revival/game/Assets/Scripts/Traps
Cat Flynn e05c2133be Merge branch 'main' into feature/freeze-level-design 2021-05-12 14:29:03 +01:00
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Arrow.cs redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Arrow.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
ArrowWall.cs import arrow flurry 2021-04-26 20:33:57 +01:00
ArrowWall.cs.meta redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
FallawayFloor.cs fix falling floor 2021-05-10 16:58:47 +01:00
FallawayFloor.cs.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FallawayFloorChain.cs implement falling platform chain 2021-03-24 16:54:34 +00:00
FallawayFloorChain.cs.meta implement falling platform chain 2021-03-24 16:54:34 +00:00
FallingRocks.cs Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
FallingRocks.cs.meta Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Killbox.cs create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
Killbox.cs.meta create killbox prefab 2021-03-22 16:45:42 +00:00
Mover.cs rolling boulders now obey to freeze 2021-04-06 15:29:41 +01:00
Mover.cs.meta Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
RollingBoulder.cs finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
RollingBoulder.cs.meta Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Teleporter.cs fuck namespaces hee hoo 2021-05-11 22:38:28 +01:00
Teleporter.cs.meta start work on tunnel teleport 2021-04-28 15:58:11 +01:00
TrapSettings.cs import arrow flurry 2021-04-26 20:33:57 +01:00
TrapSettings.cs.meta respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00