Novvator
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7fec70745b
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added freeze levels in main
|
2021-04-16 00:57:25 +01:00 |
Novvator
|
8af98dc169
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Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
|
2021-04-15 21:47:45 +01:00 |
Novvator
|
44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
Cat Flynn
|
2bdfa81a7a
|
vastly improve lighting
|
2021-04-15 17:19:54 +01:00 |
Cat Flynn
|
e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
|
2021-04-15 14:21:17 +00:00 |
Cat Flynn
|
85fe992fa1
|
use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
|
2021-04-15 15:11:02 +01:00 |
Cat Flynn
|
717fd1c428
|
integrate boost level design
|
2021-04-15 14:44:06 +01:00 |
Novvator
|
577070a551
|
added PressurePlate test scene
|
2021-04-15 00:43:20 +01:00 |
cyndrdev
|
07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
Cinder Foster-Smith
|
fffb50a6a2
|
Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
|
2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
|
35fd443bd0
|
Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
|
2021-03-25 19:04:48 +00:00 |
cyndrdev
|
1e5022e3e8
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Cat Flynn
|
7041d71c6f
|
fix safe zone scale and appearance in builds
|
2021-03-25 17:24:17 +00:00 |
Cat Flynn
|
c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
|
2021-03-25 17:19:26 +00:00 |
cyndrdev
|
b26abcc081
|
beta time babey
|
2021-03-25 12:20:32 +00:00 |
cyndrdev
|
a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
cyndrdev
|
242ccb6fcb
|
Merge branch 'main' into feature/menus
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2021-03-25 11:27:13 +00:00 |
Cat Flynn
|
01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
Cat Flynn
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
Cat Flynn
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
cyndrdev
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
Cat Flynn
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
cyndrdev
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
Cat Flynn
|
e92ae299d8
|
boost puzzles 1 2 complete 3 wip
|
2021-03-16 16:38:46 +00:00 |
cyndrdev
|
eb82f4d95d
|
cursor
|
2021-03-15 18:30:52 +00:00 |
cyndrdev
|
b5a3054b5f
|
fixed weird subtitle issues
|
2021-03-15 17:15:18 +00:00 |
cyndrdev
|
0712af572f
|
Merge branch 'main' into Camera2ndPass
|
2021-03-15 16:36:48 +00:00 |
cyndrdev
|
b57ee3dcb1
|
applied changes to prefabs
|
2021-03-15 16:35:38 +00:00 |
Cinder Foster-Smith
|
9cedec4d74
|
Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
|
2021-03-15 16:13:41 +00:00 |
Programmer-DField
|
a07f31fbf2
|
Final check over before merge request.
|
2021-03-15 12:56:45 +00:00 |
Programmer-DField
|
b724107be4
|
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
|
2021-03-15 12:52:43 +00:00 |
Programmer-DField
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148f153ea5
|
Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
|
2021-03-15 12:27:02 +00:00 |
Programmer-DField
|
d299976da2
|
More fine tuning of the rigs. Enabled the Y-axis recentering.
|
2021-03-15 12:15:55 +00:00 |
Programmer-DField
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65d46f7f18
|
Adjusted height of rigs to give a better view ahead, above, and below.
|
2021-03-15 12:06:53 +00:00 |
Programmer-DField
|
59d5f6b53c
|
Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
|
2021-03-15 11:28:46 +00:00 |
Programmer-DField
|
ab8999b105
|
Fine tuned look ahead smoothing.
|
2021-03-15 11:19:42 +00:00 |
Programmer-DField
|
5473a5fc10
|
Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
|
2021-03-15 10:03:20 +00:00 |
Programmer-DField
|
29ec4cf76c
|
Testing radius of lower rig.
|
2021-03-12 23:07:54 +00:00 |
Cat Flynn
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
Programmer-DField
|
9f3ec84ad8
|
Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
|
2021-03-12 16:39:27 +00:00 |
Programmer-DField
|
8a81d12da5
|
Moved the follow target to be inline with the player model's shoulders.
|
2021-03-12 16:25:36 +00:00 |
Programmer-DField
|
7c56c0defa
|
Changes made as suggested in code review (part2)
|
2021-03-12 15:58:18 +00:00 |
Cat Flynn
|
6baf92ea9a
|
add spline walkway prefab
|
2021-03-12 15:38:23 +00:00 |
cyndrdev
|
ba3d232088
|
made button bois pretty
|
2021-03-12 00:39:08 +00:00 |
cyndrdev
|
8e62127c71
|
added new whooshes
|
2021-03-12 00:18:10 +00:00 |