kayomn
|
f6e3408d0e
|
Make map edit activation signal more flexible
|
2023-01-27 15:57:16 +00:00 |
kayomn
|
499cfe84ef
|
Clean up MeshGrid logic
|
2023-01-27 15:49:56 +00:00 |
kayomn
|
42c3a53b24
|
Refactor code quality and squash bugs in MeshGrid
|
2023-01-27 14:15:59 +00:00 |
kayomn
|
f87cc4f996
|
Remove debug print
|
2023-01-26 00:08:37 +00:00 |
kayomn
|
fbe4213c7f
|
Remove dependency on ItemSelection
|
2023-01-26 00:08:06 +00:00 |
kayomn
|
725ab3c55d
|
Modify WorkerPrompt to use signals over awaitable functions
|
2023-01-25 23:55:18 +00:00 |
kayomn
|
eb20329586
|
Remove testing cube from map editor
|
2023-01-25 23:48:13 +00:00 |
kayomn
|
9dd28af524
|
Fix regression in terrain visibility
|
2023-01-25 23:47:37 +00:00 |
kayomn
|
f3f837f31b
|
Rename Frame rate: 144.638397
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000
Frame rate: 144.000000 to and to in UI and code
|
2023-01-25 23:42:50 +00:00 |
kayomn
|
7a8225240b
|
Add support for building menu to toolbar
|
2023-01-25 23:39:10 +00:00 |
kayomn
|
0d11abfe23
|
Add support for multi-context control overrides to player controller
|
2023-01-25 23:36:53 +00:00 |
kayomn
|
7526e60037
|
Work around parser regression in latest Godot 4 beta
|
2023-01-25 23:35:36 +00:00 |
kayomn
|
9636d23dd0
|
Refactor map editor UI to support interior maps
|
2023-01-24 23:26:17 +00:00 |
kayomn
|
11e5e237c6
|
Merge pull request 'Fix Brush Cursor Highlight' (#12) from fix-brush-cursor-highlight into main
Reviewed-on: #12
|
2023-01-23 22:50:58 +01:00 |
kayomn
|
6eb73649c8
|
Fix brush cursor highlight
|
2023-01-23 21:43:56 +00:00 |
kayomn
|
03a7ad1b02
|
Merge pull request 'Add Support for Custom Brushes in Map Editor' (#11) from map-editor-custom-brushes into main
Reviewed-on: #11
|
2023-01-23 22:25:20 +01:00 |
kayomn
|
5bda4e0254
|
Add support for custom brushes in map editor
|
2023-01-23 21:23:43 +00:00 |
kayomn
|
9cd33db1dd
|
Merge pull request 'Fix Large Terrain Performance Issues' (#10) from large-terrain-performance-fix into main
Reviewed-on: #10
|
2023-01-23 21:32:18 +01:00 |
kayomn
|
4121b068f4
|
Amend missed code review comment
|
2023-01-23 20:31:28 +00:00 |
kayomn
|
aa97badf69
|
Amend code review comments
|
2023-01-23 20:29:43 +00:00 |
kayomn
|
10ee4f93f5
|
Offload map editor terrain generation to secondary thread
|
2023-01-23 20:16:26 +00:00 |
kayomn
|
eb83022e6d
|
Remove testing terrain paints
|
2023-01-23 18:28:51 +00:00 |
kayomn
|
32700ee9d4
|
Refactor map editor
|
2023-01-23 18:28:14 +00:00 |
kayomn
|
f3e630849b
|
Merge pull request 'Add Camera Bounds Data' (#9) from editor-camera-bounds into main
Reviewed-on: #9
|
2023-01-22 23:57:46 +01:00 |
kayomn
|
17d0130d4f
|
Always show player camera boundary marker
|
2023-01-22 22:51:16 +00:00 |
kayomn
|
01e5a5dbdb
|
Add world boundaries for player camera
|
2023-01-22 15:41:37 +00:00 |
kayomn
|
5d02cd16c7
|
Reword editor warning for ItemSelection
|
2023-01-21 15:05:37 +00:00 |
kayomn
|
b4772546b3
|
Add editor warnings to ButtonSelection
|
2023-01-21 15:03:12 +00:00 |
kayomn
|
e72698ffcd
|
Merge pull request 'Editor Terrain Brush' (#2) from editor-terrain-brush into main
Reviewed-on: #2
|
2023-01-19 01:51:24 +01:00 |
kayomn
|
748a22347a
|
Amend code review changes
|
2023-01-19 00:49:44 +00:00 |
kayomn
|
c7a0d6bce2
|
Tidy up code and file structure
|
2023-01-18 17:15:41 +00:00 |
kayomn
|
2c24ec861f
|
More editor UI fixes
|
2023-01-17 19:53:09 +00:00 |
kayomn
|
129c4f16d8
|
Fix brush mask button group being ignored
|
2023-01-17 16:44:21 +00:00 |
kayomn
|
5db227a8ac
|
Expose hardcoded brush mask to editor UI
|
2023-01-17 16:41:54 +00:00 |
kayomn
|
bf73abed8d
|
Fix editor crash at startup
|
2023-01-17 15:29:40 +00:00 |
kayomn
|
ea5db595d4
|
Refactor and redesign editor UI
|
2023-01-17 15:22:15 +00:00 |
kayomn
|
73de050628
|
Adjust scale of noise UV for terrain shading
|
2023-01-16 23:48:56 +00:00 |
kayomn
|
81abb0d8d9
|
Fix errors in editable terrain painting calculations
|
2023-01-16 23:48:13 +00:00 |
kayomn
|
0b19b97293
|
Various editor and editor GUI fixes
|
2023-01-16 18:54:06 +00:00 |
kayomn
|
9982cae13b
|
Add cobbled limestone terrain
|
2023-01-16 18:25:35 +00:00 |
kayomn
|
b800041173
|
Add more style appropriate terrain assets
|
2023-01-16 17:44:14 +00:00 |
kayomn
|
a296f010a2
|
Fix paint selection not resetting in editor UI
|
2023-01-16 01:43:24 +00:00 |
kayomn
|
aa12a9ef2b
|
Refactor editor UI logic and structure
|
2023-01-16 00:58:11 +00:00 |
kayomn
|
8613d41550
|
Expose player controller frozen property in editor
|
2023-01-16 00:57:17 +00:00 |
kayomn
|
b06837f819
|
Fix duplicated G texture channel reading
|
2023-01-13 18:11:49 +00:00 |
kayomn
|
91790f4589
|
Fix mismatched shader uniform property in TerrainInstance3D
|
2023-01-13 18:00:13 +00:00 |
kayomn
|
6a4cb1a431
|
Fix leaky abstractions in EditableTerrain
|
2023-01-13 17:32:48 +00:00 |
kayomn
|
64d0280b1f
|
Refactor terrain map code into own file
|
2023-01-13 10:08:56 +00:00 |
kayomn
|
e0a7006be3
|
Make terrain selector close when toolbox is minimized
|
2023-01-13 09:10:28 +00:00 |
kayomn
|
808a3a2c3e
|
Make terrain edit menu close when the 'new' button is clicked
|
2023-01-13 00:46:09 +00:00 |