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33b1376a8f
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Fix spelling mistake
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2024-01-17 03:05:56 +00:00 |
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c8d1c9c6e9
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Cleanup Includes in PlayerCharacter
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2024-01-17 03:00:38 +00:00 |
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9d4dc1b4f2
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Add Input Actions to Dash on character
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2024-01-17 02:17:38 +00:00 |
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1986bd2092
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Implement basic dash in NakatomiCMC
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2024-01-17 02:17:17 +00:00 |
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368575b715
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Move cmc to if statement
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2024-01-16 20:51:38 +00:00 |
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d758272d9d
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Reimplement Aim Down Sights movement modifiers
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2024-01-16 19:44:23 +00:00 |
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ed84a592ef
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Set WantToSlide status in Enter and Exit Slide functions in movement component
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2024-01-12 15:57:12 +00:00 |
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9bb3225542
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Change Slide to work with Slide Input Action
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2024-01-12 15:53:23 +00:00 |
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bf45b09cd7
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Add Slide Input Action
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2024-01-12 15:30:55 +00:00 |
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293358737c
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Add initial custom slide movement implementation
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2024-01-11 19:21:15 +00:00 |
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2cdb97b7ab
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Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
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2024-01-11 19:20:41 +00:00 |
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fc7095fd75
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Add Crouch input to PlayerCharacter blueprint
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2024-01-04 20:32:21 +00:00 |
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58f779c887
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Create Crouch input action and assign it to the InputMappingContext
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2024-01-04 20:32:05 +00:00 |
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283b536242
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Add Crouch functionality
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2024-01-04 20:31:44 +00:00 |
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08fbe9dbe1
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Assign NakatomiCMC in BeginPlay and add getter
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2024-01-04 20:31:33 +00:00 |
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6bccd097bb
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Set new Walk and Sprint speed defaults
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2024-01-04 15:53:50 +00:00 |
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ab3f624ade
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Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
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2024-01-04 15:53:24 +00:00 |
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af8d8364a4
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Add Sprint functionality to NakatomiCMC
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2024-01-04 15:51:03 +00:00 |
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01aeecf953
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Replace default CharacterMovementComponent with NakatomiCMC
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2024-01-04 15:50:15 +00:00 |
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56aa855a7c
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Create NakatomiCMC
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2024-01-04 15:49:09 +00:00 |
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48bb8f9ef6
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Create LevelEndTriggerVolume
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2023-12-13 21:45:05 +00:00 |
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ee42aabc2a
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Temporarily move level reloading on death from Destroyed to OnDeath
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2023-12-13 21:44:42 +00:00 |
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98e49a913d
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Redo Anchors for correct aspect ratio scalling
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2023-12-11 22:36:06 +00:00 |
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bdb4ba0189
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Set PauseWidget in PlayerCharacter
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2023-12-11 01:39:29 +00:00 |
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27120d731a
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Lock mouse to screen when showing Main Menu UI or Options Menu UI
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2023-12-05 22:41:58 +00:00 |
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1647ab3ed1
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Set TestLevel as the level to open when New Game is clicked
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2023-11-14 23:16:40 +00:00 |
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1f6d729d73
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Add functionality to open a UWorld when clicking New Game button in main menu
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2023-11-14 23:16:10 +00:00 |
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085fd8ea46
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Show options menu when pressing options button in main menu
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2023-11-14 22:53:32 +00:00 |
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449687d7ee
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Attch MainMenu widget to viewport in level blueprint
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2023-11-14 21:50:37 +00:00 |
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cb08f2ccfb
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Add temporary Main Menu design to Main Menu widget
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2023-11-13 22:58:28 +00:00 |
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ac99b0a828
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Create MainMenu level
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2023-11-13 00:12:39 +00:00 |
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427131ae3a
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Update EngingIncludeOrderVersion
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2023-11-12 21:25:21 +00:00 |
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345ea88d79
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Fix compilation issues
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2023-11-12 21:24:03 +00:00 |
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357e4fdf5e
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Create MainMenuGameModeBase
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2023-11-09 22:14:45 +00:00 |
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f87ec61ddb
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Add variables and functions to MainMenuUIWidget
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2023-11-09 22:14:15 +00:00 |
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83178d863b
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Create MainMenuUIWidget
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2023-10-31 23:05:29 +00:00 |
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388d78b64c
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Create Rifle Weapon
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2023-10-31 23:04:46 +00:00 |
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a81577b1a8
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Create Pistol Weapon
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2023-10-31 23:04:36 +00:00 |
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445b65d7f0
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Edit Machinegun Weapon
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2023-10-31 23:04:14 +00:00 |
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47e78bf7e0
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Update README.md
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2023-10-24 23:05:35 +01:00 |
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775df93d55
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Remove TODO comment in Pickup
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2023-10-24 22:58:41 +01:00 |
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4307866310
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Add CheckLineOfSight task to FireWeaponTasks behaviour tree
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2023-10-24 22:58:12 +01:00 |
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e001931bb6
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Create TaskCreateLineOfSight
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2023-10-24 22:56:47 +01:00 |
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2ab85e21d7
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Add IsWithinRange check and create FireWeaponTask
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2023-10-22 22:14:11 +01:00 |
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6cae297c3a
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Add extra checking in TaskInWithinRange
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2023-10-22 22:13:35 +01:00 |
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bab1f8acd6
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Set SelfActor in Blackboard
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2023-10-22 22:13:13 +01:00 |
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969ecbebc8
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Create TaskIsWithinRange
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2023-10-19 22:53:09 +01:00 |
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bc0138251a
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Remove TODO comment
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2023-10-15 20:03:14 +01:00 |
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b234045698
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Remove assigning of spawned Throwable
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2023-10-15 20:00:56 +01:00 |
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ca617a8a3c
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Spawn Particle System at Impact Point on a static object
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2023-10-15 20:00:34 +01:00 |