155 Commits

Author SHA1 Message Date
68b8f0be19 blink rework 2021-05-12 18:26:46 +01:00
d7f4686316 blink gauntlet design 2021-05-12 16:56:54 +01:00
31e96f7261 basic rework 2021-05-11 17:55:23 +01:00
4ac0da2c08 sorted environment node into prefabs 2021-05-10 17:16:56 +01:00
3302a9adb0 Merge branch 'main' into feature/level-design 2021-05-10 15:12:45 +01:00
c18e1937d2 adjust some prefabs 2021-05-10 12:55:00 +01:00
ca454bb258 complete boost level sequence 2021-05-01 02:01:57 +01:00
93861ef0a4 apply trim to boost gauntlet 2021-04-29 02:24:00 +01:00
94d6c95998 wip 2021-04-28 21:37:39 +01:00
a46d19a620 import arrow model and fix particle emission 2021-04-28 14:45:37 +01:00
ac6bf175d1 Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
780df95b8a lighting experiments 2021-04-28 00:50:24 +01:00
3cd4fdb0fe design second boost level 2021-04-28 00:27:47 +01:00
a7ada25aa1 give baz a drink and improve cameras 2021-04-27 22:41:30 +01:00
ae4a3d5535 fix broken materials 2021-04-27 21:15:38 +01:00
77d43c1c00 Merge branch 'main' into feature/level-design 2021-04-27 21:10:23 +01:00
e6100db30f Merge branch 'main' into feature/trim2 2021-04-27 20:44:34 +01:00
0464502d56 environment prefabs in preparation for merge 2021-04-27 20:36:29 +01:00
d9c4710984 camera improvements 2021-04-27 20:11:54 +01:00
913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
3fc21c21a0 import arrow flurry 2021-04-26 20:33:57 +01:00
51437264fc wip 2021-04-26 19:12:54 +01:00
0d6854cf0c create more environment prefabs 2021-04-26 17:32:35 +01:00
9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Novvator
71a3b48a78 doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
bff72788e6 make puzzle more forgiving 2021-04-16 20:28:21 +01:00
7c7ca3c48c artefact control prefabs 2021-04-16 19:55:34 +01:00
120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
9912ed67db Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx

See merge request kernel-panic/revival!69
2021-04-16 16:47:57 +00:00
338868d041 Merge branch 'main' into feature/menus 2021-04-16 16:39:06 +01:00
9bb1b4e9df added artefact description writing 2021-04-16 16:26:42 +01:00
a669c02858 triggers for freeze sfx & vfx 2021-04-16 15:43:19 +01:00
6ec3f5f99b added freeze postfx 2021-04-16 15:31:10 +01:00
6ef4923b3d make freeze 3 playable without boost 2021-04-16 15:00:37 +01:00
3bc0b48c74 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:23:37 +01:00
e75681c0b3 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:18:35 +01:00
12fccff6cd make it possible to complete freeze level 2 without boost 2021-04-16 14:17:12 +01:00
116b1140df added implementation for freeze first use dialogue 2021-04-16 14:06:52 +01:00
e9bcb45b41 fixed bug #127 2021-04-16 13:15:54 +01:00
c96036b304 Merge branch 'main' into feature/boost-level-integration 2021-04-16 12:26:47 +01:00
13ca75f3d3 applied cam changes to prefab 2021-04-16 12:17:15 +01:00
Novvator
7fec70745b added freeze levels in main 2021-04-16 00:57:25 +01:00
Novvator
8af98dc169 Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence 2021-04-15 21:47:45 +01:00
Novvator
44935911a5 finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
2bdfa81a7a vastly improve lighting 2021-04-15 17:19:54 +01:00
Novvator
15e69799b9 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
#	game/Assets/Prefabs/Puzzles.meta
2021-04-15 16:34:05 +01:00