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c3312b7d93
|
disable cheats on player
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2021-04-16 15:03:50 +01:00 |
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6ef4923b3d
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make freeze 3 playable without boost
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2021-04-16 15:00:37 +01:00 |
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6cb0d90ee8
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remove random walkway intersecting level
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2021-04-16 14:18:19 +01:00 |
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0708d9fd40
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create freeze artefact and move dialogue trigger
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2021-04-16 13:16:11 +01:00 |
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Novvator
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f2644a1a39
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changed player to his original starting position
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2021-04-16 01:00:06 +01:00 |
|
Novvator
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45e5d4cbe3
|
small change
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2021-04-16 00:58:16 +01:00 |
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Novvator
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7fec70745b
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added freeze levels in main
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2021-04-16 00:57:25 +01:00 |
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Novvator
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8af98dc169
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Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
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2021-04-15 21:47:45 +01:00 |
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Novvator
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44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
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2bdfa81a7a
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vastly improve lighting
|
2021-04-15 17:19:54 +01:00 |
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e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
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2021-04-15 14:21:17 +00:00 |
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85fe992fa1
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use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
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2021-04-15 15:11:02 +01:00 |
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717fd1c428
|
integrate boost level design
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2021-04-15 14:44:06 +01:00 |
|
Novvator
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577070a551
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added PressurePlate test scene
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2021-04-15 00:43:20 +01:00 |
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07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
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fffb50a6a2
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Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
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2021-03-25 19:19:26 +00:00 |
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35fd443bd0
|
Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
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2021-03-25 19:04:48 +00:00 |
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1e5022e3e8
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Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
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6e74da102c
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minor fixes
|
2021-03-25 19:00:13 +00:00 |
|
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7041d71c6f
|
fix safe zone scale and appearance in builds
|
2021-03-25 17:24:17 +00:00 |
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c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
|
2021-03-25 17:19:26 +00:00 |
|
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b26abcc081
|
beta time babey
|
2021-03-25 12:20:32 +00:00 |
|
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a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
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242ccb6fcb
|
Merge branch 'main' into feature/menus
|
2021-03-25 11:27:13 +00:00 |
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01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
|
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
|
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
|
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
|
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
|
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
|
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
|
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
|
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
|
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
|
|
e92ae299d8
|
boost puzzles 1 2 complete 3 wip
|
2021-03-16 16:38:46 +00:00 |
|
|
eb82f4d95d
|
cursor
|
2021-03-15 18:30:52 +00:00 |
|
|
b5a3054b5f
|
fixed weird subtitle issues
|
2021-03-15 17:15:18 +00:00 |
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|
0712af572f
|
Merge branch 'main' into Camera2ndPass
|
2021-03-15 16:36:48 +00:00 |
|
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b57ee3dcb1
|
applied changes to prefabs
|
2021-03-15 16:35:38 +00:00 |
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|
9cedec4d74
|
Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
|
2021-03-15 16:13:41 +00:00 |
|
Programmer-DField
|
a07f31fbf2
|
Final check over before merge request.
|
2021-03-15 12:56:45 +00:00 |
|
Programmer-DField
|
b724107be4
|
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
|
2021-03-15 12:52:43 +00:00 |
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Programmer-DField
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148f153ea5
|
Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
|
2021-03-15 12:27:02 +00:00 |
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Programmer-DField
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d299976da2
|
More fine tuning of the rigs. Enabled the Y-axis recentering.
|
2021-03-15 12:15:55 +00:00 |
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Programmer-DField
|
65d46f7f18
|
Adjusted height of rigs to give a better view ahead, above, and below.
|
2021-03-15 12:06:53 +00:00 |
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Programmer-DField
|
59d5f6b53c
|
Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
|
2021-03-15 11:28:46 +00:00 |
|
Programmer-DField
|
ab8999b105
|
Fine tuned look ahead smoothing.
|
2021-03-15 11:19:42 +00:00 |
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Programmer-DField
|
5473a5fc10
|
Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
|
2021-03-15 10:03:20 +00:00 |
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Programmer-DField
|
29ec4cf76c
|
Testing radius of lower rig.
|
2021-03-12 23:07:54 +00:00 |
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|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
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