feat: include glew on windows
chore: update window title build: link correct lib path build: copy dll to artifacts fix: remove redundant include docs: remove duplicate lines
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@ -11,7 +11,7 @@ if(WIN32)
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# GLEW
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set(GLEW_PATH "C:/libs/glew-2.2.0")
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include_directories(${GLEW_PATH}/include)
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link_directories(${GLEW_PATH}/lib)
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link_directories(${GLEW_PATH}/lib/Release/x64)
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# OpenGL
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find_package(OpenGL REQUIRED)
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@ -27,8 +27,14 @@ endif()
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add_executable(${PROJECT_NAME} hello.cpp)
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if(WIN32)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${GLEW_PATH}/bin/Release/x64/glew32.dll"
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$<TARGET_FILE_DIR:${PROJECT_NAME}>
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)
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target_link_libraries(${PROJECT_NAME} glfw3)
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target_link_libraries(${PROJECT_NAME} glew)
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target_link_libraries(${PROJECT_NAME} glew32)
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target_include_directories(${PROJECT_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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elseif(UNIX)
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@ -2,8 +2,10 @@
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// Install GLFW 3.3.8
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// https://www.glfw.org/download.html
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// On Windows:
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// extract the downloaded .zip file to "C:/libs"; this is currently expected
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// Install GLEW 2.2.0
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// https://github.com/nigels-com/glew/releases/tag/glew-2.2.0
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//
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// extract the downloaded .zip files to "C:/libs"; this is currently expected
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// by our CMakeLists.txt.
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// Install CMake
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@ -32,7 +34,6 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <GL/gl.h>
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#include <iostream>
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@ -41,7 +42,7 @@ int main()
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if (!glfwInit())
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return -1;
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GLFWwindow* window = glfwCreateWindow(640, 480, "Hello GL", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(640, 480, "Hello GLEW", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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