baz
abf02796a6
Fix bug with bullet hit detectionn
2024-03-22 20:12:18 +00:00
baz
78ce84936c
Remove unused NextGameLevel variable
2024-03-12 20:32:01 +00:00
baz
95aa4285e3
Move NextLevel referene to LevelEndTriggerVolume
2024-03-12 20:12:20 +00:00
baz
1b32434d98
Fix static mesh inhabiting the incorrect position
2024-03-12 19:56:17 +00:00
baz
e2e32e0092
Reparent LevelKeyPickup to StaticMeshPickup
2024-03-12 17:46:07 +00:00
baz
d87a31ab61
Reparent HealthPickup to StaticMeshPickup
2024-03-12 17:45:45 +00:00
baz
b7bb5c6673
Create StaticMeshPickup
2024-03-12 17:45:08 +00:00
baz
9dc2fff2ed
Checfk if all keys have been collected in LevelEndTriggerVolume
2024-03-11 22:09:42 +00:00
baz
cffef34d9b
IncrementCollectedLevelKeys instead of InitialLevelKeys
2024-03-11 21:14:13 +00:00
baz
532bcc7e66
Create LevelKeyPickup
2024-03-11 21:01:50 +00:00
baz
a183445aba
Create LevelManager
2024-03-11 20:01:56 +00:00
baz
7d8015acf0
Play animation when Updating Health
2024-03-10 23:07:33 +00:00
baz
5e0433905f
Rotate Healthbar to face Player Camera in Tick
2024-03-09 03:52:14 +00:00
baz
a43ec2c068
Add getter for player CameraComponent
2024-03-09 03:51:34 +00:00
baz
fdfa37a346
UpdateHealthbar on BindOwner
2024-03-09 03:51:16 +00:00
baz
e30e644b58
Add Healthbar to EnemyCharacter
2024-03-08 02:33:40 +00:00
baz
ed3747037c
Spawn ParticleSystem OnHit NakatomiCharacter
2024-03-07 17:16:15 +00:00
baz
e1ae4f60a8
Add OnDamagedHitNiagaraSystem to NakatomiCharacter
2024-03-07 17:02:20 +00:00
baz
76fb2475d2
Use NiagaraSystem to spawn Particle Effects on bullet impact
2024-03-07 02:10:11 +00:00
baz
cda5b81484
Change UParticleSystem usage to UNiagaraSystem
2024-03-07 02:09:36 +00:00
baz
2470daa098
Add Niagara to build dependency modules
2024-03-07 02:09:04 +00:00
baz
baf54dd6f5
Fix minor bugs
2024-03-06 02:04:57 +00:00
baz
c474aa4405
Disable playing on damaged animation montage
...
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz
3c69fc2289
Move OnDamagedAnimationMontages to NakatomiCharacter
2024-03-05 17:00:53 +00:00
baz
0ec7f89c57
Add speed check to allow firing when movement speed is low enough while sprint key is held
2024-03-05 16:02:05 +00:00
baz
91f2befa71
Disallow Sprinting and Aiming Downsights at the same time
2024-03-05 15:32:32 +00:00
baz
0d463d1ba2
Bind OnDeath and OnDamaged in BeginPlay on character
2024-03-04 19:25:53 +00:00
baz
a2186205cc
Update DemolitionWorker with new BehaviorTrees
2024-02-29 20:01:41 +00:00
baz
2e39be6354
Refine Ranged Enemy functionality and hide on low health
2024-02-29 17:29:23 +00:00
baz
8be9a8269e
Add Weapon Cooldown Decorator
2024-02-29 17:29:22 +00:00
baz
412e3f1fc4
Misc Enemy Updates
2024-02-29 17:29:21 +00:00
baz
eb9178f4e3
Add IsWithinRange Decorator
2024-02-29 17:29:21 +00:00
baz
265561dffb
Add new Sprint enemy movement speed
2024-02-29 17:29:21 +00:00
baz
429cf58627
Make hearing and damaged perception events
2024-02-29 17:29:20 +00:00
baz
763706ac5c
Add new Perception Senses
2024-02-29 17:29:20 +00:00
baz
5b90d26bc6
Create AI State Enum
2024-02-29 17:29:20 +00:00
baz
c6c92ed296
Create Has Patrol Route Decorator
2024-02-29 17:29:20 +00:00
baz
2f9cc901e2
Create Set Movement Speed Task
2024-02-29 17:29:20 +00:00
baz
beb18734b1
Add default GetSplinePointAtWorld function
2024-02-29 17:29:19 +00:00
baz
3d16e8e24a
Add CurrentPatrolRoute reference to EnemyCharacter
2024-02-29 17:29:19 +00:00
baz
0fd27b6745
Create Move Along Patrol Route task
2024-02-29 17:29:19 +00:00
baz
7cb89a7d2c
Create PatrolRoute
2024-02-29 17:29:18 +00:00
baz
4d214f9883
Create Clear Focus Task
2024-02-29 17:29:18 +00:00
baz
03d5b80a0b
Create Clear Focus Task
2024-02-08 18:30:39 +00:00
baz
408954c96d
Create Set Focus Task
2024-02-08 18:30:33 +00:00
baz
6072f824ce
Remove the ability to Fire when Sprinting
2024-02-07 17:08:32 +00:00
baz
e26b66b7aa
Play Fire animation during OnFire
2024-02-05 22:35:28 +00:00
baz
2b5670fa9a
Make Manequin Animation Blueprint generic
2024-02-05 21:36:44 +00:00
baz
8edb845d0a
Fix spelling mistake
2024-02-04 19:27:51 +00:00
baz
3134e269f7
Play Hit Animation Montage when OnDamaged is called
2024-02-04 19:20:16 +00:00