skein/src/main.cpp

88 lines
2.0 KiB
C++

// To compile on Windows
// Install GLFW 3.3.8
// https://www.glfw.org/download.html
// Install GLEW 2.2.0
// https://github.com/nigels-com/glew/releases/tag/glew-2.2.0
//
// extract the downloaded .zip files to "C:/libs"; this is currently expected
// by our CMakeLists.txt.
// Install CMake
// https://cmake.org/download
// Add to PATH for all users
// from project root:
// mkdir build
// cd build
// cmake ..
// cmake --build .
// The last step compiles the executable - this can also be done from Visual
// Studio
// To run in VS
// Set startup project in Solution Explorer
// Press F5 to run
// To run in VSCode
// https://code.visualstudio.com/docs/cpp/config-mingw
// To compile on Arch Linux
//
// Install dependencies
// sudo pacman -S glfw mesa glew
//
// Build
// cmake ..
// cmake --build .
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "gfx.hpp"
#include "icosphere.hpp"
#include "orbit.hpp"
int main()
{
GLFWwindow* window = nullptr;
if (initGraphics(&window, "Hello Astro") != 0)
return -1;
GLuint litProgram = compileShaderProgram("./frag_lit.glsl");
GLuint unlitProgram = compileShaderProgram("./frag_unlit.glsl");
Icosphere planet(0.2, 3, litProgram);
Icosphere orbiter(0.07, 2, litProgram);
Orbit orbit(100);
// Main loop
while (!glfwWindowShouldClose(window))
{
glClearColor(0.2, 0.3, 0.3, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float time = glfwGetTime();
glm::vec3 pos = orbit.getPosition(time);
orbiter.setPosition(pos);
// Render lit objects
glUseProgram(litProgram);
updateModelViewProjectionMatrix(litProgram, time);
planet.render();
orbiter.render();
// Render unlit objects
glUseProgram(unlitProgram);
updateModelViewProjectionMatrix(unlitProgram, time);
orbit.render();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}