|  | eea9ee49e6 | Add Input Action for ThrowThrowable | 2023-09-12 23:39:05 +01:00 |  | 
			
				
					|  | fe6eca55c5 | Enable physics on StaticMeshComponent in Throwables | 2023-09-12 23:38:35 +01:00 |  | 
			
				
					|  | 62ac0e7496 | Set Root Component in Pickup | 2023-09-12 23:37:49 +01:00 |  | 
			
				
					|  | 480cfb0530 | Add extra checking when spawning WeaponPickup on EnemyAI Death | 2023-09-12 23:37:33 +01:00 |  | 
			
				
					|  | 42f99410e0 | Create ThrowThrowable method | 2023-09-08 22:17:05 +01:00 |  | 
			
				
					|  | 1023a4f2b7 | Change HealthComponent from private to protected | 2023-09-08 21:10:30 +01:00 |  | 
			
				
					|  | 7569f2d792 | Add initial Throwable Actor implementation | 2023-09-06 17:34:15 +01:00 |  | 
			
				
					|  | cb46d98936 | Fix includes in GetDistanceToPlayerTask | 2023-09-05 18:39:27 +01:00 |  | 
			
				
					|  | e0d5526a63 | Move Perception Component from EnemyCharacter to EnemyAIController | 2023-09-05 18:39:14 +01:00 |  | 
			
				
					|  | 0dc524e02d | Remove unnecessary check in TaskGetLocationNearLocation | 2023-09-05 16:56:17 +01:00 |  | 
			
				
					|  | 681641672c | Add Minimum Distance Check to GetLocationNearLocation Task | 2023-09-05 14:59:52 +01:00 |  | 
			
				
					|  | 2f556660ac | revert 6e1260a0dd5e0cd8431778b79ce60de950495640 revert Bind UFUNCTION to OnTargetPerceptionUpdated | 2023-09-03 23:31:34 +02:00 |  | 
			
				
					|  | 6e1260a0dd | Bind UFUNCTION to OnTargetPerceptionUpdated | 2023-08-28 23:45:15 +01:00 |  | 
			
				
					|  | b10311e3d1 | Add TaskGetLocationNearLocation AI Task | 2023-08-23 15:15:30 +01:00 |  | 
			
				
					|  | 6d8169e2b3 | Add StoreActorLocationTask AI Task Node | 2023-08-23 00:20:02 +01:00 |  | 
			
				
					|  | f0b8c594d4 | Add TaskReleaseAttackToken AI Task | 2023-08-23 00:19:46 +01:00 |  | 
			
				
					|  | f04bc8378a | Add functionality to TaskAcquireAttackToken | 2023-08-23 00:19:30 +01:00 |  | 
			
				
					|  | 0afcd945ce | Add AttackToken methods to EnemyAIController | 2023-08-21 23:43:49 +01:00 |  | 
			
				
					|  | ca07abb131 | Change ReleaseToken to return bool | 2023-08-21 23:42:48 +01:00 |  | 
			
				
					|  | 763c8db97e | Create AcquireAttackToken task | 2023-08-17 23:05:59 +01:00 |  | 
			
				
					|  | ec057454c3 | Create Request, Release and Reset Token methods in AIAttackTokenManager | 2023-08-17 22:28:11 +01:00 |  | 
			
				
					|  | ac45acb232 | Add method to create and get AIAttackTokenManger | 2023-08-17 21:47:53 +01:00 |  | 
			
				
					|  | 57abe9a3a2 | Create AIAttackTokenManager Object | 2023-08-17 21:47:21 +01:00 |  | 
			
				
					|  | 95481dba52 | Create NakatomiGameInstance | 2023-08-16 23:32:50 +01:00 |  | 
			
				
					|  | 7079c129f7 | Add HitMarker Sound Effect | 2023-08-16 12:31:07 +01:00 |  | 
			
				
					|  | e97d370d23 | Check if Hit Actor is dead when displaying hitmarker | 2023-08-09 22:53:32 +01:00 |  | 
			
				
					|  | 2a33897198 | Add Hitmarker HUD asset, animation and Enemy Hit Delegate | 2023-08-08 22:31:37 +01:00 |  | 
			
				
					|  | 1fb9930791 | Add Crosshair Expansion when OnFire is called. | 2023-08-08 22:02:56 +01:00 |  | 
			
				
					|  | dc9339ef90 | Create PlayerHUDWidget | 2023-08-01 23:02:32 +01:00 |  | 
			
				
					|  | cee5c8d08c | Add ADS Spread Multiplier to RandomWeaponParameter generation | 2023-07-30 15:23:30 +01:00 |  | 
			
				
					|  | 929eca3204 | Add ADS Weapon Spread Modifier | 2023-07-27 22:22:14 +01:00 |  | 
			
				
					|  | 938b4425eb | Add ADS aim sensitivity modifier | 2023-07-26 22:43:29 +01:00 |  | 
			
				
					|  | 3d4ef7e3c0 | Add functionality to change movement speed depending on status | 2023-07-25 21:34:04 +01:00 |  | 
			
				
					|  | 9e7417eb59 | Change shooting direction to use camera and centre of screen | 2023-07-24 19:09:59 +01:00 |  | 
			
				
					|  | 3ed84127c2 | Add Aim Down Sights functionality | 2023-07-24 19:09:04 +01:00 |  | 
			
				
					|  | db22a4eb58 | Add Bouncing Static Mesh to Health Pickup | 2023-07-04 22:22:27 +01:00 |  | 
			
				
					|  | df9a1af227 | Rename FireSound to OverlapSound | 2023-07-03 21:58:46 +01:00 |  | 
			
				
					|  | a402de0781 | Add new Weapon HUD UI | 2023-07-03 20:05:31 +01:00 |  | 
			
				
					|  | 4ab591e4b9 | Add extra checking for when an enemy can fire a weapon | 2023-06-29 21:55:43 +01:00 |  | 
			
				
					|  | 9d32a0a0e3 | Add temporary fix for level loading | 2023-06-29 18:10:31 +01:00 |  | 
			
				
					|  | 596bae1855 | Remove unnecessary testing | 2023-06-28 23:14:41 +01:00 |  | 
			
				
					|  | bff484f139 | Reload Current Level on Character Destruction | 2023-06-28 22:58:58 +01:00 |  | 
			
				
					|  | 925be65769 | Enable Ragdoll on player death | 2023-06-27 22:17:03 +01:00 |  | 
			
				
					|  | 7571a7fe7a | Add Health Damage Delegates in Characters | 2023-06-26 18:34:57 +01:00 |  | 
			
				
					|  | 6ad454a881 | Add Particle Effects and Sound Effect | 2023-06-25 01:17:36 +01:00 |  | 
			
				
					|  | adef6ecc54 | Add future TODO message | 2023-06-24 15:25:21 +01:00 |  | 
			
				
					|  | b51f3a7a34 | Moving setting of light colour to BeginPlay | 2023-06-24 15:25:06 +01:00 |  | 
			
				
					|  | bbe5f04b72 | Add HealthPickup Functionality | 2023-06-24 15:20:50 +01:00 |  | 
			
				
					|  | 9bf226b614 | Add HealthPickup class | 2023-06-24 15:13:39 +01:00 |  | 
			
				
					|  | 79d61a200e | Move generic pickup functionality to base Pickup class | 2023-06-24 15:11:09 +01:00 |  |