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BlinkTest
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basic rework
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2021-05-11 17:55:23 +01:00 |
Boost Rooms
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add more sensible arrow mesh
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2021-05-11 17:55:01 +01:00 |
ChainPlatforms
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Courtyard
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glitchy courtyard
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2021-05-10 21:27:55 +01:00 |
DevLevel
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Merge branch 'Feature/TrimSheet' into 'main'
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2021-03-02 21:07:43 +00:00 |
Environment
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lighting experiments
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2021-04-28 00:50:24 +01:00 |
FreezeSequence
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add more sensible arrow mesh
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2021-05-11 17:55:01 +01:00 |
Main
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test build lighting
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2021-05-10 11:23:54 +01:00 |
Teleport
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add teleporter
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2021-05-10 23:29:49 +01:00 |
BezierPaths.unity
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
BezierPaths.unity.meta
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
BlinkTest.meta
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basic rework
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2021-05-11 17:55:23 +01:00 |
BlinkTest.unity
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reworked entrance
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2021-05-13 17:18:56 +01:00 |
BlinkTest.unity.meta
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basic rework
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2021-05-11 17:55:23 +01:00 |
Boost Rooms.meta
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integrate boost level design
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2021-04-15 14:44:06 +01:00 |
Boot.unity
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
Boot.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
ChainPlatforms.meta
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
ChainPlatforms.unity
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
ChainPlatforms.unity.meta
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Checkpoints.unity
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Checkpoints.unity.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Courtyard.meta
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glitchy courtyard
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2021-05-10 21:27:55 +01:00 |
Courtyard.unity
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link courtyard to final level with glitch tunnel teleport
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2021-05-12 03:30:41 +01:00 |
Courtyard.unity.meta
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glitchy courtyard
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2021-05-10 21:27:55 +01:00 |
Credits.unity
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gameflow
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2021-02-12 09:32:10 +00:00 |
Credits.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
DevLevel.meta
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Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
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2021-02-24 15:21:44 +00:00 |
DevLevel.unity
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
DevLevel.unity.meta
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Dialogue.unity
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Dialogue.unity.meta
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replicate main scene setup in dialogue dev scene
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2021-02-23 09:58:49 +00:00 |
Environment.meta
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
FinalLevel.unity
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added prefab of the final level
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2021-05-09 13:56:25 +01:00 |
FinalLevel.unity.meta
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wip
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2021-04-27 21:31:20 +01:00 |
Flow.unity
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
Flow.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
FreezeSequence.meta
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finalized the freeze levels and made a small change to the RollingBoulder
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2021-04-15 20:31:09 +01:00 |
Main.meta
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Trim 2 assets, with materials and lighting changes
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2021-04-27 13:02:36 +01:00 |
Main.unity
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Merge branch 'main' into feature/final-level-design
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2021-05-14 19:39:33 +01:00 |
Main.unity.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
MainMenu.unity
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beta time babey
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2021-03-25 12:20:32 +00:00 |
MainMenu.unity.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
PressurePlate.unity
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use events to link plate and door
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2021-04-15 15:11:02 +01:00 |
PressurePlate.unity.meta
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added PressurePlate test scene
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2021-04-15 00:43:20 +01:00 |
SampleScene.unity
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleScene.unity.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleSceneLightingSettings.lighting
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initial commit
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2021-01-25 19:44:17 +00:00 |
SampleSceneLightingSettings.lighting.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Teleport.meta
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add teleporter
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2021-05-10 23:29:49 +01:00 |
Teleport.unity
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add jetpack
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2021-05-11 01:48:24 +01:00 |
Teleport.unity.meta
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add jetpack
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2021-05-11 01:48:24 +01:00 |