feat: multiple spheres
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				@ -51,7 +51,8 @@ int main()
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    GLuint litProgram = compileShaderProgram("./frag_lit.glsl");
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    GLuint unlitProgram = compileShaderProgram("./frag_unlit.glsl");
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    Icosphere sphere(0.5, 2, litProgram, glm::vec3(0.0, 0.0, 0.0));
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    Icosphere planet(0.4, 2, litProgram, glm::vec3(0.0, 0.0, 0.0));
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    Icosphere orbiter(0.1, 2, litProgram, glm::vec3(0.6, 0.0, 0.0));
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    Orbit orbit(100);
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    // Main loop
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@ -65,7 +66,9 @@ int main()
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        // Render lit objects
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        glUseProgram(litProgram);
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        updateModelViewProjectionMatrix(litProgram, time);
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        sphere.render();
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        planet.render();
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        orbiter.render();
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        // Render unlit objects
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        glUseProgram(unlitProgram);
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