413 Commits

Author SHA1 Message Date
882b83cb70 main integration 2021-05-12 18:32:31 +01:00
68b8f0be19 blink rework 2021-05-12 18:26:46 +01:00
d7f4686316 blink gauntlet design 2021-05-12 16:56:54 +01:00
31e96f7261 basic rework 2021-05-11 17:55:23 +01:00
4ac0da2c08 sorted environment node into prefabs 2021-05-10 17:16:56 +01:00
6a59bb1afd Merge branch 'feature/level-design' into 'main'
Feature/level design

Closes #138

See merge request kernel-panic/revival!78
2021-05-10 15:51:16 +00:00
3302a9adb0 Merge branch 'main' into feature/level-design 2021-05-10 15:12:45 +01:00
e3fb789cc3 Merge branch 'feature/arrow-flurry-audio' into 'main'
arrow juice

Closes #111, #133, and #113

See merge request kernel-panic/revival!74
2021-05-10 13:59:12 +00:00
ac26f07288 Merge branch 'main' into feature/level-design 2021-05-10 12:55:29 +01:00
c18e1937d2 adjust some prefabs 2021-05-10 12:55:00 +01:00
e2c410410a test build lighting 2021-05-10 11:23:54 +01:00
ca454bb258 complete boost level sequence 2021-05-01 02:01:57 +01:00
93861ef0a4 apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
94d6c95998 wip 2021-04-28 21:37:39 +01:00
5da4fc500a fix renderer 2021-04-28 15:42:56 +01:00
a46d19a620 import arrow model and fix particle emission 2021-04-28 14:45:37 +01:00
ac6bf175d1 Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
780df95b8a lighting experiments 2021-04-28 00:50:24 +01:00
3cd4fdb0fe design second boost level 2021-04-28 00:27:47 +01:00
a7ada25aa1 give baz a drink and improve cameras 2021-04-27 22:41:30 +01:00
7b581796af Merge branch 'main' into feature/level-design 2021-04-27 21:16:49 +01:00
ae4a3d5535 fix broken materials 2021-04-27 21:15:38 +01:00
77d43c1c00 Merge branch 'main' into feature/level-design 2021-04-27 21:10:23 +01:00
8eb20a6fe8 more material fixing 2021-04-27 21:08:01 +01:00
23cc05c293 Merge branch 'main' into fix/materials 2021-04-27 21:03:53 +01:00
72bfc8eb8f fix material imports 2021-04-27 21:02:38 +01:00
6e6fcd6ee8 fix material imports 2021-04-27 21:02:02 +01:00
9397c75c40 Merge branch 'feature/trim2' into 'main'
Trim 2 assets, with materials and lighting changes

See merge request kernel-panic/revival!75
2021-04-27 19:55:48 +00:00
e6100db30f Merge branch 'main' into feature/trim2 2021-04-27 20:44:34 +01:00
0464502d56 environment prefabs in preparation for merge 2021-04-27 20:36:29 +01:00
d9c4710984 camera improvements 2021-04-27 20:11:54 +01:00
CharlieTinley
aac16946d1 Trim 2 assets, with materials and lighting changes 2021-04-27 13:02:36 +01:00
913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
a941c7105f forgot to save scene lol 2021-04-26 20:39:38 +01:00
3fc21c21a0 import arrow flurry 2021-04-26 20:33:57 +01:00
51437264fc wip 2021-04-26 19:12:54 +01:00
0d6854cf0c create more environment prefabs 2021-04-26 17:32:35 +01:00
5201402bce Merge branch 'main' into feature/glitch 2021-04-25 23:52:51 +01:00
9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
5a899f6877 Merge branch 'move_char_in_main' into 'main'
moved character to starting position

See merge request kernel-panic/revival!72
2021-04-25 19:20:00 +00:00
Novvator
f91b7918b3 moved char to starting position 2021-04-25 20:08:52 +01:00
3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
39998a30e4 update gitattributes 2021-04-25 05:14:58 +01:00
b192263344 add vertex floatiness uwu 2021-04-25 00:59:37 +01:00
b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
88b2b9aa10 Merge branch '129-secret-door-close' into 'main'
doors now close when the player dies, changes in main to make it work

Closes #129

See merge request kernel-panic/revival!71
2021-04-22 13:42:15 +00:00
Novvator
71a3b48a78 doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
ebff7d05eb update readme 2021-04-16 20:42:48 +01:00
3a2296e1bf remove trap from opening courtyard and add floor 2021-04-16 20:42:10 +01:00