Commit Graph

259 Commits

Author SHA1 Message Date
baz abf02796a6 Fix bug with bullet hit detectionn 2024-03-22 20:12:18 +00:00
baz 78ce84936c Remove unused NextGameLevel variable 2024-03-12 20:32:01 +00:00
baz 95aa4285e3 Move NextLevel referene to LevelEndTriggerVolume 2024-03-12 20:12:20 +00:00
baz 1b32434d98 Fix static mesh inhabiting the incorrect position 2024-03-12 19:56:17 +00:00
baz e2e32e0092 Reparent LevelKeyPickup to StaticMeshPickup 2024-03-12 17:46:07 +00:00
baz d87a31ab61 Reparent HealthPickup to StaticMeshPickup 2024-03-12 17:45:45 +00:00
baz b7bb5c6673 Create StaticMeshPickup 2024-03-12 17:45:08 +00:00
baz 9dc2fff2ed Checfk if all keys have been collected in LevelEndTriggerVolume 2024-03-11 22:09:42 +00:00
baz cffef34d9b IncrementCollectedLevelKeys instead of InitialLevelKeys 2024-03-11 21:14:13 +00:00
baz 532bcc7e66 Create LevelKeyPickup 2024-03-11 21:01:50 +00:00
baz a183445aba Create LevelManager 2024-03-11 20:01:56 +00:00
baz 7d8015acf0 Play animation when Updating Health 2024-03-10 23:07:33 +00:00
baz 5e0433905f Rotate Healthbar to face Player Camera in Tick 2024-03-09 03:52:14 +00:00
baz a43ec2c068 Add getter for player CameraComponent 2024-03-09 03:51:34 +00:00
baz fdfa37a346 UpdateHealthbar on BindOwner 2024-03-09 03:51:16 +00:00
baz e30e644b58 Add Healthbar to EnemyCharacter 2024-03-08 02:33:40 +00:00
baz ed3747037c Spawn ParticleSystem OnHit NakatomiCharacter 2024-03-07 17:16:15 +00:00
baz e1ae4f60a8 Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
baz 76fb2475d2 Use NiagaraSystem to spawn Particle Effects on bullet impact 2024-03-07 02:10:11 +00:00
baz cda5b81484 Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
baz 2470daa098 Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
baz baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
baz c474aa4405 Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz 3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter 2024-03-05 17:00:53 +00:00
baz 0ec7f89c57 Add speed check to allow firing when movement speed is low enough while sprint key is held 2024-03-05 16:02:05 +00:00
baz 91f2befa71 Disallow Sprinting and Aiming Downsights at the same time 2024-03-05 15:32:32 +00:00
baz 0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
baz a2186205cc Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
baz 2e39be6354 Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
baz 8be9a8269e Add Weapon Cooldown Decorator 2024-02-29 17:29:22 +00:00
baz 412e3f1fc4 Misc Enemy Updates 2024-02-29 17:29:21 +00:00
baz eb9178f4e3 Add IsWithinRange Decorator 2024-02-29 17:29:21 +00:00
baz 265561dffb Add new Sprint enemy movement speed 2024-02-29 17:29:21 +00:00
baz 429cf58627 Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
baz 763706ac5c Add new Perception Senses 2024-02-29 17:29:20 +00:00
baz 5b90d26bc6 Create AI State Enum 2024-02-29 17:29:20 +00:00
baz c6c92ed296 Create Has Patrol Route Decorator 2024-02-29 17:29:20 +00:00
baz 2f9cc901e2 Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
baz beb18734b1 Add default GetSplinePointAtWorld function 2024-02-29 17:29:19 +00:00
baz 3d16e8e24a Add CurrentPatrolRoute reference to EnemyCharacter 2024-02-29 17:29:19 +00:00
baz 0fd27b6745 Create Move Along Patrol Route task 2024-02-29 17:29:19 +00:00
baz 7cb89a7d2c Create PatrolRoute 2024-02-29 17:29:18 +00:00
baz 4d214f9883 Create Clear Focus Task 2024-02-29 17:29:18 +00:00
baz 03d5b80a0b Create Clear Focus Task 2024-02-08 18:30:39 +00:00
baz 408954c96d Create Set Focus Task 2024-02-08 18:30:33 +00:00
baz 6072f824ce Remove the ability to Fire when Sprinting 2024-02-07 17:08:32 +00:00
baz e26b66b7aa Play Fire animation during OnFire 2024-02-05 22:35:28 +00:00
baz 2b5670fa9a Make Manequin Animation Blueprint generic 2024-02-05 21:36:44 +00:00
baz 8edb845d0a Fix spelling mistake 2024-02-04 19:27:51 +00:00
baz 3134e269f7 Play Hit Animation Montage when OnDamaged is called 2024-02-04 19:20:16 +00:00