Programmer-DField
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29ec4cf76c
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Testing radius of lower rig.
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2021-03-12 23:07:54 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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Programmer-DField
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9f3ec84ad8
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Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
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2021-03-12 16:39:27 +00:00 |
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Programmer-DField
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8a81d12da5
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Moved the follow target to be inline with the player model's shoulders.
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2021-03-12 16:25:36 +00:00 |
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Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
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6baf92ea9a
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
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ba3d232088
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made button bois pretty
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2021-03-12 00:39:08 +00:00 |
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8e62127c71
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added new whooshes
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2021-03-12 00:18:10 +00:00 |
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ecd6bab441
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
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599ff42a13
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fixed main menu
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2021-03-11 15:51:09 +00:00 |
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720d3cc325
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artefact preview
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2021-03-11 15:50:19 +00:00 |
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4883623740
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made artefact preview work
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2021-03-11 13:31:35 +00:00 |
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43f5a68d45
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
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a76d00efa9
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fixed scaling issues
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2021-03-11 12:15:05 +00:00 |
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a28207bbcd
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added fade boi
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2021-03-11 12:02:34 +00:00 |
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9c4a16ec55
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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30df2a4b71
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branding™️
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2021-03-08 17:34:51 +00:00 |
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da08bdd574
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oopsie
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2021-03-08 17:19:14 +00:00 |
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faa05ad1a8
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final pretties
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2021-03-08 17:18:43 +00:00 |
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24be02e384
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
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aa9526268c
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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50685f7d43
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merged main properly
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2021-03-05 19:33:23 +00:00 |
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
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563f1f0cbf
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
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dd98fd5c40
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speed up walk anim
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2021-03-05 18:08:55 +00:00 |
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6e8f8c313f
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update player in main scene
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2021-03-05 18:06:37 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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154d809540
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
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2021-03-05 15:48:36 +00:00 |
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
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Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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CharlieTinley
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45ec2145ef
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minor bug fixes
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2021-03-03 21:36:35 +00:00 |
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e772598beb
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add level geometry to main scene
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2021-03-03 20:29:55 +00:00 |
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Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
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84c67b7f11
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Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL
See merge request kernel-panic/revival!24
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2021-03-02 21:07:43 +00:00 |
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CharlieTinley
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88fd38453b
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
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ad40b0195e
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made main use new cameras
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2021-03-02 19:06:17 +00:00 |
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