Nakatomi/Source/Nakatomi
baz 775df93d55 Remove TODO comment in Pickup 2023-10-24 22:58:41 +01:00
..
DemolitionCharacter.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
DemolitionCharacter.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Destructable.cpp Stop `Destructable` from producing errors 2023-02-03 01:31:42 +00:00
Destructable.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
EnemyAIController.cpp Set SelfActor in Blackboard 2023-10-22 22:13:13 +01:00
EnemyAIController.h Move Perception Component from EnemyCharacter to EnemyAIController 2023-09-05 18:39:14 +01:00
EnemyCharacter.cpp Move Perception Component from EnemyCharacter to EnemyAIController 2023-09-05 18:39:14 +01:00
EnemyCharacter.h Move Perception Component from EnemyCharacter to EnemyAIController 2023-09-05 18:39:14 +01:00
ExplosiveActor.cpp Add extra checking in ExplosiveActor Explode method 2023-09-18 02:59:32 +01:00
ExplosiveActor.h Change HealthComponent from private to protected 2023-09-08 21:10:30 +01:00
GetDistanceToPlayerTask.cpp Fix includes in GetDistanceToPlayerTask 2023-09-05 18:39:27 +01:00
GetDistanceToPlayerTask.h Fix includes in GetDistanceToPlayerTask 2023-09-05 18:39:27 +01:00
HealthComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
HealthPickup.h Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
InteractableComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
InteractableComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.Build.cs Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiAIAttackTokenManager.cpp Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiAIAttackTokenManager.h Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiCharacter.cpp Update ThrowableInventory type 2023-09-20 01:56:13 +01:00
NakatomiCharacter.h Update ThrowableInventory type 2023-09-20 01:56:13 +01:00
NakatomiFieldSystemActor.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiFieldSystemActor.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameInstance.cpp Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameInstance.h Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameModeBase.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameModeBase.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiPlayerController.cpp Add Player Controller 2022-12-13 04:11:17 +00:00
NakatomiPlayerController.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
OptionsUIWidget.cpp Add FrameRate Limit to Options Menu 2023-10-11 22:00:33 +01:00
OptionsUIWidget.h Add FrameRate Limit to Options Menu 2023-10-11 22:00:33 +01:00
PauseUIWidget.cpp Remove TODO comment 2023-10-15 20:03:14 +01:00
PauseUIWidget.h Add methods to set and remove options menu from viewport 2023-10-09 23:29:25 +01:00
Pickup.cpp Set Root Component in Pickup 2023-09-12 23:37:49 +01:00
Pickup.h Remove TODO comment in Pickup 2023-10-24 22:58:41 +01:00
PlayerCharacter.cpp Remove assigning of spawned Throwable 2023-10-15 20:00:56 +01:00
PlayerCharacter.h Add Pause Menu Widget to Player Character 2023-09-25 23:00:56 +01:00
PlayerHUDWidget.cpp Add extra checking to Expand Crosshair functionality 2023-09-18 02:29:49 +01:00
PlayerHUDWidget.h Add Hitmarker HUD asset, animation and Enemy Hit Delegate 2023-08-08 22:31:37 +01:00
PlayerHealthComponent.cpp Add Health Components 2022-12-13 04:10:20 +00:00
PlayerHealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeaponParameters.cpp Add ADS Spread Multiplier to RandomWeaponParameter generation 2023-07-30 15:23:30 +01:00
RandomWeaponParameters.h Add Decal Actor to Weapons 2023-10-12 23:03:43 +01:00
StoreActorLocationTask.cpp Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
StoreActorLocationTask.h Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
TaskAcquireAttackToken.cpp Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskAcquireAttackToken.h Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskCheckLineOfSight.cpp Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskCheckLineOfSight.h Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskFireWeapon.cpp Add extra checking for when an enemy can fire a weapon 2023-06-29 21:55:43 +01:00
TaskFireWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetLocationNearLocation.cpp Remove unnecessary check in TaskGetLocationNearLocation 2023-09-05 16:56:17 +01:00
TaskGetLocationNearLocation.h Add Minimum Distance Check to GetLocationNearLocation Task 2023-09-05 14:59:52 +01:00
TaskGetRandomLocation.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetRandomLocation.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskIsWithinRange.cpp Add extra checking in TaskInWithinRange 2023-10-22 22:13:35 +01:00
TaskIsWithinRange.h Create TaskIsWithinRange 2023-10-19 22:53:09 +01:00
TaskReleaseAttackToken.cpp Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
TaskReleaseAttackToken.h Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
Throwable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Throwable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Weapon.cpp Spawn Particle System at Impact Point on a static object 2023-10-15 20:00:34 +01:00
Weapon.h Spawn Particle System at Impact Point on a static object 2023-10-15 20:00:34 +01:00
WeaponPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
WeaponPickup.h Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
WeaponProperties.h Add ADS Weapon Spread Modifier 2023-07-27 22:22:14 +01:00
WeaponThrowable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
WeaponThrowable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00