baz
|
60bf490f8a
|
Update ThrowableInventory type
|
2023-09-20 01:56:13 +01:00 |
baz
|
7cdb9b1c69
|
Add Impulse Angle and Force variables to Throwables
|
2023-09-19 02:19:23 +01:00 |
baz
|
27fc0d5212
|
Change SpawnLocation to forward vector of player
|
2023-09-19 02:06:16 +01:00 |
baz
|
ea06181a01
|
Add extra checking in ExplosiveActor Explode method
|
2023-09-18 02:59:32 +01:00 |
baz
|
c944e5e6f9
|
Add extra checking to Expand Crosshair functionality
|
2023-09-18 02:29:49 +01:00 |
baz
|
9ece07b011
|
Move feteching of HealthComponent outside of if statement
|
2023-09-18 02:29:18 +01:00 |
baz
|
ff8e947a4e
|
Add functionality to ThrowWeaponCallback
|
2023-09-18 02:28:31 +01:00 |
baz
|
81c954dabb
|
Create WeaponThrowable class
|
2023-09-18 02:27:56 +01:00 |
baz
|
7c803eb3ff
|
Add WeaponThrowable Template to Weapon
|
2023-09-18 01:09:08 +01:00 |
baz
|
9abe8e1697
|
Create WeaponThrowable class
|
2023-09-13 17:17:28 +01:00 |
baz
|
04512d1717
|
Add ThrowableInventory to NakatomiCharacter
|
2023-09-13 17:16:56 +01:00 |
baz
|
5a8c542581
|
Create separate Throw Weapon and Throw Explosive input actions
|
2023-09-13 14:55:56 +01:00 |
baz
|
eea9ee49e6
|
Add Input Action for ThrowThrowable
|
2023-09-12 23:39:05 +01:00 |
baz
|
fe6eca55c5
|
Enable physics on StaticMeshComponent in Throwables
|
2023-09-12 23:38:35 +01:00 |
baz
|
62ac0e7496
|
Set Root Component in Pickup
|
2023-09-12 23:37:49 +01:00 |
baz
|
480cfb0530
|
Add extra checking when spawning WeaponPickup on EnemyAI Death
|
2023-09-12 23:37:33 +01:00 |
baz
|
42f99410e0
|
Create ThrowThrowable method
|
2023-09-08 22:17:05 +01:00 |
baz
|
1023a4f2b7
|
Change HealthComponent from private to protected
|
2023-09-08 21:10:30 +01:00 |
Louis Hobbs
|
7569f2d792
|
Add initial Throwable Actor implementation
|
2023-09-06 17:34:15 +01:00 |
Louis Hobbs
|
cb46d98936
|
Fix includes in GetDistanceToPlayerTask
|
2023-09-05 18:39:27 +01:00 |
Louis Hobbs
|
e0d5526a63
|
Move Perception Component from EnemyCharacter to EnemyAIController
|
2023-09-05 18:39:14 +01:00 |
Louis Hobbs
|
0dc524e02d
|
Remove unnecessary check in TaskGetLocationNearLocation
|
2023-09-05 16:56:17 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
baz
|
2f556660ac
|
revert 6e1260a0dd
revert Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-09-03 23:31:34 +02:00 |
Louis Hobbs
|
6e1260a0dd
|
Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-08-28 23:45:15 +01:00 |
Louis Hobbs
|
b10311e3d1
|
Add TaskGetLocationNearLocation AI Task
|
2023-08-23 15:15:30 +01:00 |
Louis Hobbs
|
6d8169e2b3
|
Add StoreActorLocationTask AI Task Node
|
2023-08-23 00:20:02 +01:00 |
Louis Hobbs
|
f0b8c594d4
|
Add TaskReleaseAttackToken AI Task
|
2023-08-23 00:19:46 +01:00 |
Louis Hobbs
|
f04bc8378a
|
Add functionality to TaskAcquireAttackToken
|
2023-08-23 00:19:30 +01:00 |
Louis Hobbs
|
0afcd945ce
|
Add AttackToken methods to EnemyAIController
|
2023-08-21 23:43:49 +01:00 |
Louis Hobbs
|
ca07abb131
|
Change ReleaseToken to return bool
|
2023-08-21 23:42:48 +01:00 |
Louis Hobbs
|
763c8db97e
|
Create AcquireAttackToken task
|
2023-08-17 23:05:59 +01:00 |
Louis Hobbs
|
ec057454c3
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
Louis Hobbs
|
ac45acb232
|
Add method to create and get AIAttackTokenManger
|
2023-08-17 21:47:53 +01:00 |
Louis Hobbs
|
57abe9a3a2
|
Create AIAttackTokenManager Object
|
2023-08-17 21:47:21 +01:00 |
Louis Hobbs
|
95481dba52
|
Create NakatomiGameInstance
|
2023-08-16 23:32:50 +01:00 |
Louis Hobbs
|
7079c129f7
|
Add HitMarker Sound Effect
|
2023-08-16 12:31:07 +01:00 |
Louis Hobbs
|
e97d370d23
|
Check if Hit Actor is dead when displaying hitmarker
|
2023-08-09 22:53:32 +01:00 |
Louis Hobbs
|
2a33897198
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
Louis Hobbs
|
1fb9930791
|
Add Crosshair Expansion when OnFire is called.
|
2023-08-08 22:02:56 +01:00 |
Louis Hobbs
|
dc9339ef90
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
Louis Hobbs
|
cee5c8d08c
|
Add ADS Spread Multiplier to RandomWeaponParameter generation
|
2023-07-30 15:23:30 +01:00 |
Louis Hobbs
|
929eca3204
|
Add ADS Weapon Spread Modifier
|
2023-07-27 22:22:14 +01:00 |
Louis Hobbs
|
938b4425eb
|
Add ADS aim sensitivity modifier
|
2023-07-26 22:43:29 +01:00 |
Louis Hobbs
|
3d4ef7e3c0
|
Add functionality to change movement speed depending on status
|
2023-07-25 21:34:04 +01:00 |
Louis Hobbs
|
9e7417eb59
|
Change shooting direction to use camera and centre of screen
|
2023-07-24 19:09:59 +01:00 |
Louis Hobbs
|
3ed84127c2
|
Add Aim Down Sights functionality
|
2023-07-24 19:09:04 +01:00 |
Louis Hobbs
|
db22a4eb58
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
Louis Hobbs
|
df9a1af227
|
Rename FireSound to OverlapSound
|
2023-07-03 21:58:46 +01:00 |
Louis Hobbs
|
a402de0781
|
Add new Weapon HUD UI
|
2023-07-03 20:05:31 +01:00 |
Louis Hobbs
|
4ab591e4b9
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
Louis Hobbs
|
9d32a0a0e3
|
Add temporary fix for level loading
|
2023-06-29 18:10:31 +01:00 |
Louis Hobbs
|
596bae1855
|
Remove unnecessary testing
|
2023-06-28 23:14:41 +01:00 |
Louis Hobbs
|
bff484f139
|
Reload Current Level on Character Destruction
|
2023-06-28 22:58:58 +01:00 |
Louis Hobbs
|
925be65769
|
Enable Ragdoll on player death
|
2023-06-27 22:17:03 +01:00 |
Louis Hobbs
|
7571a7fe7a
|
Add Health Damage Delegates in Characters
|
2023-06-26 18:34:57 +01:00 |
Louis Hobbs
|
6ad454a881
|
Add Particle Effects and Sound Effect
|
2023-06-25 01:17:36 +01:00 |
Louis Hobbs
|
adef6ecc54
|
Add future TODO message
|
2023-06-24 15:25:21 +01:00 |
Louis Hobbs
|
b51f3a7a34
|
Moving setting of light colour to BeginPlay
|
2023-06-24 15:25:06 +01:00 |
Louis Hobbs
|
bbe5f04b72
|
Add HealthPickup Functionality
|
2023-06-24 15:20:50 +01:00 |
Louis Hobbs
|
9bf226b614
|
Add HealthPickup class
|
2023-06-24 15:13:39 +01:00 |
Louis Hobbs
|
79d61a200e
|
Move generic pickup functionality to base Pickup class
|
2023-06-24 15:11:09 +01:00 |
Louis Hobbs
|
b1eed2ff2e
|
Add Pickup class
|
2023-06-24 15:10:46 +01:00 |
Louis Hobbs
|
b5088f3bae
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Louis Hobbs
|
e8d41797b0
|
Remove Z-aim lock from player aiming
|
2023-06-21 23:08:06 +01:00 |
Louis Hobbs
|
797f4def89
|
Add Sin wave to Light Brightness
|
2023-06-20 01:01:47 +01:00 |
Louis Hobbs
|
f1c2ac0ec6
|
Add PointLightComponent to WeaponPickup
|
2023-06-15 22:44:26 +01:00 |
Louis Hobbs
|
d8ca7f001c
|
Add logic to Explode in Demolition Character
|
2023-06-14 22:57:44 +01:00 |
Louis Hobbs
|
50cba81295
|
Create Distance To Player Task
I should have given this a better name, maybe in the future
|
2023-06-12 22:11:02 +01:00 |
Louis Hobbs
|
11c88c6dd9
|
Create DemolitionCharacter class
|
2023-06-12 22:10:32 +01:00 |
Louis Hobbs
|
09e4cd0f41
|
Add extra weapon pickup creation check for enemies
|
2023-06-12 22:09:27 +01:00 |
Louis Hobbs
|
db5a5e229d
|
Set Sphere Component to Overlap All collision channels
|
2023-06-11 21:16:54 +01:00 |
Louis Hobbs
|
ef18ecfa03
|
Move Force Magnitude to Radial Falloff
|
2023-06-01 22:16:57 +01:00 |
Louis Hobbs
|
33eb3f709e
|
Change ProcessHits to check for HealthComponent instead of class
|
2023-06-01 02:26:14 +01:00 |
Louis Hobbs
|
e3649d4752
|
Add secondary Interact function in Interactable Component
|
2023-06-01 02:24:35 +01:00 |
Louis Hobbs
|
62d6bc8dbd
|
Add Explosive Actor
|
2023-06-01 02:22:04 +01:00 |
Louis Hobbs
|
705d46820c
|
Add Interactable Actor Component interaction on weapon hit
|
2023-05-29 01:36:59 +01:00 |
Louis Hobbs
|
7256afd8bf
|
Add extra checking for field system spawning
|
2023-05-29 01:36:05 +01:00 |
Louis Hobbs
|
a8adf8abfb
|
Add Interactable Actor Component
|
2023-05-29 01:35:18 +01:00 |
Louis Hobbs
|
9d2d3c0187
|
Fix `PlayFireSoundAtLocation` bugs
|
2023-03-16 23:50:15 +00:00 |
Louis Hobbs
|
6127b5cd81
|
Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
|
2023-03-13 23:01:12 +00:00 |
Louis Hobbs
|
8a7ee5faee
|
Add basic logic to `EnemyCharacter` `OnFire` functions
|
2023-03-13 22:58:21 +00:00 |
Louis Hobbs
|
e77b6cce35
|
Create AI `TaskFireWeapon` node
|
2023-03-13 22:54:27 +00:00 |
Louis Hobbs
|
bf742b0224
|
Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
|
2023-03-13 22:22:56 +00:00 |
Louis Hobbs
|
60deefdf96
|
Make `OnFire` a virtual function
|
2023-03-13 22:01:21 +00:00 |
Louis Hobbs
|
f7216d25f9
|
Change `CalculateHits` and `ProcessHits` from public to protected
|
2023-03-13 21:56:23 +00:00 |
Louis Hobbs
|
403eff6029
|
Move hit processing to `ProcessHits`
|
2023-03-13 21:47:42 +00:00 |
Louis Hobbs
|
187b067e88
|
Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
|
2023-03-13 21:45:56 +00:00 |
Louis Hobbs
|
ba6c614116
|
Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter
|
2023-03-13 01:39:43 +00:00 |
Louis Hobbs
|
83d5ba31f4
|
Add Get Random Location task
|
2023-02-16 18:28:25 +00:00 |
Louis Hobbs
|
2f8da66aa4
|
Add BeginPlay method to EnemyAIController
|
2023-02-16 18:28:08 +00:00 |
Louis Hobbs
|
9ed5da5792
|
Add Perception Source Stimuli to PlayerCharacter
|
2023-02-16 18:27:34 +00:00 |
Louis Hobbs
|
40db233d6c
|
Add AI Modules to build script
|
2023-02-16 18:27:10 +00:00 |
Louis Hobbs
|
8b89f8e851
|
Cleanup RandomWeaponParameters
|
2023-02-12 21:27:53 +00:00 |
Louis Hobbs
|
44f69a4355
|
Move Inventory Methods to base Character class
|
2023-02-12 20:33:08 +00:00 |
Louis Hobbs
|
ecff0b36a8
|
Set `WeaponProperties` in `WeaponPickup` when dying
|
2023-02-12 20:32:03 +00:00 |
Louis Hobbs
|
84fbd00bea
|
Cleanup `RandomWeaponParameters`
|
2023-02-12 20:31:29 +00:00 |
Louis Hobbs
|
ec9617fe51
|
Add Methods to Pick Weapon Mesh, Sound and Impact Field
|
2023-02-12 20:29:59 +00:00 |
Louis Hobbs
|
bc26d04f83
|
Store `WeaponProperties` in `WeaponPickup`
|
2023-02-12 20:28:30 +00:00 |
Louis Hobbs
|
296074d97f
|
Change Weapon SkeletalMesh to SkeletalMeshComponent
|
2023-02-12 20:27:38 +00:00 |