24 lines
534 B
C++
24 lines
534 B
C++
#pragma once
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#include <cmath>
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#include <cstdlib>
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#include <limits>
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#include <memory>
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class material;
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struct hit_record
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{
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point3 p;
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vec3 normal;
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std::shared_ptr<material> mat_ptr;
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double t;
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bool front_face;
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inline void set_face_normal(const ray& r, const vec3& outward_normal)
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{
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front_face = dot(r.direction(), outward_normal) < 0;
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normal = front_face ? outward_normal : -outward_normal;
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}
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};
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