64 Commits

Author SHA1 Message Date
afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
87e5249578 tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
27e512a780 delete unused script 2021-03-05 12:49:44 +00:00
98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
Novvator
faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Programmer-DField
be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00
ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator
e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator
f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator
af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField
368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Novvator
81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField
169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField
a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField
4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Programmer-DField
078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField
2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator
a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator
7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField
83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
35d652bb95 unregister event on disable 2021-02-23 12:54:51 +00:00
d945aea322 add game event scriptable object 2021-02-23 09:52:04 +00:00
8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
60634152d3 play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
0839767d25 Merge branch 'feature/checkpoints' into 'main'
Checkpoints

See merge request kernel-panic/revival!9
2021-02-22 15:26:00 +00:00
955972e4a3 Merge branch 'main' into feature/dialogue-frontend 2021-02-22 10:33:36 +00:00
1fe3bbd79d Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Novvator
f5cc5a4f14 Added nearbyArtefactID SerialInt 2021-02-19 20:38:45 +00:00
5d79c1b637 begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
ddce06585f use custom .data instead of raw csv file in dialogue db 2021-02-19 16:26:15 +00:00
Novvator
4397ec0326 Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
2021-02-19 15:14:14 +00:00
f1c9f8a752 fix error spam in edit mode 2021-02-18 17:24:15 +00:00
28b8b860d1 make log readable 2021-02-15 23:26:42 +00:00
9eea5cd4d5 add log that should have been there in the first place 2021-02-15 23:11:29 +00:00
618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00