2023-07-23 16:46:30 +02:00
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// To compile on Windows
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2023-07-24 23:15:49 +02:00
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// Install GLFW 3.3.8
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// https://www.glfw.org/download.html
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2023-07-26 23:29:51 +02:00
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// Install GLEW 2.2.0
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// https://github.com/nigels-com/glew/releases/tag/glew-2.2.0
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//
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// extract the downloaded .zip files to "C:/libs"; this is currently expected
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2023-07-24 23:15:49 +02:00
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// by our CMakeLists.txt.
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2023-07-23 16:46:30 +02:00
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// Install CMake
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// https://cmake.org/download
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// Add to PATH for all users
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// from project root:
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// mkdir build
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// cd build
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// cmake ..
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// cmake --build .
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2023-07-23 17:46:53 +02:00
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// The last step compiles the executable - this can also be done from Visual
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// Studio
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2023-07-23 16:46:30 +02:00
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2023-07-23 17:46:53 +02:00
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// To run in VS
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// Set startup project in Solution Explorer
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2023-07-24 23:15:49 +02:00
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// Press F5 to run
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2023-08-02 00:29:52 +02:00
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// To run in VSCode
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// https://code.visualstudio.com/docs/cpp/config-mingw
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2023-07-24 23:15:49 +02:00
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// To compile on Arch Linux
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//
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// Install dependencies
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2023-07-24 23:31:58 +02:00
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// sudo pacman -S glfw mesa glew
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2023-07-24 23:15:49 +02:00
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//
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// Build
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// cmake ..
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// cmake --build .
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2023-07-23 17:46:53 +02:00
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2023-07-24 23:31:58 +02:00
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#include <GL/glew.h>
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2023-07-23 17:46:53 +02:00
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#include <GLFW/glfw3.h>
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2023-07-23 16:45:15 +02:00
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2023-07-31 00:08:17 +02:00
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#include "gfx.hpp"
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2023-08-02 01:52:04 +02:00
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#include "icosphere.hpp"
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2023-08-06 02:40:35 +02:00
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#include "orbit.hpp"
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2023-07-24 23:54:37 +02:00
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2023-07-30 23:02:20 +02:00
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int main()
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{
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GLFWwindow* window = nullptr;
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2023-08-06 15:49:59 +02:00
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if (initGraphics(&window, "Hello Astro") != 0)
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2023-07-30 23:02:20 +02:00
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return -1;
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2023-08-06 13:08:49 +02:00
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GLuint litProgram = compileShaderProgram("./frag_lit.glsl");
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GLuint unlitProgram = compileShaderProgram("./frag_unlit.glsl");
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2023-08-15 00:14:19 +02:00
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Icosphere planet(0.2, 3, litProgram);
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Icosphere orbiter(0.07, 2, litProgram);
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2023-08-06 15:20:22 +02:00
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Orbit orbit(100);
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2023-07-30 23:02:20 +02:00
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2023-07-27 21:54:06 +02:00
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// Main loop
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2023-07-23 17:46:53 +02:00
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while (!glfwWindowShouldClose(window))
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{
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2023-07-24 23:54:37 +02:00
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glClearColor(0.2, 0.3, 0.3, 1.0);
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2023-08-03 10:28:14 +02:00
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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2023-07-23 18:21:44 +02:00
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2023-08-06 13:08:49 +02:00
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float time = glfwGetTime();
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2023-08-14 01:46:29 +02:00
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2023-08-15 00:14:19 +02:00
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glm::vec3 pos = orbit.getPosition(time);
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2023-08-14 01:45:54 +02:00
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orbiter.setPosition(pos);
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2023-08-02 23:35:52 +02:00
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2023-08-06 13:08:49 +02:00
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// Render lit objects
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glUseProgram(litProgram);
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updateModelViewProjectionMatrix(litProgram, time);
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2023-08-14 01:34:00 +02:00
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planet.render();
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orbiter.render();
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2023-08-06 13:08:49 +02:00
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// Render unlit objects
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glUseProgram(unlitProgram);
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updateModelViewProjectionMatrix(unlitProgram, time);
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2023-08-06 02:40:35 +02:00
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orbit.render();
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2023-07-23 18:21:44 +02:00
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2023-07-24 23:54:37 +02:00
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glfwSwapBuffers(window);
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2023-07-23 17:46:53 +02:00
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glfwPollEvents();
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}
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glfwTerminate();
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2023-07-23 16:45:15 +02:00
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return 0;
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2023-07-24 23:15:49 +02:00
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}
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