88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Ktyl.Util;
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public class PlayerInputHandler : MonoBehaviour
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{
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//to get the artifact id you are near to
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[SerializeField] private SerialInt _nearbyArtefactID;
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[SerializeField]
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private PlayerInputSettings _inputSettings;
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[SerializeField]
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private Camera _camera;
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public class PlayerInputState
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{
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public BufferedInput Jump;
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public BufferedInput Blink;
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public BufferedInput Use;
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public CameraRelativeInput Move;
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public Vector2 Look;
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public float MoveRotation;
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public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer )
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{
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Jump = new BufferedInput( jumpBuffer );
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Blink = new BufferedInput( blinkBuffer );
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Use = new BufferedInput( useBuffer );
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Move = new CameraRelativeInput();
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Look = Vector2.zero;
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}
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public void Update( float deltaTime )
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{
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Jump.Update(deltaTime);
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Blink.Update(deltaTime);
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Use.Update(deltaTime);
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}
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}
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public PlayerInputState InputState => _state;
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private PlayerInputState _state;
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private void Awake()
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{
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_state = new PlayerInputState(
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_inputSettings.JumpBufferTime,
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_inputSettings.BlinkBufferTime,
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_inputSettings.UseBufferTime
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);
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}
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private void FixedUpdate()
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{
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_state.Update( Time.fixedDeltaTime );
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float cameraRotation = _camera.transform.rotation.eulerAngles.y;
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_state.Move.SetAngle(-cameraRotation);
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}
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public void SetCameraRotation(float angle)
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=> _state.Move.SetAngle(angle);
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public void Look(InputAction.CallbackContext context)
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=> _state.Look = context.ReadValue<Vector2>();
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public void Move(InputAction.CallbackContext context)
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=> _state.Move.SetValue(context.ReadValue<Vector2>());
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public void Blink( InputAction.CallbackContext context )
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=> _state.Blink.Set( context.ReadValueAsButton() );
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public void Jump( InputAction.CallbackContext context )
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=> _state.Jump.Set( context.ReadValueAsButton() );
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public void Use(InputAction.CallbackContext context)
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{
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_state.Use.Set( context.ReadValueAsButton() );
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if(context.started)
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EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value);
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}
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} |