13 lines
396 B
C#
13 lines
396 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
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public class DialogueSettings : ScriptableObject
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{
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public float HideAfter => _hideAfter;
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[SerializeField] private float _hideAfter;
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public string FMODPrefix => _fmodKeyPrefix;
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[SerializeField] private string _fmodKeyPrefix;
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} |