|  | 6fb2e6ae8c | glitchy courtyard | 2021-05-10 21:27:55 +01:00 |  | 
			
				
					|  | 763bd202c4 | Merge branch 'feature/blink-rework' into 'main' sorted environment node into prefabs
See merge request kernel-panic/revival!82 | 2021-05-10 19:25:52 +00:00 |  | 
			
				
					|  | 1637f9b038 | Merge branch '119-final-level' into 'main' Resolve "level design: all together now"
Closes #119
See merge request kernel-panic/revival!79 | 2021-05-10 16:29:03 +00:00 |  | 
			
				
					|  | 4ac0da2c08 | sorted environment node into prefabs | 2021-05-10 17:16:56 +01:00 |  | 
			
				
					|  | c18e1937d2 | adjust some prefabs | 2021-05-10 12:55:00 +01:00 |  | 
			
				
					|  | e2c410410a | test build lighting | 2021-05-10 11:23:54 +01:00 |  | 
			
				
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								 Novvator | 609e25b158 | added prefab of the final level | 2021-05-09 13:56:25 +01:00 |  | 
			
				
					|  | ca454bb258 | complete boost level sequence | 2021-05-01 02:01:57 +01:00 |  | 
			
				
					|  | 93861ef0a4 | apply trim to boost gauntlet | 2021-04-29 02:24:00 +01:00 |  | 
			
				
					|  | 94d6c95998 | wip | 2021-04-28 21:37:39 +01:00 |  | 
			
				
					|  | 1eab207201 | wip | 2021-04-28 19:26:24 +01:00 |  | 
			
				
					|  | 5590a93171 | start work on tunnel teleport | 2021-04-28 15:58:11 +01:00 |  | 
			
				
					|  | 780df95b8a | lighting experiments | 2021-04-28 00:50:24 +01:00 |  | 
			
				
					|  | 3cd4fdb0fe | design second boost level | 2021-04-28 00:27:47 +01:00 |  | 
			
				
					|  | a7ada25aa1 | give baz a drink and improve cameras | 2021-04-27 22:41:30 +01:00 |  | 
			
				
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								 Novvator | 4285e6b518 | wip | 2021-04-27 21:31:20 +01:00 |  | 
			
				
					|  | 77d43c1c00 | Merge branch 'main' into feature/level-design | 2021-04-27 21:10:23 +01:00 |  | 
			
				
					|  | e6100db30f | Merge branch 'main' into feature/trim2 | 2021-04-27 20:44:34 +01:00 |  | 
			
				
					|  | 0464502d56 | environment prefabs in preparation for merge | 2021-04-27 20:36:29 +01:00 |  | 
			
				
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								 CharlieTinley | aac16946d1 | Trim 2 assets, with materials and lighting changes | 2021-04-27 13:02:36 +01:00 |  | 
			
				
					|  | 913c4d2231 | import baz and disable dir lights in freeze rooms | 2021-04-27 03:39:14 +01:00 |  | 
			
				
					|  | 4fdeabc7f0 | buncha level design, prefabs and stuff | 2021-04-27 00:57:07 +01:00 |  | 
			
				
					|  | 51437264fc | wip | 2021-04-26 19:12:54 +01:00 |  | 
			
				
					|  | 0d6854cf0c | create more environment prefabs | 2021-04-26 17:32:35 +01:00 |  | 
			
				
					|  | 5201402bce | Merge branch 'main' into feature/glitch | 2021-04-25 23:52:51 +01:00 |  | 
			
				
					|  | 9c8ff85cf1 | bunch of glitchy stuff, temple prefab | 2021-04-25 23:44:43 +01:00 |  | 
			
				
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								 Novvator | f91b7918b3 | moved char to starting position | 2021-04-25 20:08:52 +01:00 |  | 
			
				
					|  | 3344196f49 | camera pass and start temple prefab | 2021-04-25 05:16:35 +01:00 |  | 
			
				
					|  | b192263344 | add vertex floatiness uwu | 2021-04-25 00:59:37 +01:00 |  | 
			
				
					|  | b91e97984f | bunch of glitchy graphics stuff idk | 2021-04-24 02:06:03 +01:00 |  | 
			
				
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								 Novvator | 71a3b48a78 | doors now close when the player dies, changes in main to make it work | 2021-04-21 16:42:11 +01:00 |  | 
			
				
					|  | 3a2296e1bf | remove trap from opening courtyard and add floor | 2021-04-16 20:42:10 +01:00 |  | 
			
				
					|  | bff72788e6 | make puzzle more forgiving | 2021-04-16 20:28:21 +01:00 |  | 
			
				
					|  | 9d9de550e1 | tune bloom and match controls to prompt | 2021-04-16 20:19:19 +01:00 |  | 
			
				
					|  | 7c7ca3c48c | artefact control prefabs | 2021-04-16 19:55:34 +01:00 |  | 
			
				
					|  | 120e7574d0 | add gloves lol | 2021-04-16 19:31:49 +01:00 |  | 
			
				
					|  | 338868d041 | Merge branch 'main' into feature/menus | 2021-04-16 16:39:06 +01:00 |  | 
			
				
					|  | 9bb1b4e9df | added artefact description writing | 2021-04-16 16:26:42 +01:00 |  | 
			
				
					|  | c3312b7d93 | disable cheats on player | 2021-04-16 15:03:50 +01:00 |  | 
			
				
					|  | 6ef4923b3d | make freeze 3 playable without boost | 2021-04-16 15:00:37 +01:00 |  | 
			
				
					|  | 6cb0d90ee8 | remove random walkway intersecting level | 2021-04-16 14:18:19 +01:00 |  | 
			
				
					|  | cf8d58690d | added new freeze voice lines | 2021-04-16 14:00:46 +01:00 |  | 
			
				
					|  | 0708d9fd40 | create freeze artefact and move dialogue trigger | 2021-04-16 13:16:11 +01:00 |  | 
			
				
					|  | c96036b304 | Merge branch 'main' into feature/boost-level-integration | 2021-04-16 12:26:47 +01:00 |  | 
			
				
					|  | 13ca75f3d3 | applied cam changes to prefab | 2021-04-16 12:17:15 +01:00 |  | 
			
				
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								 Novvator | f2644a1a39 | changed player to his original starting position | 2021-04-16 01:00:06 +01:00 |  | 
			
				
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								 Novvator | 45e5d4cbe3 | small change | 2021-04-16 00:58:16 +01:00 |  | 
			
				
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								 Novvator | 7fec70745b | added freeze levels in main | 2021-04-16 00:57:25 +01:00 |  | 
			
				
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								 Novvator | 8af98dc169 | Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence | 2021-04-15 21:47:45 +01:00 |  | 
			
				
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								 Novvator | 44935911a5 | finalized the freeze levels and made a small change to the RollingBoulder | 2021-04-15 20:31:09 +01:00 |  |