Programmer-DField
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9f3ec84ad8
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Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
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2021-03-12 16:39:27 +00:00 |
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Programmer-DField
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8a81d12da5
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Moved the follow target to be inline with the player model's shoulders.
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2021-03-12 16:25:36 +00:00 |
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ba3d232088
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made button bois pretty
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2021-03-12 00:39:08 +00:00 |
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8e62127c71
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added new whooshes
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2021-03-12 00:18:10 +00:00 |
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ecd6bab441
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
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720d3cc325
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artefact preview
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2021-03-11 15:50:19 +00:00 |
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4883623740
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made artefact preview work
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2021-03-11 13:31:35 +00:00 |
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43f5a68d45
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
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a76d00efa9
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fixed scaling issues
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2021-03-11 12:15:05 +00:00 |
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a28207bbcd
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added fade boi
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2021-03-11 12:02:34 +00:00 |
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9c4a16ec55
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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50685f7d43
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merged main properly
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2021-03-05 19:33:23 +00:00 |
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dd98fd5c40
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speed up walk anim
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2021-03-05 18:08:55 +00:00 |
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6e8f8c313f
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update player in main scene
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2021-03-05 18:06:37 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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CharlieTinley
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45ec2145ef
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minor bug fixes
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2021-03-03 21:36:35 +00:00 |
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e772598beb
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add level geometry to main scene
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2021-03-03 20:29:55 +00:00 |
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Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
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ad40b0195e
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made main use new cameras
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2021-03-02 19:06:17 +00:00 |
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
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Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
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Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
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Novvator
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81ef58415a
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artefactUI test
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2021-03-01 18:09:21 +00:00 |
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Novvator
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a8d79c2b10
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Changes in Artefact inheritance
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2021-02-25 20:12:08 +00:00 |
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Novvator
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7e06b98577
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Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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2021-02-25 14:21:35 +00:00 |
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
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a4906a35d4
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gameflow
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2021-02-12 09:32:10 +00:00 |
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7fefaae405
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
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ab7cd608cb
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
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