13 Commits

Author SHA1 Message Date
913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
b192263344 add vertex floatiness uwu 2021-04-25 00:59:37 +01:00
b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
Programmer-DField
0e6d9f2a8b See below 2021-03-01 18:10:11 +00:00
Programmer-DField
2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Programmer-DField
3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00