152 Commits

Author SHA1 Message Date
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43dad6b126 Add Upgrades to Magic Wand 2025-04-16 14:34:34 +01:00
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78ebf0624f Mess with Level Up Screen 2025-04-15 22:52:14 +01:00
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7497f8edce Add Upgrades to Lightning Ring 2025-04-15 22:12:09 +01:00
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a05a24dc62 Finalise base implementation of the Lightning Ring weapon 2025-04-15 21:49:05 +01:00
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f3f4ad0409 Set Max Level on Fire Wand weapon 2025-04-15 21:23:16 +01:00
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3d2826087e Add Knife upgrades 2025-04-15 21:22:59 +01:00
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c5435718de Allow for multiple projectiles to be spawned per weapon activation 2025-04-15 21:22:50 +01:00
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e4d1e05fea Increase default projectile speed 2025-04-15 21:22:18 +01:00
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e0ba69c694 Add Garlic Upgrade Descriptions 2025-04-15 19:53:30 +01:00
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ac28d47763 Add Fire Wand upgrades 2025-04-14 20:48:06 +01:00
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becca8b54e Remove coins from level 2025-04-14 20:36:18 +01:00
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a5ae074c2b Implement WeaponAction PlaySound 2025-04-09 23:55:10 +01:00
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210e8ab3c9 Update Targets 2025-04-09 23:54:43 +01:00
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4e04a7e822 Add Project Icon 2025-04-09 02:33:34 +01:00
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ccf6ce1ac2 Upgrade project to Unreal 5.5 2025-04-09 02:30:19 +01:00
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4af26afe06 Add Player Damaged and Death Sounds 2025-04-07 23:40:01 +01:00
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8af6871538 Move Pickup Sounds to Sub-Folder 2025-04-07 23:23:34 +01:00
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486991daf0 Add Enemy Damaged and Death sounds 2025-04-07 23:23:18 +01:00
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12291c9b19 Constrain player to viewable area 2025-04-04 22:57:43 +01:00
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64a21df059 Switch to Timeline for game Timer 2025-04-04 22:08:11 +01:00
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2c3a66cbd4 Add Enemy Attacks 2025-04-02 23:48:25 +01:00
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f44915e5f0 Fix mysterious timeline playback issues 2025-03-26 21:31:53 +00:00
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b42e6d6223 Add Meshes 2025-03-26 21:13:52 +00:00
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3f75cb5db9 Replace Pickup Sprite Component with Static Mesh Component 2025-03-19 01:42:36 +00:00
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cc671d5b70 Add Player Mesh 2025-03-17 22:03:49 +00:00
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3477676851 Detatch Camera from Player 2025-03-17 21:38:13 +00:00
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4c584372cc Clean up OnDeath function 2025-02-16 22:30:35 +00:00
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f74ae1d263 Make pickups pooled 2025-02-16 22:29:37 +00:00
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c133ccd1e9 Constrain VampireCharacter actors to XY axis in Character Movement Component 2025-02-15 00:30:46 +00:00
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bd510f297c Add Garlic specific weapon upgrades 2025-02-15 00:26:40 +00:00
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9f7d2bf4c7 Make UpgradeWeapon overrideable for child classes 2025-02-15 00:26:17 +00:00
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55ec2cbfda Make transform calculations only calculate if enemy is loaded 2025-02-15 00:25:29 +00:00
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bd01f3312d Make HealthComponent VisibleAnywhere 2025-02-15 00:23:55 +00:00
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f3c2da70d0 Constrain garlic pushback to XY axis 2025-02-15 00:22:44 +00:00
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70f474c5ee Smoothly rotate the mesh in the direction they are moving 2025-02-10 20:36:44 +00:00
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5289b0c765 Update LevelUpWidget with new font 2025-02-08 15:53:37 +00:00
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118fc73e07 Update UpgradeButtonTemplate with new font 2025-02-08 15:53:28 +00:00
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d6292222b6 Update HUDWidget with new font 2025-02-08 15:53:16 +00:00
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efa982d325 Add TurretRoad font 2025-02-08 15:53:03 +00:00
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f5345cc4ed Add gold count to HUDWidget 2025-02-08 15:36:29 +00:00
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bac9f7c5e7 Clean up GarlicFireWeaponAction
Closes #15
2025-02-08 15:21:08 +00:00
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78355d6bf4 Select upto three random options on level uop 2025-02-07 20:32:38 +00:00
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23d74eddfb Add new weapon option to level up screen 2025-02-06 23:51:22 +00:00
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318297e22c Update Copyright notice 2025-02-05 23:12:03 +00:00
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804597fbff Add Health and Gold Options to Level Up menu when there are no upgrades left 2025-02-05 23:05:16 +00:00
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2d11a5c5bc Change access level for IncrementHealth 2025-02-05 23:04:28 +00:00
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09e71d2a71 Delete UpgradeLog.htm 2025-02-04 08:56:09 +01:00
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1a10ab6dad Update README.md 2025-02-04 08:51:43 +01:00
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a31e00c6e4 Force set the hight of the pickup when spawned 2025-02-03 20:26:26 +00:00
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7611c87e21 Reset Health on retrieval from poo 2025-02-03 20:26:12 +00:00