baz
|
12c8d7b6f0
|
Add FrameRate Limit to Options Menu
|
2023-10-11 22:00:33 +01:00 |
baz
|
1c467d14f4
|
Create basic Options Menu widget
|
2023-10-09 23:29:50 +01:00 |
baz
|
23af466085
|
Add methods to set and remove options menu from viewport
|
2023-10-09 23:29:25 +01:00 |
baz
|
122c3998fd
|
Add new setting options and remove manual apply settings button
|
2023-10-08 22:27:59 +01:00 |
baz
|
2115c4456c
|
Create OptionsUIWidget
|
2023-10-06 23:14:26 +01:00 |
baz
|
483add816a
|
Add Options Menu to viewport on OptionsButton Clicked
|
2023-10-06 23:13:52 +01:00 |
baz
|
dc0ed36573
|
Modify current weapon checking in ThrowWeaponCallback
|
2023-10-05 22:04:28 +01:00 |
baz
|
da1fcc15bd
|
Add Basic Pause functionality
|
2023-10-03 22:52:28 +01:00 |
baz
|
149de8788f
|
Create PauseUIWidget
|
2023-10-01 23:51:53 +01:00 |
baz
|
d6f89e259f
|
Create Pause Input Action
|
2023-10-01 23:51:40 +01:00 |
baz
|
18b3986cc5
|
Move HUD UI to dedicated HUD Folder
|
2023-10-01 23:51:03 +01:00 |
baz
|
29b06222a5
|
Add Pause Menu Widget to Player Character
|
2023-09-25 23:00:56 +01:00 |
baz
|
322b872042
|
Add Pause Player Input Action
|
2023-09-25 23:00:32 +01:00 |
baz
|
12db67439f
|
Add logic to throw weapon once weapon ammo is depleted
|
2023-09-23 21:10:15 +01:00 |
baz
|
7f4de48fb0
|
Delete existing Throwable
|
2023-09-23 19:50:32 +01:00 |
baz
|
6c0e0fe395
|
Make Throwable Explode() on impact
|
2023-09-21 21:10:01 +01:00 |
baz
|
d3e775758d
|
Add functionality to ThrowThrowable
|
2023-09-20 01:57:37 +01:00 |
baz
|
19d452be5c
|
Update UPROPERTY values for ImpulseForce and ImpulseAngle
|
2023-09-20 01:56:56 +01:00 |
baz
|
60bf490f8a
|
Update ThrowableInventory type
|
2023-09-20 01:56:13 +01:00 |
baz
|
7cdb9b1c69
|
Add Impulse Angle and Force variables to Throwables
|
2023-09-19 02:19:23 +01:00 |
baz
|
27fc0d5212
|
Change SpawnLocation to forward vector of player
|
2023-09-19 02:06:16 +01:00 |
baz
|
ea06181a01
|
Add extra checking in ExplosiveActor Explode method
|
2023-09-18 02:59:32 +01:00 |
baz
|
c944e5e6f9
|
Add extra checking to Expand Crosshair functionality
|
2023-09-18 02:29:49 +01:00 |
baz
|
9ece07b011
|
Move feteching of HealthComponent outside of if statement
|
2023-09-18 02:29:18 +01:00 |
baz
|
ff8e947a4e
|
Add functionality to ThrowWeaponCallback
|
2023-09-18 02:28:31 +01:00 |
baz
|
81c954dabb
|
Create WeaponThrowable class
|
2023-09-18 02:27:56 +01:00 |
baz
|
7c803eb3ff
|
Add WeaponThrowable Template to Weapon
|
2023-09-18 01:09:08 +01:00 |
baz
|
9abe8e1697
|
Create WeaponThrowable class
|
2023-09-13 17:17:28 +01:00 |
baz
|
04512d1717
|
Add ThrowableInventory to NakatomiCharacter
|
2023-09-13 17:16:56 +01:00 |
baz
|
5a8c542581
|
Create separate Throw Weapon and Throw Explosive input actions
|
2023-09-13 14:55:56 +01:00 |
baz
|
eea9ee49e6
|
Add Input Action for ThrowThrowable
|
2023-09-12 23:39:05 +01:00 |
baz
|
fe6eca55c5
|
Enable physics on StaticMeshComponent in Throwables
|
2023-09-12 23:38:35 +01:00 |
baz
|
62ac0e7496
|
Set Root Component in Pickup
|
2023-09-12 23:37:49 +01:00 |
baz
|
480cfb0530
|
Add extra checking when spawning WeaponPickup on EnemyAI Death
|
2023-09-12 23:37:33 +01:00 |
baz
|
d3cfa1b746
|
Update project to UE5.3
|
2023-09-12 17:57:15 +01:00 |
baz
|
42f99410e0
|
Create ThrowThrowable method
|
2023-09-08 22:17:05 +01:00 |
baz
|
1023a4f2b7
|
Change HealthComponent from private to protected
|
2023-09-08 21:10:30 +01:00 |
Louis Hobbs
|
7569f2d792
|
Add initial Throwable Actor implementation
|
2023-09-06 17:34:15 +01:00 |
Louis Hobbs
|
cb46d98936
|
Fix includes in GetDistanceToPlayerTask
|
2023-09-05 18:39:27 +01:00 |
Louis Hobbs
|
e0d5526a63
|
Move Perception Component from EnemyCharacter to EnemyAIController
|
2023-09-05 18:39:14 +01:00 |
Louis Hobbs
|
0dc524e02d
|
Remove unnecessary check in TaskGetLocationNearLocation
|
2023-09-05 16:56:17 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
Louis Hobbs
|
7aa0c0b002
|
Abort Lower Priority tasks when player is detected
|
2023-09-03 22:38:08 +01:00 |
baz
|
2f556660ac
|
revert 6e1260a0dd
revert Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-09-03 23:31:34 +02:00 |
Louis Hobbs
|
6e1260a0dd
|
Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-08-28 23:45:15 +01:00 |
Louis Hobbs
|
3621378cb3
|
Add MoveTo Location near Location in Worker Behaviour Tree
|
2023-08-23 15:16:21 +01:00 |
Louis Hobbs
|
b10311e3d1
|
Add TaskGetLocationNearLocation AI Task
|
2023-08-23 15:15:30 +01:00 |
Louis Hobbs
|
5e65a6ff35
|
Update Worker AI Blackboard and Behaviour Tree
|
2023-08-23 00:20:39 +01:00 |
Louis Hobbs
|
6d8169e2b3
|
Add StoreActorLocationTask AI Task Node
|
2023-08-23 00:20:02 +01:00 |
Louis Hobbs
|
f0b8c594d4
|
Add TaskReleaseAttackToken AI Task
|
2023-08-23 00:19:46 +01:00 |