cyndrdev
|
a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
cyndrdev
|
242ccb6fcb
|
Merge branch 'main' into feature/menus
|
2021-03-25 11:27:13 +00:00 |
Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
cyndrdev
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
cyndrdev
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
cyndrdev
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eb82f4d95d
|
cursor
|
2021-03-15 18:30:52 +00:00 |
cyndrdev
|
b5a3054b5f
|
fixed weird subtitle issues
|
2021-03-15 17:15:18 +00:00 |
cyndrdev
|
0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
cyndrdev
|
b57ee3dcb1
|
applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
Cinder Foster-Smith
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9cedec4d74
|
Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
|
2021-03-15 16:13:41 +00:00 |
Programmer-DField
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a07f31fbf2
|
Final check over before merge request.
|
2021-03-15 12:56:45 +00:00 |
Programmer-DField
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b724107be4
|
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
|
2021-03-15 12:52:43 +00:00 |
Programmer-DField
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148f153ea5
|
Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
|
2021-03-15 12:27:02 +00:00 |
Programmer-DField
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d299976da2
|
More fine tuning of the rigs. Enabled the Y-axis recentering.
|
2021-03-15 12:15:55 +00:00 |
Programmer-DField
|
65d46f7f18
|
Adjusted height of rigs to give a better view ahead, above, and below.
|
2021-03-15 12:06:53 +00:00 |
Programmer-DField
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59d5f6b53c
|
Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
|
2021-03-15 11:28:46 +00:00 |
Programmer-DField
|
ab8999b105
|
Fine tuned look ahead smoothing.
|
2021-03-15 11:19:42 +00:00 |
Programmer-DField
|
5473a5fc10
|
Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
|
2021-03-15 10:03:20 +00:00 |
Programmer-DField
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29ec4cf76c
|
Testing radius of lower rig.
|
2021-03-12 23:07:54 +00:00 |
Cat Flynn
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
Programmer-DField
|
9f3ec84ad8
|
Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
|
2021-03-12 16:39:27 +00:00 |
Programmer-DField
|
8a81d12da5
|
Moved the follow target to be inline with the player model's shoulders.
|
2021-03-12 16:25:36 +00:00 |
Programmer-DField
|
7c56c0defa
|
Changes made as suggested in code review (part2)
|
2021-03-12 15:58:18 +00:00 |
Cat Flynn
|
6baf92ea9a
|
add spline walkway prefab
|
2021-03-12 15:38:23 +00:00 |
cyndrdev
|
ba3d232088
|
made button bois pretty
|
2021-03-12 00:39:08 +00:00 |
cyndrdev
|
8e62127c71
|
added new whooshes
|
2021-03-12 00:18:10 +00:00 |
cyndrdev
|
ecd6bab441
|
juiced artefact unlock screen
|
2021-03-11 19:34:32 +00:00 |
cyndrdev
|
599ff42a13
|
fixed main menu
|
2021-03-11 15:51:09 +00:00 |
cyndrdev
|
720d3cc325
|
artefact preview
|
2021-03-11 15:50:19 +00:00 |
cyndrdev
|
4883623740
|
made artefact preview work
|
2021-03-11 13:31:35 +00:00 |
cyndrdev
|
43f5a68d45
|
artefact ui overhaul
|
2021-03-11 13:12:19 +00:00 |
cyndrdev
|
a76d00efa9
|
fixed scaling issues
|
2021-03-11 12:15:05 +00:00 |
cyndrdev
|
a28207bbcd
|
added fade boi
|
2021-03-11 12:02:34 +00:00 |
cyndrdev
|
9c4a16ec55
|
dialogue juice
|
2021-03-11 11:48:17 +00:00 |
Cat Flynn
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
Cat Flynn
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
cyndrdev
|
30df2a4b71
|
branding™️
|
2021-03-08 17:34:51 +00:00 |
cyndrdev
|
da08bdd574
|
oopsie
|
2021-03-08 17:19:14 +00:00 |
cyndrdev
|
faa05ad1a8
|
final pretties
|
2021-03-08 17:18:43 +00:00 |
cyndrdev
|
24be02e384
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
cyndrdev
|
aa9526268c
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
cyndrdev
|
1d06cf5fb4
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
cyndrdev
|
50685f7d43
|
merged main properly
|
2021-03-05 19:33:23 +00:00 |
cyndrdev
|
c86d67031d
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 19:23:42 +00:00 |
cyndrdev
|
563f1f0cbf
|
boot flow stuff
|
2021-03-05 18:40:20 +00:00 |
cyndrdev
|
34352d95ab
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
Cat Flynn
|
dd98fd5c40
|
speed up walk anim
|
2021-03-05 18:08:55 +00:00 |