14:00:46 +01:00 |
Cat Flynn
|
0708d9fd40
|
create freeze artefact and move dialogue trigger
|
2021-04-16 13:16:11 +01:00 |
cyndrdev
|
e9bcb45b41
|
fixed bug #127
|
2021-04-16 13:15:54 +01:00 |
cyndrdev
|
c96036b304
|
Merge branch 'main' into feature/boost-level-integration
|
2021-04-16 12:26:47 +01:00 |
cyndrdev
|
13ca75f3d3
|
applied cam changes to prefab
|
2021-04-16 12:17:15 +01:00 |
Novvator
|
f2644a1a39
|
changed player to his original starting position
|
2021-04-16 01:00:06 +01:00 |
Novvator
|
45e5d4cbe3
|
small change
|
2021-04-16 00:58:16 +01:00 |
Novvator
|
7fec70745b
|
added freeze levels in main
|
2021-04-16 00:57:25 +01:00 |
Novvator
|
8af98dc169
|
Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
|
2021-04-15 21:47:45 +01:00 |
Novvator
|
44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
Cat Flynn
|
77ce74c45a
|
matrginally improve courtyard collision geometry
|
2021-04-15 19:36:53 +01:00 |
Cat Flynn
|
5cdd4e376f
|
improve camera controls
|
2021-04-15 19:32:09 +01:00 |
Cat Flynn
|
2bdfa81a7a
|
vastly improve lighting
|
2021-04-15 17:19:54 +01:00 |
Novvator
|
15e69799b9
|
Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
# game/Assets/Prefabs/Puzzles.meta
|
2021-04-15 16:34:05 +01:00 |
Cat Flynn
|
e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
|
2021-04-15 14:21:17 +00:00 |
Cat Flynn
|
85fe992fa1
|
use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
|
2021-04-15 15:11:02 +01:00 |
Cat Flynn
|
717fd1c428
|
integrate boost level design
|
2021-04-15 14:44:06 +01:00 |
Novvator
|
577070a551
|
added PressurePlate test scene
|
2021-04-15 00:43:20 +01:00 |
Cat Flynn
|
abde0ea9af
|
Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
|
2021-04-13 15:03:47 +00:00 |
Cat Flynn
|
db7c86e790
|
Merge branch 'main' into 97-rolling-boulders-freeze
|
2021-04-13 15:52:02 +01:00 |
Cat Flynn
|
8ef7a1d88b
|
Merge branch 'main' into 98-arrow-wall-freeze
|
2021-04-13 15:46:22 +01:00 |
cyndrdev
|
07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
Novvator
|
586fa97d56
|
Added pressure plate and secret door prefab
|
2021-04-11 23:17:49 +01:00 |
Novvator
|
75cf0b6b5c
|
applied it to the prefab
|
2021-04-06 15:31:08 +01:00 |
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
|
2021-04-06 15:29:41 +01:00 |
Novvator
|
203b2e9c82
|
arrow wall obeys to the freeze ability
|
2021-04-06 14:25:53 +01:00 |
Cinder Foster-Smith
|
fffb50a6a2
|
Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
|
2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
|
35fd443bd0
|
Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
|
2021-03-25 19:04:48 +00:00 |
cyndrdev
|
1e5022e3e8
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Cat Flynn
|
7041d71c6f
|
fix safe zone scale and appearance in builds
|
2021-03-25 17:24:17 +00:00 |
Cat Flynn
|
c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
|
2021-03-25 17:19:26 +00:00 |
cyndrdev
|
b26abcc081
|
beta time babey
|
2021-03-25 12:20:32 +00:00 |
cyndrdev
|
a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
Cat Flynn
|
368cb90464
|
respawn in middle of safe zone
|
2021-03-25 11:58:40 +00:00 |
cyndrdev
|
242ccb6fcb
|
Merge branch 'main' into feature/menus
|
2021-03-25 11:27:13 +00:00 |
Cat Flynn
|
01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
cyndrdev
|
50955a19d0
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 11:15:17 +00:00 |
Cat Flynn
|
e2a4d6dd45
|
fix compile errors
|
2021-03-25 10:51:22 +00:00 |
Cat Flynn
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
Novvator
|
fa579d5ce3
|
added the 3 freeze levels - need rolling boulder and door lever
|
2021-03-24 15:27:38 +00:00 |
Cinder Foster-Smith
|
cfa6ac4027
|
Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
|
2021-03-24 12:54:04 +00:00 |
cyndrdev
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
cyndrdev
|
7d786ecdf6
|
added parameter driven audio
|
2021-03-24 11:25:57 +00:00 |
cyndrdev
|
4fe8d7d18c
|
added parameter driven audio
|
2021-03-24 11:24:23 +00:00 |
Cat Flynn
|
832449c01d
|
remove editor namespace lol
|
2021-03-23 15:09:19 +00:00 |
Cat Flynn
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
cyndrdev
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
LojZa33
|
9ae930df56
|
Animations
|
2021-03-22 23:34:02 +01:00 |
Cat Flynn
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
Cat Flynn
|
0fdc569380
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-22 15:59:28 +00:00 |
cyndrdev
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
Cat Flynn
|
91be3b97b9
|
redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
Programmer-DField
|
49d1fc481a
|
Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
|
2021-03-18 12:54:32 +00:00 |
Programmer-DField
|
914f7e584b
|
Further cleaning of code in both scripts.
|
2021-03-18 12:48:09 +00:00 |
Programmer-DField
|
b0b5c09c54
|
Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
|
2021-03-18 12:34:08 +00:00 |
Programmer-DField
|
1b02a15353
|
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
|
2021-03-17 22:07:33 +00:00 |
Programmer-DField
|
f049b97297
|
Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point.
|
2021-03-17 20:50:08 +00:00 |
Cat Flynn
|
af519d2ffe
|
pop-in animation on platform respawn
|
2021-03-17 18:37:56 +00:00 |
Cat Flynn
|
9037fd264c
|
animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |
Cat Flynn
|
44e55b22fe
|
import falling platform sound
|
2021-03-17 18:28:13 +00:00 |
Cat Flynn
|
63ed52fe4a
|
import dotween
|
2021-03-17 18:12:17 +00:00 |
Cat Flynn
|
292ca65bb2
|
respawn fallaway floor after a few seconds in the safe zone
|
2021-03-17 18:04:31 +00:00 |
Cat Flynn
|
4370729700
|
monochrome emission
|
2021-03-17 15:24:03 +00:00 |
Cat Flynn
|
f5ceac5d0d
|
assign textures in orb mat, use specular workflow, assign mat to model
|
2021-03-17 15:20:26 +00:00 |
Cat Flynn
|
13438cd751
|
re-import textures and create smoothness map
|
2021-03-17 15:19:00 +00:00 |
LojZa33
|
9f25b5f426
|
Orb_MAT
|
2021-03-17 01:00:53 +01:00 |
LojZa33
|
27f459f068
|
Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact
|
2021-03-16 20:01:46 +01:00 |
Cat Flynn
|
e92ae299d8
|
boost puzzles 1 2 complete 3 wip
|
2021-03-16 16:38:46 +00:00 |
Novvator
|
b94d9d7f32
|
changes made as per code review
|
2021-03-16 15:49:54 +00:00 |
cyndrdev
|
eb82f4d95d
|
cursor
|
2021-03-15 18:30:52 +00:00 |
cyndrdev
|
b5a3054b5f
|
fixed weird subtitle issues
|
2021-03-15 17:15:18 +00:00 |
Cinder Foster-Smith
|
ed9be08db3
|
Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
|
2021-03-15 16:51:40 +00:00 |
cyndrdev
|
0712af572f
|
Merge branch 'main' into Camera2ndPass
|
2021-03-15 16:36:48 +00:00 |
cyndrdev
|
b57ee3dcb1
|
applied changes to prefabs
|
2021-03-15 16:35:38 +00:00 |
cyndrdev
|
9f352f6ffe
|
Merge branch 'main' into feature/inject-prompt-artefact-ui
|
2021-03-15 16:23:04 +00:00 |
cyndrdev
|
a6a8f0ee2d
|
fixed dialogue font
|
2021-03-15 16:21:40 +00:00 |
Cinder Foster-Smith
|
9cedec4d74
|
Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
|
2021-03-15 16:13:41 +00:00 |
LojZa33
|
04c462d9a8
|
timefreeze Orb
|
2021-03-15 16:36:01 +01:00 |
LojZa33
|
42196fa144
|
Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion
|
2021-03-15 16:04:53 +01:00 |
Programmer-DField
|
a07f31fbf2
|
Final check over before merge request.
|
2021-03-15 12:56:45 +00:00 |
Programmer-DField
|
b724107be4
|
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
|
2021-03-15 12:52:43 +00:00 |
Programmer-DField
|
148f153ea5
|
Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
|
2021-03-15 12:27:02 +00:00 |
Programmer-DField
|
d299976da2
|
More fine tuning of the rigs. Enabled the Y-axis recentering.
|
2021-03-15 12:15:55 +00:00 |
Programmer-DField
|
65d46f7f18
|
Adjusted height of rigs to give a better view ahead, above, and below.
|
2021-03-15 12:06:53 +00:00 |
Programmer-DField
|
59d5f6b53c
|
Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
|
2021-03-15 11:28:46 +00:00 |
Programmer-DField
|
ab8999b105
|
Fine tuned look ahead smoothing.
|
2021-03-15 11:19:42 +00:00 |
Programmer-DField
|
5473a5fc10
|
Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
|
2021-03-15 10:03:20 +00:00 |
LojZa33
|
723ab5d894
|
Rotating orb artefact [freeze]
|
2021-03-14 19:53:48 +01:00 |
Novvator
|
873c0908ef
|
power freeze now works + UI indicator
|
2021-03-13 02:01:20 +00:00 |
Programmer-DField
|
29ec4cf76c
|
Testing radius of lower rig.
|
2021-03-12 23:07:54 +00:00 |
Cat Flynn
|
b8a2e67a33
|
platform-specific input prompt above nearby artefacts
|
2021-03-12 18:29:36 +00:00 |
Cat Flynn
|
9baddf74a1
|
remove extraneous debug logs
|
2021-03-12 17:46:01 +00:00 |
Cat Flynn
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
Cat Flynn
|
3c4f28844f
|
basic world space artefact interaction prompt
|
2021-03-12 17:15:27 +00:00 |