Commit Graph

223 Commits

Author SHA1 Message Date
Cat Flynn 6fb2e6ae8c glitchy courtyard 2021-05-10 21:27:55 +01:00
Cat Flynn 763bd202c4 Merge branch 'feature/blink-rework' into 'main'
sorted environment node into prefabs

See merge request kernel-panic/revival!82
2021-05-10 19:25:52 +00:00
Cat Flynn 1637f9b038 Merge branch '119-final-level' into 'main'
Resolve "level design: all together now"

Closes #119

See merge request kernel-panic/revival!79
2021-05-10 16:29:03 +00:00
cyndrdev 4ac0da2c08 sorted environment node into prefabs 2021-05-10 17:16:56 +01:00
Cat Flynn c18e1937d2 adjust some prefabs 2021-05-10 12:55:00 +01:00
Cat Flynn e2c410410a test build lighting 2021-05-10 11:23:54 +01:00
Novvator 609e25b158 added prefab of the final level 2021-05-09 13:56:25 +01:00
Cat Flynn ca454bb258 complete boost level sequence 2021-05-01 02:01:57 +01:00
Cat Flynn 93861ef0a4 apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
Cat Flynn 94d6c95998 wip 2021-04-28 21:37:39 +01:00
Cat Flynn 1eab207201 wip 2021-04-28 19:26:24 +01:00
Cat Flynn 5590a93171 start work on tunnel teleport 2021-04-28 15:58:11 +01:00
Cat Flynn 780df95b8a lighting experiments 2021-04-28 00:50:24 +01:00
Cat Flynn 3cd4fdb0fe design second boost level 2021-04-28 00:27:47 +01:00
Cat Flynn a7ada25aa1 give baz a drink and improve cameras 2021-04-27 22:41:30 +01:00
Novvator 4285e6b518 wip 2021-04-27 21:31:20 +01:00
Cat Flynn 77d43c1c00 Merge branch 'main' into feature/level-design 2021-04-27 21:10:23 +01:00
Cat Flynn e6100db30f Merge branch 'main' into feature/trim2 2021-04-27 20:44:34 +01:00
Cat Flynn 0464502d56 environment prefabs in preparation for merge 2021-04-27 20:36:29 +01:00
CharlieTinley aac16946d1 Trim 2 assets, with materials and lighting changes 2021-04-27 13:02:36 +01:00
Cat Flynn 913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
Cat Flynn 4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
Cat Flynn 51437264fc wip 2021-04-26 19:12:54 +01:00
Cat Flynn 0d6854cf0c create more environment prefabs 2021-04-26 17:32:35 +01:00
Cat Flynn 5201402bce Merge branch 'main' into feature/glitch 2021-04-25 23:52:51 +01:00
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Novvator f91b7918b3 moved char to starting position 2021-04-25 20:08:52 +01:00
Cat Flynn 3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Cat Flynn b192263344 add vertex floatiness uwu 2021-04-25 00:59:37 +01:00
Cat Flynn b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Novvator 71a3b48a78 doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Cat Flynn 3a2296e1bf remove trap from opening courtyard and add floor 2021-04-16 20:42:10 +01:00
Cat Flynn bff72788e6 make puzzle more forgiving 2021-04-16 20:28:21 +01:00
Cat Flynn 9d9de550e1 tune bloom and match controls to prompt 2021-04-16 20:19:19 +01:00
Cat Flynn 7c7ca3c48c artefact control prefabs 2021-04-16 19:55:34 +01:00
Cat Flynn 120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
cyndrdev 338868d041 Merge branch 'main' into feature/menus 2021-04-16 16:39:06 +01:00
cyndrdev 9bb1b4e9df added artefact description writing 2021-04-16 16:26:42 +01:00
Cat Flynn c3312b7d93 disable cheats on player 2021-04-16 15:03:50 +01:00
Cat Flynn 6ef4923b3d make freeze 3 playable without boost 2021-04-16 15:00:37 +01:00
Cat Flynn 6cb0d90ee8 remove random walkway intersecting level 2021-04-16 14:18:19 +01:00
cyndrdev cf8d58690d added new freeze voice lines 2021-04-16 14:00:46 +01:00
Cat Flynn 0708d9fd40 create freeze artefact and move dialogue trigger 2021-04-16 13:16:11 +01:00
cyndrdev c96036b304 Merge branch 'main' into feature/boost-level-integration 2021-04-16 12:26:47 +01:00
cyndrdev 13ca75f3d3 applied cam changes to prefab 2021-04-16 12:17:15 +01:00
Novvator f2644a1a39 changed player to his original starting position 2021-04-16 01:00:06 +01:00
Novvator 45e5d4cbe3 small change 2021-04-16 00:58:16 +01:00
Novvator 7fec70745b added freeze levels in main 2021-04-16 00:57:25 +01:00
Novvator 8af98dc169 Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence 2021-04-15 21:47:45 +01:00
Novvator 44935911a5 finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
Cat Flynn 77ce74c45a matrginally improve courtyard collision geometry 2021-04-15 19:36:53 +01:00
Cat Flynn 5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
Cat Flynn 2bdfa81a7a vastly improve lighting 2021-04-15 17:19:54 +01:00
Cat Flynn e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
Cat Flynn 85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
Cat Flynn 717fd1c428 integrate boost level design 2021-04-15 14:44:06 +01:00
Novvator 577070a551 added PressurePlate test scene 2021-04-15 00:43:20 +01:00
cyndrdev 07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Cinder Foster-Smith fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
Cinder Foster-Smith 35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
cyndrdev 1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
cyndrdev 6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
Cat Flynn 7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
Cat Flynn c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
cyndrdev b26abcc081 beta time babey 2021-03-25 12:20:32 +00:00
cyndrdev a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
cyndrdev 242ccb6fcb Merge branch 'main' into feature/menus 2021-03-25 11:27:13 +00:00
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
Cat Flynn 94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
Cat Flynn 122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
cyndrdev 317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
cyndrdev 9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
cyndrdev 733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
cyndrdev da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
Cat Flynn 927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
cyndrdev dd1924143f fixed menus not working with keeb / controller 2021-03-22 02:20:38 +00:00
Cat Flynn e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
cyndrdev eb82f4d95d cursor 2021-03-15 18:30:52 +00:00
cyndrdev b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
Programmer-DField a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Programmer-DField 148f153ea5 Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen. 2021-03-15 12:27:02 +00:00
Programmer-DField d299976da2 More fine tuning of the rigs. Enabled the Y-axis recentering. 2021-03-15 12:15:55 +00:00
Programmer-DField 65d46f7f18 Adjusted height of rigs to give a better view ahead, above, and below. 2021-03-15 12:06:53 +00:00
Programmer-DField 59d5f6b53c Made changes to the collision for the camera. In a tight area the camera will now move toward the player. 2021-03-15 11:28:46 +00:00
Programmer-DField ab8999b105 Fine tuned look ahead smoothing. 2021-03-15 11:19:42 +00:00
Programmer-DField 5473a5fc10 Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction. 2021-03-15 10:03:20 +00:00
Programmer-DField 29ec4cf76c Testing radius of lower rig. 2021-03-12 23:07:54 +00:00
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Programmer-DField 9f3ec84ad8 Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting). 2021-03-12 16:39:27 +00:00
Programmer-DField 8a81d12da5 Moved the follow target to be inline with the player model's shoulders. 2021-03-12 16:25:36 +00:00
Programmer-DField 7c56c0defa Changes made as suggested in code review (part2) 2021-03-12 15:58:18 +00:00
Cat Flynn 6baf92ea9a add spline walkway prefab 2021-03-12 15:38:23 +00:00
cyndrdev ba3d232088 made button bois pretty 2021-03-12 00:39:08 +00:00
cyndrdev 8e62127c71 added new whooshes 2021-03-12 00:18:10 +00:00
cyndrdev ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00