Commit Graph

299 Commits

Author SHA1 Message Date
Cat Flynn 3bc0b48c74 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:23:37 +01:00
Cat Flynn e75681c0b3 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:18:35 +01:00
Cat Flynn 6cb0d90ee8 remove random walkway intersecting level 2021-04-16 14:18:19 +01:00
Cat Flynn 024653a354 freeze artefact 2021-04-16 14:17:41 +01:00
Cat Flynn 12fccff6cd make it possible to complete freeze level 2 without boost 2021-04-16 14:17:12 +01:00
cyndrdev 116b1140df added implementation for freeze first use dialogue 2021-04-16 14:06:52 +01:00
cyndrdev cf8d58690d added new freeze voice lines 2021-04-16 14:00:46 +01:00
Cat Flynn 0708d9fd40 create freeze artefact and move dialogue trigger 2021-04-16 13:16:11 +01:00
cyndrdev e9bcb45b41 fixed bug #127 2021-04-16 13:15:54 +01:00
cyndrdev c96036b304 Merge branch 'main' into feature/boost-level-integration 2021-04-16 12:26:47 +01:00
cyndrdev 13ca75f3d3 applied cam changes to prefab 2021-04-16 12:17:15 +01:00
Novvator f2644a1a39 changed player to his original starting position 2021-04-16 01:00:06 +01:00
Novvator 45e5d4cbe3 small change 2021-04-16 00:58:16 +01:00
Novvator 7fec70745b added freeze levels in main 2021-04-16 00:57:25 +01:00
Novvator 8af98dc169 Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence 2021-04-15 21:47:45 +01:00
Novvator 44935911a5 finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
Cat Flynn 77ce74c45a matrginally improve courtyard collision geometry 2021-04-15 19:36:53 +01:00
Cat Flynn 5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
Cat Flynn 2bdfa81a7a vastly improve lighting 2021-04-15 17:19:54 +01:00
Novvator 15e69799b9 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
#	game/Assets/Prefabs/Puzzles.meta
2021-04-15 16:34:05 +01:00
Cat Flynn e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
Cat Flynn 85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
Cat Flynn 717fd1c428 integrate boost level design 2021-04-15 14:44:06 +01:00
Novvator 577070a551 added PressurePlate test scene 2021-04-15 00:43:20 +01:00
Cat Flynn abde0ea9af Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze

Closes #97

See merge request kernel-panic/revival!62
2021-04-13 15:03:47 +00:00
Cat Flynn db7c86e790 Merge branch 'main' into 97-rolling-boulders-freeze 2021-04-13 15:52:02 +01:00
Cat Flynn 8ef7a1d88b Merge branch 'main' into 98-arrow-wall-freeze 2021-04-13 15:46:22 +01:00
cyndrdev 07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Novvator 586fa97d56 Added pressure plate and secret door prefab 2021-04-11 23:17:49 +01:00
Novvator 75cf0b6b5c applied it to the prefab 2021-04-06 15:31:08 +01:00
Novvator 0e96d83445 rolling boulders now obey to freeze 2021-04-06 15:29:41 +01:00
Novvator 203b2e9c82 arrow wall obeys to the freeze ability 2021-04-06 14:25:53 +01:00
Cinder Foster-Smith fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
Cinder Foster-Smith 35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
cyndrdev 1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
cyndrdev 6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
Cat Flynn 7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
Cat Flynn c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
cyndrdev b26abcc081 beta time babey 2021-03-25 12:20:32 +00:00
cyndrdev a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
Cat Flynn 368cb90464 respawn in middle of safe zone 2021-03-25 11:58:40 +00:00
cyndrdev 242ccb6fcb Merge branch 'main' into feature/menus 2021-03-25 11:27:13 +00:00
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
cyndrdev 50955a19d0 Merge branch 'main' into RollingBoulder 2021-03-25 11:15:17 +00:00
Cat Flynn e2a4d6dd45 fix compile errors 2021-03-25 10:51:22 +00:00
Cat Flynn 94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
Cat Flynn 122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
Novvator fa579d5ce3 added the 3 freeze levels - need rolling boulder and door lever 2021-03-24 15:27:38 +00:00
Cinder Foster-Smith cfa6ac4027 Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"

See merge request kernel-panic/revival!47
2021-03-24 12:54:04 +00:00
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
cyndrdev 317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
cyndrdev 9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
Cat Flynn 832449c01d remove editor namespace lol 2021-03-23 15:09:19 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
cyndrdev 733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
cyndrdev da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
LojZa33 9ae930df56 Animations 2021-03-22 23:34:02 +01:00
Cat Flynn 927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
Cat Flynn 0fdc569380 Merge branch 'main' into feature/boost-puzzle-design 2021-03-22 15:59:28 +00:00
cyndrdev dd1924143f fixed menus not working with keeb / controller 2021-03-22 02:20:38 +00:00
Cat Flynn 91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Programmer-DField 49d1fc481a Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. 2021-03-18 12:54:32 +00:00
Programmer-DField 914f7e584b Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
Programmer-DField b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Programmer-DField 1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
Programmer-DField f049b97297 Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point. 2021-03-17 20:50:08 +00:00
Cat Flynn af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 63ed52fe4a import dotween 2021-03-17 18:12:17 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Cat Flynn 4370729700 monochrome emission 2021-03-17 15:24:03 +00:00
Cat Flynn f5ceac5d0d assign textures in orb mat, use specular workflow, assign mat to model 2021-03-17 15:20:26 +00:00
Cat Flynn 13438cd751 re-import textures and create smoothness map 2021-03-17 15:19:00 +00:00
LojZa33 9f25b5f426 Orb_MAT 2021-03-17 01:00:53 +01:00
LojZa33 27f459f068 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact 2021-03-16 20:01:46 +01:00
Cat Flynn e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
Novvator b94d9d7f32 changes made as per code review 2021-03-16 15:49:54 +00:00
cyndrdev eb82f4d95d cursor 2021-03-15 18:30:52 +00:00
cyndrdev b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
Cinder Foster-Smith ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
cyndrdev a6a8f0ee2d fixed dialogue font 2021-03-15 16:21:40 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
LojZa33 04c462d9a8 timefreeze Orb 2021-03-15 16:36:01 +01:00
LojZa33 42196fa144 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion 2021-03-15 16:04:53 +01:00
Programmer-DField a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Programmer-DField 148f153ea5 Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen. 2021-03-15 12:27:02 +00:00
Programmer-DField d299976da2 More fine tuning of the rigs. Enabled the Y-axis recentering. 2021-03-15 12:15:55 +00:00
Programmer-DField 65d46f7f18 Adjusted height of rigs to give a better view ahead, above, and below. 2021-03-15 12:06:53 +00:00
Programmer-DField 59d5f6b53c Made changes to the collision for the camera. In a tight area the camera will now move toward the player. 2021-03-15 11:28:46 +00:00
Programmer-DField ab8999b105 Fine tuned look ahead smoothing. 2021-03-15 11:19:42 +00:00
Programmer-DField 5473a5fc10 Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction. 2021-03-15 10:03:20 +00:00
LojZa33 723ab5d894 Rotating orb artefact [freeze] 2021-03-14 19:53:48 +01:00
Novvator 873c0908ef power freeze now works + UI indicator 2021-03-13 02:01:20 +00:00
Programmer-DField 29ec4cf76c Testing radius of lower rig. 2021-03-12 23:07:54 +00:00
Cat Flynn b8a2e67a33 platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Cat Flynn 9baddf74a1 remove extraneous debug logs 2021-03-12 17:46:01 +00:00